Overview
Be the first to reach 21 points through taking or not taking tricks (according to the point distribution). Each round consists of 13 tricks.
Turns
The player who did not deal starts the first round. After that, the winner of the last turn will start the next round. Points are scored at the end of the round.
At the beginning of a turn, a player plays a card. The second player must play a card of the same suit. If they cannot, they are free to play any card.
The card that matches the suit of the decree (trump) card wins. If both cards are of the same suit, the card with higher rank wins.
Cards with even-numbered ranks have special abilities that can affect who wins the trick or a player's hand.
Scoring
The round ends after all 13 cards have been played from each player's hand (13 turns). The number of tricks taken by each player determines how many points are earned:
0-3 tricks scores 6 points
4 tricks scores 1 point
5 tricks scores 2 points
6 tricks scores 3 points
7-9 tricks scores 6 points
10-13 trick sscores 0 points
Also add the number of Treasures taken.
If no one has yet scored 21 or more points, a new round begins with a new decree. The dealer alternates each round.
Game options also allow playing to 16 points or 35 points.
Card Abilities
1 (Swan) - If you play this and lose the trick you lead the next trick
3 (Fox) - When you play this card, exchange the decree card with a card from your hand (ability can be passed)
5 (Woodcutter) - When you play this card, draw 1 card. Then discard any 1 card to the bottom of the deck
7 (Treasure) - The winner of the trick receives 1 point for each 7 in the trick
9 (Witch) - When determining the winner of a trick with only one 9, treat the 9 as if it were in the trump suit
11 (Monarch) - When you lead this, if your opponent has the same suit they must play either the 1 or highest card in that suit