A game from the gods, for the simple mortals...
Highly-acclaimed by critics, winning many commendations worldwide, Deus was surely a game to talk about when it was released in 2014.
MinD-Spielepreis Complex Game Nominee, Tric Trac Nominee, Lys Passioné Finalist, Kennerspiel des Jahres Recommended, International Gamers Award, As d'Or - Jeu de l'Année Nominee and Golden Geek Award nominee.
To say the least, the game by Belgian's designer Sébastien Dujardin (Troyes, Black Angel, Tournay, etc...), was an event like most of his releases.
In Deus, players work to develop their own civilizations in a shared environment. Each player starts the game with five building cards, and on a turn a player either uses one of these cards to construct a building or discard one or more cards to make an offering to a god. Cards come in six colors: red for military, green for resource production, blue for trade, brown for scoring, purple for temples, and yellow for a variety of effects.
When you construct a building, you build it in the appropriate location on the modular game board — which is sized based on the number of players with the hexagonal tiles composed of seven landscape "circles" — then you place the card in your personal tableau in the appropriate stack of colored cards and activate the power of all of those cards already in your tableau, starting with the card at the bottom of the stack.
When you make an offering, you discard cards, then receive the help of a god associated with one of the cards that you discarded, with the number of cards determining the strength of the associated action. You then refill your hand to five cards.
The game ends either when all the barbarian villages on the game board have been surrounded and attacked or when all the temples have been constructed. Whoever has the most points wins.
**A euro-game that's not as complicated as it sounds, based on a civilization-building theme. Let's dive into more details...
**
Hands down the best part of this game is the way meeples and cards are connected by category. That means when you play the War Elephants card, you not only gain one new army meeple together with the ability to move it 2 spaces, but that ability now also applies to every other army meeple you have. There are lots of interesting implementations of this concept throughout the design. Yet despite all this, the game is lightweight.
Two more quirks to explain. Temple cards are pretty much just the 6-cost devs from Race, offering endgame VP for objectives. Barbarian villages dot the map and offer one-time VP when surrounded and pacified. The game ends when either the barbarians or the temples run out (there's a common pool of temple meeples for all the players).
Player interaction is limited to blocking, raiding (stealing VP/gold) and competition over the temple meeples and barbarian villages.
Remember that to keep chugging along you will need cards, resource tokens (or gold which buys anything at 4:1), and meeples. You start with a 2 or 3 turn supply of resources gold, and a slightly bigger supply of meeples and cards.
What happens when you run out?
Instead of building, you can perform an offering to the gods. You throw away any number of cards, dedicating them to the Roman god of your choice by discarding at least one card of that suit (Mars = military, Neptune = maritime, you get the picture).
In exchange:
- One meeple of the appropriate shape is added to your personal supply.
- You refill your hand to 5 cards.
- Each god grants an additional bonus that scales with the number of cards you discard: Neptune gives you 2 gold for each card; Ceres (production) gives you resources of your choice; Minerva (science) grants bonus card draws; Vesta (civil) grants VP; Mars (military) grants extra meeples of your choice; and Jupiter (temple) lets you use any other god's power.
DEUS is a rich euro-game that's shining from its original design. It's not complex, but rich in terms of choices.
If you have played Deus, now's your chance to get your hands on it again for another game.
If you have NEVER played Deus, we can tell you it's worth taking the time to get into the rules.
The best part in the game is that even if there are good players that will know which strategy to adopt depending on the cards they got at the beginning, there's always a strategy to get out of the "beginning-mist". And winning will bring you so much joy that you will probably never forget a game you've won.
Take a look at the rules, watch some games in progress and play it now by clicking here:
https://boardgamearena.com/gamepanel?game=deus
Of course, we would like to thanks Sebastien Dujardin and Pearl Games for their help bringing Deus to the platform.
But more importantly: we would love to thanks Robinzig for the outstanding development of this game. That's a beast of combo-management and while possibilities could be endless, he managed to make the game totally playable on BGA. Kudos to him!
The game being magnified by Maeva Da Silva and Christine Deschamps, you don't have an excuse, if you're into games that are a bit bigger than your average family-sized game, you've come to the right place.
This is a game you should totally try.
At least once in a lifetime.
That's it for now, see you next Wednesday for more amazing games!
DEUS:當卡坦島在羅馬帝國時期遇到銀河競逐的時候。
當凡人領悟到最强大的是自己而不是武器的時候,那便是諸神的黄昏...
