**What does the llama say? **
The original game called L.A.M.A in German is also an acronym that stands for Lege alle Minuspunkte ab, that is, "lay down all the negative points."
Yeah, "LLAMA" is spelled with only one L in Germany and other countries. Why?
LL was originally pronounced “ly” - like the lli in the English word million. Although many- or even most- Spanish speakers pronounce it the same as the letter y nowadays, many- especially in Spain- still pronounce it "ly"- and that is the way it is pronounced in Quechua as well. So the correct pronunciation of "Llama" is "lyama" or “yama,” not "lah-ma".
Like Lloyd.
That's what I learned today.
Anyway, what about the game?
It is not a diversion to tell gamers we have some heavier games coming soon to the platform; we really like this game. And we wanted your heart to flutter in a light rhythm so you get a warm welcome back from your holidays, before some more serious stuff drops.
So as you probably guessed, the game is about dumping cards from your hand as quickly as possible. However, you might not be able to play what you want, so do you stop and freeze your hand or draw and hope to keep playing?
Each player starts a round with six cards in hand from the deck consisting of llama cards and cards numbered 1-6, with eight copies of each. On a turn, the active player may play a card, draw a card, or stop. To play a card, you must play the same number as the top card of the discard pile or one number higher. If a 6 is on the discard pile, you can play a 6 or a llama, and if a llama is on top, you can play another llama or a 1. If you stop, you place your remaining cards face down and take no further actions in the round.
The round ends when one player empties their hand or all players have stopped. In either case, players collect tokens based on the cards in their hand. Each differently numbered card in hand gets you the number of white tokens equal to the value of the card (each worth 1 point), while one or more llamas gets you a black token (worth 10 points). (You can exchange ten white tokens for one black token at any time.) If you played all of your cards, you can return one previously collected token (white or black) to the supply. You then shuffle all of the cards and begin a new round.
The game ends after the round in which at least one player has forty or more total points. Whoever has the fewest points wins!
Curious about it? Play it right now by clicking here:
https://boardgamearena.com/gamepanel?game=lama
The game won multiple awards worldwide and is pretty famous, so there is no reason to skip it on Board Game Arena.
The team would like to thank the AMIGO team, as well as Dr Reiner Knizia for their help bringing this game to the platform.
And of course, no Llamas without developers, and this one has been done by the fantastic tsaunat. Thanks to him!
So what's next?
Take your time and relax. Good things will come to those who wait. 😉
Don't forget the LIVE event on MONDAY 6th September at 9PM (Paris time).
See you next week!
L.L.A.M.A.:當 Reiner Knizia 丟掉所有負分的時候。
羊駝怎麼叫?
這款遊戲的名稱L.A.M.A也可以被當成德文裡Lege alle Minuspunkte ab 的縮寫,也就是「放下所有的負分」的意思。
是的,“LLAMA”的拼字在德國和其他國家是只有一個 L。
為什麼呢?
LL 最初發音為“ly”——就像英文單字 Million 當中的 lli。
儘管現在許多甚至大多數講西班牙語的人唸它的發音都與字母 y 相同,但許多人——尤其是在西班牙——仍然將其發音為“ly”——這也是它在蓋丘亞語中的發音方式。
所以“Llama”的正確發音是“lyama”或“yama”,而不是“lah-ma”。
像Lloyd。
這就是我今天學到的。
無論如何,遊戲呢?
告訴遊戲玩家我們有一些更重的遊戲即將登陸BGA並不是為了轉移注意力;我們真的很喜歡這個遊戲。
我們希望你的心臟以輕快的節奏跳動,讓你儘快的從假期中收心,然後再去做一些更嚴肅的事。
正如你可能已經猜到的那樣,遊戲的目的是盡快的出完手牌。
但當你無法出牌時,你會選擇是停下來認賠殺出還是繼續抽牌以期待可以繼續出牌呢?
每個玩家從一副由駱駝牌和編號為 1-6 的牌組成的牌組中抽六張牌開始一輪,每張牌各有八張。
在你的回合,玩家可以打一張牌、抽一張牌或停止。
要打出一張牌,你必須打出與棄牌堆頂牌相同或加 1 的數字牌。
如果棄牌堆上是 6,你可以打出 6 或羊駝,如果是羊駝在上面,你可以打出另一隻羊駝或 1。
如果停止,則將剩餘的牌面朝下放置並且在該回合中不能再採取任何行動。
當一名玩家清空他們的手牌或是所有玩家都停止時,該回合結束。
在任何一種情況下,玩家都會根據手中的牌得到指示物。
手中每張不同編號的卡片都會為你提供與卡片價值相等的白色指示物數量(每個價值 1 分),而一隻或多只美洲駝為您提供黑色指示物(價值 10 分)。
(你可以隨時將 10 個白色指示物換成 1 個黑色指示物。)如果你打出所有牌,你可以將之前獲得的一個指示物(白色或黑色)歸還給供應區。
接著你將所有牌洗混然後開始新的一輪。
只要有至少一名玩家總分達到四十分或以上則遊戲在該回合結束後結束。
誰的分數最少,誰就贏!
對它感到好奇嗎?
點擊此處立刻遊玩:
https://boardgamearena.com/gamepanel?game=lama
該遊戲在全球贏得了多個獎項並且非常有名,因此沒有理由在Board Game Arena上找不到它。
團隊要感謝AMIGO 團隊以及Reiner Knizia 博士幫助將這款遊戲帶到平台上。
當然,沒有開發人員就沒有美洲駝,而這個是由出色的tsaunat完成的。
感謝他!
那麼接下來呢?
慢慢來,放輕鬆。
耐心等待的人會有好事發生。
不要忘記(巴黎時間) 9 月 6 日星期一晚上 9 點的現場直播活動。
下週見!