ONITAMA is brilliant. The number of awards this game has won is all the proof needed: UKGE Best Abstract game, Golden Geek award, Mensa, etc... and for good reason: it is simple, deep, fast and clever. The rules can even be explained in 2 minutes or less.
The game by Shimpei Sato is a perfect information abstract game. So you know exactly what is going on. No luck involved.
If you win, it is up to your skills.
If you lose... well, you will do better next time.
Ask Master Shifu...
In Onitama, players vie to either capture their opponent’s Master or move their Master across the board to the starting position of the opponent’s Master to win. To do this you will be armed with a handful of special and ancient maneuvers, presented on beautiful Tarot size cards, that manipulate the field of battle to your advantage. Will you use the Dragon to overpower your opponent, the Horse to outmaneuver them, or the Cobra to strike quickly?
These special moves are not yours alone, though. In Onitama, players shuffle the deck of moves, dealing two moves to each player to begin a game. In addition, a 5th card will be placed face up, to the side of the board. When it is your turn, you may choose to move any piece using your cards; however, the card you choose to use will then be exchanged with the card to the side of the board. This means your opponent will have access to that move after their next! Can you out-think, outmaneuver, and outwit your opponent?
Moving onto one of the opponent's pawns removes that pawn from the game. Taking the opponent's Master pawn, or moving your Master pawn into your opponent's Master pawn's starting space, wins you the game.
Every card you play will be available to your opponent next. Should you keep the dragon so the other player cannot take your pawn on their next turn? Or should you play it to force him/her to move away using their tiger card?
That is all there is to Onitama. But it works perfectly well.
If you want to know more about the game, watch people fight, or simply start your own battle, click right below:
https://boardgamearena.com/gamepanel?game=onitama
We would like to thank Shimpei Sato as well as the people from Arcane Wonders for their authorization to bring the game to Board Game Arena.
Of course, nothing would have been possible without the help of Sydnique who did marvels to bring the game to the platform. Thanks!
Next week, be prepared for another surprise. A very big one that will probably make some noise.
*At least, for people who like farming.
*Until then, take care!
形意棋:來啦!一款適合 2 名玩家,優雅又易懂的遊戲。
形意棋相當地棒。
這款遊戲獲得的獎項數量足以證明:UKGE Best Abstract遊戲、Golden Geek獎、Mensa等......
並且有充分的理由:它簡單、有深度、快速和靈活。
規則甚至可以在 2 分鐘內解釋完。
這款由Shimpei Sato所設計的形意棋是個訊息完全公開的遊戲。
所以你完全能知道發生了什麼。
不包含運氣成分。
如果你贏了,這取決於你的技術。
如果輸了...
嗯,下次你會做得更好。
請問師傅...
在 Onitama 中,玩家要捕獲對手的大師,或者將他的大師移動到對手大師的起始位置來獲勝。
要做到這一點,你將掌握一些特殊和古老的招式,這些招式出現在漂亮的塔羅牌大小的卡片上,你可以操縱它們在戰場上取得優勢。
你會用「龍」來壓制你的對手,用「馬」來戰勝他們,還是用「眼鏡蛇」來快速打擊?
不過,並不是只有你可以使出這些特殊招式。
在形意棋中,玩家將行動卡洗混,並發給每位玩家兩張行動卡以開始遊戲。
此外,第 5 張行動卡將面朝上放置在棋盤的一側。
輪到你時,可選擇使用行動卡移動任何棋子;然後將使用的卡片與棋盤一側的卡片交換。
這意味著你的對手將可以在下一個回合之後使用該行動!
你能以智商碾壓對手嗎?
將棋子移動到對手的棋子上會移除對手的棋子。
拿走對手的大師,或將你的大師移動到對手大師的起始位置,都可以讓你贏得遊戲。
你使用的每張行動卡都將可供對手使用。
你是否應該保留「龍」,以免對手在下一回合拿走你的棋子?
或者你該使用它來強迫對手使用他/她的「虎」離開?
這就是形意棋的全部。
但它的機制運作得很完美。
如果你想了解更多、觀看別人的戰鬥或者開始自己的戰鬥,請點擊下方連結:
https://boardgamearena.com/gamepanel?game=onitama
我們要感謝Shimpei Sato以及來自Arcane Wonders的授權將遊戲帶到BGA。
當然,如果沒有Sydnique的幫助,我們也無法在BGA上玩到它。
謝謝你們!
下週,準備好迎接另一款驚喜。
一款非常大的驚喜,可能引發不少騷動。
至少,對於喜歡農業主題的人來說是如此。
在那之前,保重!