Let’s go back in time a little… A little more… A little more… There you go, we are now in the mid-eighties. You’re watching Madonna on MTV, Maradona scores a goal with the infamous “Hand of God” during the FIFA World Cup, your outfit is all acid-washed denim, color block and oversized shoulder pads but most importantly, when your mom is leaving for her aerobics class, you have friends over to play a game of Labyrinth.
Those days are back! I mean, besides the fashion, MTV, aerobics or the Mexico World Cup, Labyrinth made its way to BGA, 40 years after its original release!
The game needs no introduction for many of you but for those not familiar with it, it is a rather simple concept: race for treasures in a moving maze! You move around the shifting paths of the labyrinth in a race to collect various treasures. Whoever collects all of their treasures first and returns to their home space wins!
Let’s be honest, we all remember that "kid’s game" feeling, but Labyrinth was never actually just about the treasures. It was about that moment when you were one turn away from victory, ready to slide your piece into home, only for your friend to grin, slide a row, and demolish your path. That sudden shift in the walls? That was the moment of a perfectly laid plan turning into a total scramble for survival. Kind of your first lesson in tactical betrayal…
Four decades later, your world has gone bigger but that feeling hasn't changed a bit. You’re not just sliding tiles; you’re outmaneuvering your opponents, predicting their next move, and trying to stay three steps ahead of a maze that refuses to stay still.
So, are you ready to see if you’ve still got the steady hand and the sharp eye for the maze? Let’s see who really owns the labyrinth this time around.
https://boardgamearena.com/gamepanel?game=labyrinth
Our gratitude goes to the original architect Max J. Kobbert, the game designer, and Ravensburger, the publisher, for letting us add this classic to the platform. And a special nod to Ábel Tibor Tóth, aka Doctor Neo Cortex, for navigating the BGA port and bringing this digital maze to life.
This was your Monday release.
It’s your turn to step inside the Labyrinth. Take care and play fair…
Labyrinth:依然令人驚嘆!
讓我們稍微回到過去……再回到過去……再回到過去……好了,現在我們來到了八十年代中期。你正在MTV上看瑪丹娜的表演,馬拉度納在世界盃上用著名的「上帝之手」進球,你的穿著是酸洗牛仔布、撞色拼接和超大墊肩,但最重要的是,當你媽媽去上有氧舞蹈課的時候,你邀請了朋友來家裡玩Labyrinth。
美好的舊時光回來了!我是說,除了當年流行的時尚、MTV、有氧舞蹈或墨西哥世界盃之外,《Labyrinth》也在問世40年後,正式登陸BGA了!
這款遊戲對許多人來說無需過多介紹,但對於不熟悉的朋友,它的玩法其實很簡單:在移動迷宮中競相奪取寶藏!玩家需要在迷宮不斷變化的路徑中穿梭,爭分奪秒地收集各種寶藏。最先收集齊所有寶藏並回到起始位置的玩家獲勝!
說實話,我們都還記得當年把它當成「兒童遊戲」的記憶,但《Labyrinth》其實從來就不僅僅是關於收集寶藏而已。這款遊戲真正的精髓,在於你離勝利僅一步之遙、準備將棋子滑入終點的那一刻,你的朋友卻露出一絲微笑,推動了整列板塊,瞬間摧毀了你的路徑。牆壁驟然移位的那一瞬間?就是完美計畫頓時淪為狼狽求生現場的時刻。這大概就是大家人生中關於「戰術背叛」的第一課吧…
四十年過去了,你的世界變得更大了,但那種感覺卻絲毫不變。你不再只是滑動板塊;你正在智勝對手,預測他們的下一步行動,並努力在這個永不停歇的迷宮中保持領先三步。
那麼,你準備好檢驗一下你的手是否依然穩健,以及你是否依然擁有在迷宮中敏銳的眼光了嗎?讓我們看看這次誰才是迷宮的真正主宰。
https://boardgamearena.com/gamepanel?game=labyrinth
我們衷心感謝原始架構師 Max J. Kobbert、遊戲設計師以及發行商 Ravensburger,感謝他們允許我們將這款經典遊戲帶到平台上。特別感謝 Ábel Tibor Tóth(又名 Doctor Neo Cortex),感謝他克服重重困難完成了 BGA 移植工作,讓這款數位迷宮栩栩如生。
以上就是本週一發布的消息。
現在輪到你踏進迷宮裡。請謹慎並公平競爭…
