姬路城
蒼鷺飛過姬路的天空,而大名則在城堡的頂部注視著他的僕人的一舉一動。園丁們照料著池塘,池塘裡養著錦鯉,武士們守衛著城牆,朝臣們擠滿了大門,渴望著覲見,以便讓他們更接近宮廷的最核心圈子。夜幕降臨,燈籠亮起,工人回到部落。
在《白色城堡》中,玩家將控制其中一個部族,以獲得比其他部落更多的勝利點數。為了實現這一目標,他們必須在朝廷中累積影響力,大膽管理資源,並在正確的時間將員工安置在正確的位置。作者是 Sheila Santos 和 Israel Cendrero,兩人被稱為 Llama Dice,他們也與 Devir 合作設計了成功的作品《紅色大教堂》。這次,我們告別伊凡雷帝的莫斯科,去探索現代日本最雄偉的堡壘-姬路城,這裡飄揚著大名堺忠清麾下堺氏的旗幟。
玩家人數: 1 - 4
遊戲歷時: 32 mn
複雜度 3 / 5
在線上玩 姬路城 以及 1194 款其他遊戲。
無需下載──直接用你的網路瀏覽器玩。
與你的朋友以及全世界成千上萬的玩家們。
免費。
在線上玩 姬路城 以及 1194 款其他遊戲。
無需下載──直接用你的網路瀏覽器玩。
與你的朋友以及全世界成千上萬的玩家們。
免費。
規則摘要
Rounds
Players take turns placing dice, the round ends when each player has placed 3 dice.
On Your Turn
Play is resolved in this order.
- Choose a die from either end of any of the bridges and choose the location to activate with that die.
- If you used a die with a value lower than the space, you will need to pay the difference of pips as coins. If you used a die with value higher than the space, you will get the difference of pips as coins.
- If you took the die from the left (lower die) of a bridge you additionally get to do your lantern action, the cards tucked on your play board.
- Perform the main action of your die.
Placement Areas
Castle Dice can be placed in any of the 5 spaces on the first level and second level of the castle. Perform all actions that match the colour of your selected die.
Outside the Walls Place die of any colour and take the adjacent principal action (Gardener, Courtier, Warrior)
Personal Domain Gain the resources of all revealed spaces, then perform the action on the card that lines up with the row.
Principal Actions
Gardener Choose a garden card without one of your gardeners, pay the cost in food to place and activate the card. This card will activate again if there is a die left above it at the end of the round.
Courtier Either, Pay 2 coins to place a courtier in the courtyard, AND/OR Pay 2 or 5 mother of pearl resources to move a courtier up 1 or 2 levels. If your courtier ends on the top level of the castle gain a lantern award (your player boards tucked cards) and place your courtier on an empty bonus space. Otherwise on level 1 and 2 pick a card to take and do one of the light banner actions, then it will flip over and add to your future lantern actions.
Warrior Choose any yard (top right corner) and pay the iron resource costs to place a warrior and gain the rewards. These will also multiply your score for your courtiers in the castle at the end of the game.
Daimyo Actions
You can spend your Daimyo seals to exchange resources at 2-1, or coins at 1-1.
End of Round
Turn order will adjust based on who is furthest right and top down on the Passage of Time (Stork) track.
If dice are left on bridges gardeners will reactivate. The gardeners do not reactivate after the final round.
Round will advance, the game ends after round 3.
End of Game Scoring
Score Remaining Resources:
- For every 5 coins and/or Daimyo Seals you have, 1 Clan Point is granted (rounded down).
- For each Resource that you have between 3 and 6 units remaining, 1 Clan Point is granted. If you have 7 units of a Resource left, you get 2 Clan Points.
Score the Passage of Time:
If your Influence marker has reached the second season, you get 3 Clan Points. If it ends up in the third season, then you get 6 Clan Points. Once you reach the fourth season, you are granted the score indicated on the space that your token occupies (which is between 10 and 15 Clan Points).
Score Clan Members:
- In the Castle: Each Courtier that is in the Castle grants Clan Points depending on the location they are in:
- 1 Clan Point at the Gate.
- 3 Clan Points if they are on the first floor (Stewards).
- 6 Clan Points if they are on the second floor (Diplomats)
- 10 Clan Points if they are on the third floor (Daimyo).
- In the Training Yards: You gain Clan Points for the Yard by multiplying the total value of your Warriors in this location by the number of Courtiers that you have inside the Castle (not at the Gate): Each Warrior has the value indicated in the Yard they occupy based on these icons.
- In the Gardens: Each Gardener grants their Clan as many Clan Points as is shown on the card they are on.
Whoever obtains the most Clan Points wins the game! If there is a tie, whoever is higher in the order of turns wins.
