We are excited today to introduce on Board Game Arena a first game about real world military strategy, The Battle for Hill 218 from game designer Darwin Kastle published by Your Move Games.
In The Battle for Hill 218, you'll be a WW2 military commander trying his best to get control of a crucial strategic asset marked on the map as "Hill 218". That's the order from HQ: you have no choice on the matter. The trouble is, on the other side of the Hill dwells an army as determined and well equipped as your own, so you'll have to be the best at deploying your units while maintaining a proper supply line, and find the weak points of the enemy's front line to attack where he won't be able to recover.
Each player starts with a military base on his side of the hill, and must deploy from there to try and occupy the enemy's base to win the game. Each unit has specific characteristics: range of attack, range from which they can draw supply, range in which they can offer support to attack an enemy unit. All units except Tank and Artillery need support from another unit to be able to destroy an enemy target, and all units except Paratroopers can be put in play only in a place where they can draw from an uninterrupted line of supply to the base. When they are put in play, units** immediately attack** one enemy unit in their range (if they have the proper support to attack that target, or don't need support). Then they stay in play to provide a relay in the supply line to allow for further advances. Each side can also call headquarters to request an Air Strike (at most two times) to gain a decisive advantage or get out of a tough spot.
The Battle for Hill 218 is a quick and tense game for two players, in which you'll have to select carefully from your hand which units to play, which ones to keep for later, and where to take and hold positions. The places on the map you'll occupy are actually as important - if not more - than any target you'll destroy: you'll quickly discover that even though it's simple to learn, this game has **a lot of strategic depth **that will keep you engaged game after game!
We would like to thank both the developer Daniel Holmes (dhau) who took over a project that had been started by several developers along the years to bring it to completion, and the publisher Your Move Games for contacting us and giving us the opportunity to have this much appreciated card game here on BGA!
So, will you get your flag on this Hill 218 or not?
二一八高地戰役
今天,我們很高興向您介紹第一款在BGA上架,真人真事的軍事戰爭遊戲:遊戲設計者達爾文 Kastle在Your Move Games 發表的二一八高地戰役。
在二一八高地戰役中,您是一位二次大戰中的軍事指揮官, 試圖爭奪在地圖上標記為"二一八高地" 的決勝戰略資源。
這是總部的命令:您在這要事上沒有選擇的餘地。
麻煩的是,在山的另一頭駐著一支與您有同樣的志向與相當配備的軍隊, 所以您必須盡力部署您的單位,同時維持一條適當的補給線,並找出敵人前線的弱點加以攻擊,使他無法復原。
每位玩家從他那山頭的軍事基地開始,在那裡部署和嘗試佔領敵人的基地,以贏得比賽。
每個單位都具有特殊的作用:攻擊單位,它們可以在範圍內獲得補給, 或提供支援以攻擊敵方單位。
所有單位 ,坦克和火炮除外,需要另一個單位的支援,才能夠摧毀敵軍;全部單位,除了傘兵,只能放在與基地相連的補給線區域。
當它們在遊戲中被打出時,單位立刻攻擊範圍內的一個敵方單位(如果他們有支援可攻擊該目標, 或者不需支援)。
然後,它們將繼續發揮作用,在補給線中提供補給以利進一步的發展。
雙方還可以致電總部發動空襲(最多兩次),以獲得壓倒性的優勢或扳回一城。
二一八高地戰役是一款節奏緊湊的雙人遊戲 ,從中您必須謹慎選擇您手上的每個單位,哪些需放置,哪些保留,和在哪裡進攻或防禦。
您若覺得在遊戲中所佔的位置不重要,所有的戰略計畫會完蛋:您很快就會發掘,即便它是簡單易學,這款遊戲仍有深度的戰略思考,將使您一場接一場!
感謝開發者 Daniel Holmes (dhau) ,與工作人員們花了數年的時間完成此專案。萬分感謝出版商Your Move Games 的聯繫並給我們機會讓這款卡牌遊戲在 BGA上架!
您能在二一八高地得到勝利的旗幟嗎?
