Imagine…
“It's 3 a.m. The lights are out. You and your group are trying to cross the street to an abandoned supermarket, looking for food and anything else you can grab. You’re listening to the shuffle of dead feet somewhere in the dark corners of the road. Then it happens: someone knocks over a can! The sound rolls across the tarmac like a gunshot. And every shadow turns toward you and the others at once.”
The mood is set.
Zombicide is a cooperative game where you take the roles of Survivors battling waves of Zombies controlled by the game itself. It is about teamwork but also action and reaching victory against impossible odds. Because here's the terrible truth at the heart of the game: the better you fight, the worse things get. Quite the catch-22, right?!?
All players win or lose together. Sure, one could argue that statement when playing the solo version, but let’s not… Only through team spirit will the Survivors give their best, unlocking powerful Skills and gaining access to the best weapons. Cooperation is the key to survival and victory!
Each round has 3 phases. First, you have the Player Phase where you each have 3 actions. Some actions make noise while others don’t, and any unused action is lost. Then comes the Zombie Phase, where Zombies (duh) attack whoever is in their zone, move towards the noisiest area, and new ones spawn. Finally, you remove all noise tokens and brace yourself for the next round.
Zombicide is fast and brutal! It's not about being the hero, it's about making sure everyone makes it out. Give the tutorial a go before you join the battlefield.
https://boardgamearena.com/gamepanel?game=zombicidesecondedition
A huge thanks to Raphaël Guiton, Jean-Baptiste Lullien and Nicolas Raoult, the game designers, as well as Asmodee for letting us add the Second Edition of this instant classic to the platform. And let’s celebrate the work of LeSteffen who brought the game to life, so to speak, on BGA.
This was your Wednesday release.
Braaains optional. Teamwork required. Take care and play fair…
《無盡殺戮:第二版》:因為這是 "Thriller"...之夜
想像…
「現在是凌晨三點,四周漆黑一片。你和你的隊友正試圖穿越街道,前往一家廢棄的超市,希望能搜尋到食物以及任何能獲得的物資。你正仔細聆聽著道路陰暗角落裡,那些死者雙腳拖地前行的沙沙聲。突然間,意外發生了:有人撞倒了一個罐頭!那聲音像槍聲一樣在柏油路面上滾動傳開。頓時,所有的陰影同時轉過身,狠狠朝你和夥伴們盯了過來。」
氣氛已經營造好了。
無盡殺戮是一款合作遊戲,玩家將扮演倖存者,對抗由遊戲本身控制的一波波殭屍。這款遊戲強調團隊合作、熱血行動,並在看似不可能的絕境中奪取勝利。因為這款遊戲的核心隱藏著一個可怕的真相:你戰鬥得越出色,局勢就會變得越糟糕。 這還真是個進退兩難的絕妙困境,對吧?!
所有玩家同生共死。當然,單人模式下或許有人會對此提出異議,但我們暫且不談……唯有團隊精神才能讓倖存者們發揮出最佳實力,解鎖強大的技能並獲得最頂級的武器。 團隊合作是生存和勝利的關鍵!
每個回合包含3個階段。首先是玩家階段,每位玩家擁有3個行動。有些行動會產生噪音,有些則不會,而任何未使用的行動都會直接廢棄。接著是殭屍階段,殭屍(理所當然)會攻擊所在區域內的任何人、朝最吵鬧的區域移動,並生成新的殭屍。最後,你們會移除所有的噪音標記,並為下一回合做好準備。
《無盡殺戮:第二版》節奏快、殘酷!這不是當英雄的遊戲,而是確保所有人都能活下來。 加入戰場前,不妨先看看教學。
https://boardgamearena.com/gamepanel?game=zombicidesecondedition
非常感謝遊戲設計師 Raphaël Guiton、Jean-Baptiste Lullien 和 Nicolas Raoult,以及 Asmodee,感謝他們允許我們將這款經典之作的第二版在本平台上線。同時,也讓我們向 LeSteffen 致敬,感謝他賦予這款遊戲在 BGA 平台上的新生機。
以上就是本週三發布的消息。
不需動腦,團隊合作才是王道。請謹慎並公平競爭…
