No intel. No blueprints. Just a dropship, kind of a map, and a mission briefing that boils down to "kill the Queen and hope you're still human when it's over." Nemesis: Retaliation delivers on every word of that.
You play a squad of marines sent into a Facility crawling with alien horrors. Sounds cooperative, right? Well, it isn't… not really. Everyone's got a shared Mission Task, sure, but you're also secretly holding a Private Objective, and that hidden agenda might mean leaving a teammate behind, or worse, sabotaging the whole plan for a payday. This is a game where the person watching your back might also be quietly hoping you don't make it back to the shuttle.
Each turn, you get 2 Actions. You can move, shoot, search, patch a wound, whatever keeps you breathing. Move through unexplored corridors and you flip new rooms into existence, building the Facility as you go, never knowing what's behind the next door. Make noise, and something might hear you. Roll badly, and a creature crawls out of the dark and into your face.
Combat is tense rather than tactical; bullets don't guarantee kills. Fire spreads. Oxygen runs out. And that little Larva bite you shrugged off? It might be quietly turning you into something else entirely, something you won't find out about until it's far too late.
Trust is the real currency in Nemesis: Retaliation, and it runs out fast. You'll share ammo with someone one turn and wonder if they're planning to leave you behind the next. Every promise made over comms could be true, or just enough to keep you moving toward someone else's goal. By the end, the scariest thing in the Facility might not be the Queen at all, it's realizing you never really know who is on your side.
Need some tips? Communicate and don’t die!
https://boardgamearena.com/gamepanel?game=nemesisretaliation
We would like to thank Adam Kwapiński, the game creator, and Awaken Realms, the publisher, for this opportunity to let aliens infest our platform. And our thanks also go to Tisaac and KuWizard for surviving waves of horrors long enough to deliver this BGA port.
This was your Wednesday release.
In the end, there is one thing you must do above all: survive. Take care and play fair…
《復仇女神號:反擊》- 離她遠一點,你這個…
沒有情報、沒有藍圖,只有一艘空降艇、一份聊勝於無的地圖,以及一句簡明扼要的任務通知:「消滅母體女王,並祈禱任務結束時你還算是個人類。」《復仇女神號:反擊》將以上字句具現在眼前。
你們將扮演一隊陸戰隊員,深入爬滿恐怖異形的軍事設施。聽起來很像合作遊戲,對吧?實際上……不盡然。所有隊員固然攜手執行一項「共同任務」,但你手中也暗地攥著自己的「秘密目標」——而這份隱秘的私心,可能意味著丟下隊友自生自滅,甚至為了一筆賞金親手葬送整個作戰計畫。在這款遊戲中,那個替你掩護後背的戰友,暗地裡可能正默默期盼你永遠無法活著返回撤離艇。
每個回合,你擁有 2 次行動機會。你可以移動、射擊、搜刮物資、包紮傷口——想辦法活下去就對了。穿梭於未探索的走廊時,你將逐一翻開新房間的板塊,在推進中拼湊出整座設施的全貌,而你永遠料不到下一扇門後潛伏著什麼。弄出了噪音?某些「東西」可能已經聽見你了。骰運欠佳?陰影中竄出未知生物,直直撲向你的面門。
這場硬仗不待縝密的戰術推演,而是令人窒息的生死博弈:子彈掃射並不能保證擊殺。火勢會蔓延。氧氣會耗盡。而你不以為意隨手拂開的幼蟲叮咬?它或許正悄無聲息地將你轉化為截然不同的物種,等到驚覺卻為時已晚。
「信任」才是《復仇女神號:反擊》中最寶貴的資產,而且消耗得極快。前一回合你還慷慨地分享彈藥,下一回合就不得不懷疑對方是否正盤算著將你棄之不顧。通訊頻道裡立下的每句誓言或許出自真心,也可能只是為了哄騙你替他人賣命的幌子。直至終局,設施內最令人毛骨悚然的或許根本不是女王,而是你猛然驚覺——由始至終,你從未認清誰才是真正的盟友。
要來點生存秘訣嗎?保持通訊,別丟了小命!
https://boardgamearena.com/gamepanel?game=nemesisretaliation
我們要感謝遊戲創作者 Adam Kwapiński 和發行商 Awaken Realms,感謝他們給予這次機會,讓外星異形入侵我們的平台。同時也要感謝 Tisaac 和 KuWizard,在一波波的驚悚威脅中死裡逃生,為大家帶來這次的 BGA 移植版本。
以上就是本週三發布的消息。
到頭來,有一件事是你高於一切的終極使命:活下去。請謹慎並公平競爭…
