Climbing a tower sounds simple enough... until the tower starts fighting back. For centuries, a powerful amulet has kept ghosts prisoner in the old clock tower. The amulet shattered, and the only way to trap ghosts is by taking photos of them. Capture hidden ghosts, or mend the amulet to restore the protection spell and save the town from terror!
In Spooky Tower, players race to guide their pieces to the top, but getting there is never as easy as it looks. What starts as a straightforward climb quickly turns into a tense battle of timing, risk, and trying not to watch your plans crumble just when victory seems within reach.
Every turn asks the same question: do you push forward, or do you play it safe? Moving quickly can put you in the lead, but it can also leave you exposed when the tower throws an unexpected twist your way. Hang back for too long, and another player may rush past while you wait for the perfect moment.
Fortunes can change quickly: a player who seems unstoppable can suddenly lose their advantage, while someone trailing behind finds the perfect chance to climb back into the race. It keeps everyone engaged because no lead ever feels truly safe, and no player is ever really out of the running.
The spooky theme gives the game a playful atmosphere without ever slowing down the action. It’s competitive, unpredictable, and full of those moments where everyone around the table reacts at once, whether it’s cheering, groaning, or laughing at an unexpected reversal.
Spooky Tower turns a simple race to the top into a lively contest full of suspense and surprises. Have a look at the tutorial, and if you think you’ve got the nerve to keep climbing when the pressure rises, the tower is waiting.
https://boardgamearena.com/gamepanel?game=spookytower
We would like to thank Jonathan Favre-Godal and Corentin Lebrat, the game designers, as well as everyone at Repos Production, the publisher, for giving us the opportunity to add their game to our platform. A big shout out to tchobello and MathCT for their port to BGA.
This was your climbing Monday release.
What goes up does not always stay up, so take care and play fair...
捉鬼鐘樓:你要捉誰呢?
攀登高塔聽起來很簡單……直到高塔開始反擊。幾個世紀以來,一枚強大的護身符將幽靈囚禁在古老的鐘樓裡。護身符破碎了,現在唯一能困住幽靈的方法就是給它們拍照。捕捉隱藏的幽靈,或修復護身符以恢復其保護咒語,拯救小鎮於恐怖之中!
在捉鬼鐘樓中,玩家要競相將自己的棋子引導至塔頂,但登頂之路從不像表面看起來那麼簡單。原本單純的攀爬,很快就會演變成一場關於時機掌握與風險評估的緊張戰鬥,而你必須努力不讓自己的計畫在勝利近在咫尺時毀於一旦。
每一輪都面臨同一個問題:是奮力向前,還是穩紮穩打?快速行動可以讓你取得領先,但也可能讓你在塔樓出現意想不到的變數時陷入困境。如果猶豫太久,其他玩家可能在你等待最佳時機的時候就超越你。
情況瞬息萬變:看似勢不可擋的選手可能突然失去優勢,而落後的選手則可能找到絕佳機會重回正軌。正因如此,每個人都始終保持著高度的緊張感,因為領先優勢永遠無法真正穩固,也沒有任何選手真正出局。
詭異的主題為遊戲增添了輕鬆愉快的氛圍,卻絲毫不減慢遊戲節奏。遊戲充滿競爭性,變幻莫測,總是能讓人情不自禁地做出反應,無論是歡呼、嘆息,還是為意想不到的逆轉而開懷大笑。
捉鬼鐘樓將一場簡單的登頂競賽變成了一場充滿懸念和驚喜的精彩對決。看看遊戲教學,如果你覺得自己有膽量在壓力倍增時繼續攀登,那麼高塔正等著你。
https://boardgamearena.com/gamepanel?game=spookytower
我們要感謝遊戲設計師 Jonathan Favre-Godal 和 Corentin Lebrat,以及發行商 Repos Production 的全體成員,感謝他們給予我們機會將這款遊戲添加到我們的平台。也要特別感謝 tchobello 和 MathCT 將遊戲移植到 BGA。
以上就是本週一發布的「攀爬」相關消息。
物極必反,所以要謹慎行事,公平競爭...