Deus在 2014 年發佈時無疑是一款引起討論的遊戲,受到評論家們的高度讚譽,在世界各地贏得了許多獎項。
Mind-Spielepreis 複雜遊戲提名、Tric Trac 提名、Lys Passioné 決賽入圍者、Kennerspiel des Jahres 推薦、International Gamers大獎、As d'Or - Jeu de l'Année提名、Golden Geek Award提名。
可以說,比利時設計師Sébastien Dujardin (Troyes、Black Angel、Tournay 等)的這款遊戲與他之前的許多大作一樣有趣。
在Deus 中,玩家在開放的環境中努力發展自己的文明。
每位玩家抽五張建築牌開始遊戲,每個回合,玩家可以使用一張牌建造建築物,或者丟棄一張至多張牌以供奉神明。
卡片有六種顏色:紅色軍事,綠色資源,藍色貿易,棕色加分,紫色寺廟,黃色提供各種效果。
當你建造一座建築時,你將它建造在拼接好的遊戲板上的合適位置——它的大小取決於玩家數量,由七個版圖隨機组合而成——然後你將卡片放在你的個人畫面中同色卡牌上方,並從堆疊底部的卡牌開始,依次發動每張卡牌效果。
當您提供祭品時,将丟棄卡牌,然後接受與您丟棄的其中一張卡牌相關聯的神明的幫助,丟棄的卡牌數量決定了相關動作的強度。
然後,將手牌重新補滿至五張。
當遊戲板上的所有野蠻人村莊都被包圍並被攻擊,或者所有的寺廟都被建造完成時,遊戲結束。
得到最多分數的玩家獲勝。
一款文明建設主題的歐式遊戲,並不像看起來那麼複雜。
讓我們深入了解更多細節......
這個遊戲最好的部分是玩家建築和卡牌之間的連接方式。
這意味著當您打出戰象卡時,您不僅會獲得一個新的軍隊兵種,並且可以將其移動 2 格,而且該能力也可用於您擁有的所有其他軍隊兵種。
遊戲中有很多有趣的設計貫穿遊戲理念。
儘管如此,這款遊戲還算簡單。
再說兩個特别的地方。
寺廟卡類似於銀河競逐中的6元設施,可以為玩家提供不少终局計分。
野蠻人村莊分布在地圖上,並在被包圍和招降時提供一次性的計分。
當所有野蠻人村庄都完成計分或神廟建築用完時遊戲結束(所有玩家共用一個公共的神廟建築池)。
玩家互動僅限於阻擋、突襲(竊取 VP/金幣)以及對神廟建築和野蠻人村莊的競爭。
請記住,您需要好好利用卡牌、資源(或以 4:1 購買任何東西的金幣)和各種建築才能不斷保持競爭力。
你可以透過遊戲的前兩三個回合来累積一些资源、金幣、建築和卡牌,再來决定自己的發展方向。
當你的資源用完時還可以做些什麼?
除了前文說的建造行動,你還可以向眾神獻祭。
你可以將任意數量的卡牌棄入棄牌堆,將它們獻給你選擇的羅馬神。然後在所棄卡牌中選擇一張卡牌来執行效果(Mars = 軍事,Neptune = 航海,你懂得)。
你可以得到以下收益:
一、
一個對應的建築米寶會添加到您的個人供應堆中。
二、
您的手牌補充到 5 張。
三、
每個神都會根據你棄牌的數量提供額外的獎勵:涅普頓為你每張牌提供 2 金幣; 席瑞絲(生產)為你提供您選擇的資源;密涅瓦(科學)授予抽獎獎勵; 維絲塔(民事)授予VP;馬爾斯(軍事)授予您選擇的額外 meeple朱庇特(神廟)可以讓你使用任何其他神的力量。
DEUS是一款內容豐富的歐式遊戲,它的設計妙不可言。
它並不復雜,但選擇豐富。
如果您已經玩過 Deus,那麼現在您有機會在BGA上重新玩到它。
如果您從未玩過 Deus,我們可以告訴您花時間了解規則是值得的。
這遊戲最棒的地方是,即使有優秀的玩家會根據他們一開始拿到的牌知道該採取哪種策略,但總有某一種策略可以擺脫“起始的迷思”。
獲勝會給你帶來很多的快樂以至於你可能永遠不會忘記你贏過的場次。
讀一下規則,觀看一些正在進行的遊戲,然後點擊此處連結立即開玩:
https://boardgamearena.com/gamepanel?game=deus
當然,我們要感謝Sebastien Dujardin和Pearl Games幫助將 Deus 帶到BGA上。
我們同樣要感謝Robinzig對這款遊戲的出色開發。
將遊戲從實體轉移到數位上的實現遠比想像中困難,但他設法使遊戲完全可以在 BGA 上遊玩。
為他鼓掌!
遊戲配件被 Maeva Da Silva 和 Christine Deschamps 放大了,如果你喜歡比普通家庭遊戲複雜一點的遊戲,那麼你來對地方了。
這是一款您非常應該嘗試的遊戲。
一生至少需要玩一次。
暫時就這些,更多精彩遊戲在下週三見!