In case you didn't know the definition of a Patchwork, it's a bit like Board Game Arena:
*A large piece of fabric obtained by sewing pieces of other cloth together. A lot of them.
PATCHWORK, made by the über-famous game designer Uwe Rosenberg, isn't exactly a novelty.
Released in 2014, the game has taken the world by storm and met the success it deserves, winning many worldwide awards and prizes (2017 Årets Spel Best Family Game Winner, 2016 Lys Grand Public Finalist,
2016 International Gamers Award- General Strategy: Two-players Nominee, 2015 Spiel der Spiele Special Prize Winner, 2014 Golden Geek Best Abstract Board Game Winner, to say the least...
**So what's all the fuss about?
**
In Patchwork, two players compete to build the most aesthetic (and high-scoring) patchwork quilt on a personal 9x9 game board. Each player takes five buttons- the currency/points in the game- and someone is chosen as the start player.
On their turn, a player either purchases one of the next three available patches or passes. To purchase a patch, you pay the cost in buttons shown on the patch, move the spool to that patch's location in the circle of patch tiles, add the patch to your game board, then advance your time token on the time track a number of spaces equal to the time shown on the patch. You are free to place the patch anywhere on your board that does not overlap other patches, but you probably want to fit things together as tightly as possible. If your time token is behind or on top of the other player's time token, you take another turn; otherwise play passes to your opponent. Instead of purchasing a patch, you can choose to pass; to do this, you move your time token to the space immediately in front of the opponent's time token, then take one button from the bank for each space you moved.
In addition to a button cost and time cost, each patch also features 0-3 buttons, and when you move your time token past a button on the time track, you earn "button income": take the number of buttons depicted on your personal game board from the bank.
The time track depicts five little 1x1 patches on it, and during set-up you place five actual 1x1 patches on these spaces. Whoever passes this patch on the time track first claims this patch and immediately places it on his game board.
Additionally, the first player to completely fill in a 7x7 square on his game board earns a bonus tile worth 7 extra points at the end of the game. (Of course, this doesn't happen in every game.)
When a player takes an action that moves his time token to the central square of the time track, he takes one final button income from the bank. Once both players are in the center, the game ends and scoring takes place. Each player scores one point per button in his possession, then loses two points for each empty square on his game board. Scores can be negative. The player with the most points wins.
That's it. As simple as it sounds.
You want to see it for yourself? Great. Our developer Victoria_La did splendid work in adapting the game for Board Game Arena: Thanks to her work, you can even play it from your phone as easily as on any computer. All of our thanks for making it possible!
You can check the game page right here if you wanna have a look at some games:
https://boardgamearena.com/gamepanel?game=patchwork
The BGA Crew also thanks the team from Lookout Games for giving us the rights to have the game on our platform, as well as Uwe Rosenberg. Always a pleasure.
So now is the time for you to master the craft of sewing small pieces of cloth together in different designs, colours, or textures. For better or worse.
We recommend you play it with a friend.
Or make a new one on BGA to play with.
It's all a matter of finding the one you'll stitch the best with.
Life is like that.
Like BGA.
Take care and enjoy this very nice game, more of them are coming your way until the end of the month!
See you next Wednesday for another release. 😉
拼布藝術現在登場:我們不是「編」出來的!
如果你不知道拼布的定義,其實它有點像BGA:
透過將其他布料拼縫在一起而完成的一大塊織物。
很多很多的布。
拼布藝術是由超級著名的桌遊設計師Uwe Rosenberg所設計,當然這並不是什麼新鮮事。
該遊戲於 2014 年發布,風靡全球並取得了名符其實的成功,贏得了許多全球獎項和標章(2017 Årets Spel 最佳家庭遊戲獎,2016 年 Lys Grand Public 入圍者,
2016 年國際遊戲玩家獎 - 兩人一般策略遊戲提名,2015 年 Spiel der Spiele 特別獎,2014 年 Golden Geek 最佳抽象類桌上遊戲等等,族繁不及備載...
那,有什麼好大驚小怪的呢?
在拼布藝術中,兩名玩家在各自的 9x9 遊戲板上競爭打造最美觀(和高分)的拼布毯子。
玩家各自分配到五個鈕扣—遊戲中的貨幣/點數—然後其中一人會作為起始玩家。
輪到玩家時,可在三個拼布中選擇一個購買或跳過行動。
要購買拼布的話,您要支付拼布上對應鈕扣數量的費用,翻轉或旋轉碎步的拼布堆上,並將拼布添加到您的遊戲板上,再依據拼布上所顯示的時間,在時間軌上推進您的時間標記。
您可以隨意將拼布放置在遊戲板上的任何位置,但不可與其他已放置的拼布重疊,但需盡可能緊密地組合在一起。
如果您的時間標記在另一位玩家的時間標記之後或是在同一格上,則您將可再進行一次回合;否則將換您的對手動作。
除了購買拼布之外,你可以選擇跳過;選擇跳過時,你的時間標記將立即移動到對手時間標記的前一格,且每移動一格就從銀行拿一個鈕扣。
除了鈕扣成本和時間成本外,每個拼布還具有 0-3 個鈕扣,當您將時間標記通過時間軌上的鈕扣時,您將獲得「鈕扣收入」:從銀行獲取對應您個人遊戲板上所繪製數量的鈕扣。
時間軌上也繪製了五個小片的 1x1 拼布,在起始設置時,你會在這些空格上放置五塊恰好是 1x1 大小的拼布。
在時間軌上先完成此拼布的玩家,會獲得此拼布,並立即將其放置在個人的遊戲板上。
此外,第一個在個人遊戲板上完全填滿 7x7 方格的玩家,遊戲結束時將獲得價值 7 分的額外獎勵。
(當然,不會每場比賽都這樣。)
當玩家將時間標記移動到時間軌的中央方格時,他從銀行獲得最後一個鈕扣作為收入。
一旦兩名玩家都移動到中央方格,比賽結束並進行算分。
每個玩家擁有的每個鈕扣上得一分,遊戲板上的每個空白方格扣兩分。
分數可以是負數。
由得分最多的玩家獲勝。
就是這樣。
就這麼簡單。
你想親眼看看嗎?
非常好。
我們的開發人員Victoria_La 為了將這個遊戲帶到 Board Game Arena 做了出色的工作:感謝她的努力,現在在手機上也可以像在任何電腦上一樣輕鬆地遊玩。
我們衷心感謝她讓這一切實現了!
如果你想看看能不能立即加入一些遊戲,可在這裡查看遊戲頁面:
https://boardgamearena.com/gamepanel?game=patchwork
BGA 團隊成員感謝 Lookout Game 授予我們在我們的平台上提供這款遊戲的權利,也感謝 Uwe Rosenberg 。
總是很有趣。
所以現在是考驗你拼布功力的時候了,將不同設計、顏色或材質的小拚布設法縫在一起。
不論美醜。
我們建議你找一個朋友玩一場。
或在 BGA 上玩一場順便認識新朋友。
關鍵是要找到最適合一起拼布的那一個。
生活就是這樣。
正如 BGA亦然。
保重並享受這款非常棒的遊戲,更多遊戲將在本月底到來!
下週三見,屆時會有另一款新遊戲發布。