We are happy today to present you with a special abstract game, Isaac from designer Emiliano "Wentu" Venturini published by Nestorgames.
Isaac is special because the designer Wentu contacted us very long ago about creating an adaptation: it's always a really special moment to release a game that has been many years in the making! Getting a game online is often a long process with ups and downs. A first developer garcia1968 created a first version in 2013 but couldn't complete it, and it was four years before another experienced developer Victoria_La (who gifted the BGA community with a lot of other games already!) got interested and took over to make the necessary changes, rewrite part of the game and finish it!
This game is also special because its mechanics feel pretty different from other abstracts we know. In the placement phase, you'll set up rectangular tiles of varying length on a 10x10 squares board. Then, when no tile can be placed anymore, you'll proceed to the scoring phase. In the scoring phase, you'll remove the pieces and score according to the length of the piece and the number of other pieces intersecting the line following its longer side. And you'll score points directly on the board, with score markers interfering with scoring: if the score marker is placed over a piece, that piece cannot be scored until the marker is moved, and when scoring a piece if the score marker is on the line being scored it doubles the points being made. Of course, every time you score a piece you can decide not to take as many points as you could to get your score marker in a more strategic position to hinder your opponent or score more points later. Lots of possibilities to think about in advance during the first phase!
So we feel pretty sure that this game will tickle your brains in new and strange ways. Isn't that what we love games for? 😉
We would like to thank both developers garcia1968 and Victoria_La who worked on this game, as well as the designer Wentu and the publisher Nestorgames who created Isaac and made it possible to enjoy it online here on BGA!
A rules presentation video is available at this address: https://www.youtube.com/watch?v=r8pEfelYoUg
Have fun discovering this new game!
以撒(Isaac)
今天我們很高興向各位呈獻一款由Nestorgames出版、設計師Emiliano “Wentu” Venturini所設計的特殊抽象遊戲,以撒(Isacc)。
發布一款蘊育多年的遊戲,必定是非常別具意義的時刻!以撒(Isacc)的特別之處在於設計師Wentu從很久以前就和因為對遊戲的開發而和我們有所聯繫。
而讓遊戲上線也是段漫長的過程,一路曲折。
第一位開發者garcia1968在2013年創建了第一個版本,但無法完成,而在四年之後,另一位經驗豐富的開發人員Victoria_La (已在BGA社群中協助許開發多其他遊戲!)有興趣並接手這項作業,決定一些重要的改動,對遊戲局部重新編寫並將其完成!
這款遊戲的另一個特別之處,在於它的機制與我們所知道的其他抽象遊戲有很大的不同。
在佈局階段,你將於10x10的方形圖板上設置不同長度的條狀板塊。
接著,在板塊都被放置完成之後進入評分階段。
在評分時,將板塊移除,並根據該板塊的長度以及該板塊長邊延伸線與其他板塊所相交的數量來計分。
並且直接在圖板上以分數標記記錄得分。分數標記也會干擾得分的計算:如果分數標記被放置在板塊上,在標記被移開之前該板塊無法得分,而如果在對某板塊計分時,分數標記落在長邊的的延伸線上,則可獲得兩倍的分數。
當然,每當你得分時,你都可以決定要領取多少分數,讓你的得分標記能被配置在更具戰略性的位置,以阻止你的對手,或得到更多的分數。
在佈局階段就需要提前思考非常多的可能性!
因此,我們確信這款遊戲會以嶄新且奇妙的方式來刺激你的腦袋。
這正是我們熱愛玩遊戲的原因,不是嗎?
我們要向這款遊戲的兩位開發人員garcia1968和Victoria_La致上謝意,同時感謝設計師Wentu和出版商Nestorgames,感謝他們創造以撒(Isacc)並且使它能在BGA上線與各位同亨!
規則演示影片網址: https://www.youtube.com/watch?v = r8pEfelYoUg
祝各位在探索這款新遊戲時玩得開心!
