It's cheesy, but you might not know about this very well-known card game that is pretty much available in any board game stores, or even toy stores.
Why is it so popular?
The trick-taking game Wizard uses a sixty-card deck that consists of the traditional 52-card deck (1-13 in four suits) along with four Wizards (high) and four Jesters (low).
Players compete over multiple rounds based on the number of players, and whoever ends with the highest score wins. In each round, players are dealt a hand of cards — one card in the first round, two cards in the second, three in the third, etc. — then trump is determined by flipping the top card of the undealt deck; if a suit is revealed, that suit is trump, while if the card turned up is a Jester, it is turned down and there is no trump for that round. If the card turned up is a Wizard, the dealer chooses one of the 4 suits as the trump suit. The dealer cannot choose "no trump". On the last round of each game all cards are dealt out so there is no trump. Players then state how many tricks they expect to win in the round.
The playing and winning of the tricks uses mostly standard trick-taking rules. If a player leads a suited card, then all other players must follow suit, if possible. If a player leads a Jester, then the second player determines the suit led. If a player leads a Wizard, then those who follow can play whatever they want. However, in all cases a player may always play a Wizard or Jester, even if they hold cards in the suit led.
After each player has played a card, determine the winner of the trick as follows: If one or more Wizards were played, the player of the first Wizard wins the trick, collects the cards, and leads to the next trick. If not, whoever played the highest trump wins the trick. If not, whoever played the highest card of the suit led wins the trick. If all players played Jesters, whoever played the first Jester wins.
After all tricks have been played, players tally their score for the round. If a player matched their bid, winning exactly as many tricks as stated at the start of the round, they score 20 points, plus 10 points for each trick taken. If a player missed their bid, they lose 10 points for each trick that they were off, whether they took more or fewer than predicted.
A game you can discover right here:
https://boardgamearena.com/gamepanel?game=wizard
Yes, it's from 1984 and still relevant today. We can tell by the many tables currently open on Board Game Arena.
That's why we would like to thank the publisher AMIGO, the author Ken Fisher and our developer MGoulet who implemented this game for BGA.
It plays from 3 to 6, and lasts for 40 minutes.
So you can try to test your skills on this game, you'll always find someone to play it.
And don't forget that tomorrow, it'll be all about the eggs!
But for now, you're a wizard, Harry...
巫師:最古老但最好的紙牌遊戲
這很通俗,但您可能不知道這種非常著名的紙牌遊戲,幾乎在任何棋類游戲商店甚至玩具商店都可以買到。
為什麼他這麼受歡迎?
花招遊戲《巫師》使用六十張紙牌,其中包括基本的52張紙牌(四種花色的1-13)以及四張巫師(高)和四個小丑(低)。
玩家根據玩家數量進行多輪比賽,以得分最高的人獲勝。
在每個輪中,玩家會拿到一些紙牌-第一輪一張卡,第二輪兩張卡,第三輪三張,依此類推。
-然後,通過翻開牌庫最頂頂端的牌來決定王牌;如果發現是花色卡,則該花色為王牌;而如果被翻開的卡為小丑,則該卡反面朝下,並且該回合沒有王牌。
如果牌庫最頂頂端的牌是巫師,玩家會選擇4套花色中的一種作為王牌花色。
玩家不能選擇“沒有王牌”。
在每場遊戲的最後一輪中,所有牌都被分發出去,因此沒有王牌。
然後,玩家表明他們預計在本輪比賽中贏得多少回合。
玩法和取勝方法也是採用平常的標準技巧法則。
如果某位玩家打出一張花色牌,則所有其他牌手在可能的情況下,都必須跟從。
如果一個玩家打出小丑,那麼第二個玩家可打出任何花色卡。
如果玩家打出巫師,那麼之後的人可以隨心所欲,打什麼卡也可以。
不過,在所有情況下,即使玩家拿著目前花色的紙牌,也可以打出巫師或小丑。
在每個玩家都打出紙牌後,按以下方式確定回合的贏家:如果一個或多個巫師被打出,則第一個巫師的玩家將贏得回合,收集紙牌,並開始下一回合。
如果沒有贏家,那麼誰打出最高點數的王牌勝出。
如果仍沒有贏家,那麼打出了花色中最高點數的玩家,勝出。
如果所有玩家都打出小丑,則誰第一個打出小丑的,勝出。
在玩完所有回合之後,玩家將他們的得分相加。
如果一個玩家預言成功,贏得了與本輪開始時預言的一樣多的回合,他們將獲得20分,並且每個勝出的回合將獲得10分。
如果一名玩家預言失敗,那麼無論他們獲得了多於或少於預期的成績,他們都會為落敗的每個回合損失10分。
您可以在這裡找到這個遊戲:
https://boardgamearena.com/gamepanel?game=wizard
是的,它發明自1984年,直到今天仍然與時並進。
我們可以從目前在Board Game Arena上所開的遊玩局數量中看出。
這就是為什麼我們要感謝發行商AMIGO ,作者Ken Fisher和我們的開發商MGoulet ,他們為BGA實現了該遊戲。
遊戲可以3~6人玩,遊戲時間40分鐘。
因此,您可以嘗試在此遊戲上測試自己的能力,並且總會找到人跟你玩。
而且不要忘記明天,一切都將與雞蛋有關!
但是現在,你是一個巫師,哈里...