We are proud to introduce today 3 new improvements of the BGA time management system:
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Fast turn-based.
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Better "initial time" and "additional time" values.
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"No time limit" improvements.
On Board Game Arena we have chosen to give an high importance to the game clock, because when you play against strangers over the Internet there is nothing more frustrating than waiting for an opponent who takes way too long to play each move (or who decides to stop playing).
But our focus is to allow you to play with your preferred game speed: fast if you don't want to wait, slow if you don't care. And we have built these 3 new improvements exactly for this.
1. Fast turn-based
Since some years now, BGA has been supporting 2 modes: realtime and turn-based.
Realtime is good because it is really like a real boardgame. Turn-based is also cool because you are not stressed with the timer and can take your time for each move.
However, the drawback of turn-based is that a single game may takes weeks - and sometimes months - to be played. The fastest available speed on BGA is 4 moves / day (ie: 6 hours per move), and even at this speed a single game may be veeeeeery long.
At first, we didn't want to propose faster speeds: it makes no sense to play a 8 moves / day turn based game because it means that you would have only 3 hours / move. Even boardgamers must sleep sometimes...
However, we wanted to propose something between realtime and turn-based. Something that would allow turn-based players to make sure a game will not last more than 2-3 days, with the comfort of a turn-based game. So we are happy to launch now the "Fast Turn Based" feature.
Fast turn based introduces 3 new speeds for turn-based: 8 moves / day, 12 moves / day and 24 moves / day. But the most important thing is that you can define, for each tables some Playing Hours. A playing hours period is a 12 hours slot, for example "10:00 to 22:00". During the playing hours period, everything is like a normal Turn-based game. On the contrary, outside of the selected playing hours period, during the "night", the clock is not decreasing. Of course, you can play during the night if you want, but all clocks are "frozen" during this period.
Consequently, playing a Fast Turn based 12 moves / day (10:00 => 22:00) means that you get +1 hour additional thinking time on each move, and that the clock is frozen between 22:00 and 10:00.
Of course, all clock times are always displayed in your local time.
Note: this new feature is also particularly appropriate for turn-based tournaments, since in a tournament you expect each match to be played in a short time.
We hope you'll enjoy this new game speeds 🙂
2. Better "initial time" and "additional time" values.
When playing on BGA, whatever the game speed, the game clock has an "initial time" (which is also a maximum time) and an "additional time per move" values. These values are different for each game.
Ex: 3mn + 45s / turn.
We introduced a few weeks ago a new algorithm to compute the best values for each game. It is now based on the actual average time the players community is using to play each game on BGA, so it's really more accurate now.
With this new algorithm, we'd like to avoid some situations you may have encountered before:
Situation 1: you start a very quick game which should last only 3-4 minutes, but a player leaves the game and you have to wait 5 long minutes to expel him/her. With the new algorithm, we tried to reduce the maximum time for quick games so that you don't have to wait very long.
Situation 2: one of your opponents decides to take 3 minutes for each move, while most players play usually in 10-15 seconds. With the new algorithm, it's impossible to have an additional time really too long compared to the average thinking time, so your opponents cannot do this anymore.
Situation 3: in a turn based game with 1 move / day, your opponent plays 10 moves during a day to accumulate a lot of time, then does not play during 5 days. The new algorithm sets a more appropriate maximum time for turn based game so that a X moves / day game stays close to a X moves / day game, as expected.
Please note that for real-time the introduction of this algorithm decreased the allotted time for "fast" and "normal" speeds, and increased the time for "slow" speed for a majority of games. If you think the new allotted time is too short for you, please switch to "slow" speed for more comfort when setting up your game.
3. "No time limit" improvements.
A lot of you like to play with the "No time limit" option, for example to play with friends without worrying about the clock, or just because they don't want to have to pay attention to the clock.
So we made this option a little more visible and attractive when setting up the table options, and in addition, we actually removed the clock from the interface for games using "No time limit". So now they really look like "No time limit" games 🙂
Enjoy!
快速回合制和其他計時改進
今天我們很自豪地介紹 3 項 BGA 時間管理系統的新改進:
(一)
快速回合制。
(二)
更好的 "初始時間" 和 "額外時間" 值。
(三)
"無時間限制" 的改進。
在 BGA 上,我們對於遊戲計時給予高度的關注,因為當你在網路上與陌生人比賽時,沒有什麼比等待一個對手花了太長時間來做下一個動作 (或者決定停止遊玩的對手) 更令人沮喪的了 。
但我們的重點是讓你以自己喜歡的遊戲速度比賽:如果你不想等待,速度就快一點;如果你不在乎等待,速度就慢一點。
我們正是為此而建立了這 3 個新的改進。
(一)
快速回合制
幾年來,BGA 一直支援兩種模式:即時制和回合制。
即時制很棒,因為它就像真的在玩實體桌遊一樣。
回合制也很酷,因為你沒有計時倒數的壓力,可以為每一個動作慢慢花時間想。
然而,以回合制為基礎的缺點是,一場比賽可能需要數周----有時甚至幾個月----來遊玩。
BGA 上最快的可用速度是 4 個行動 /天 (即:每個動作 6小時),即使在這樣的速度下, 一場比賽也非~~~~~~常的長。
起初,我們不想提供更快的速度:8 個行動 / 天的回合制遊戲是沒有意義的,因為這意味著你只有 3 個小時 / 行動。
即使是桌遊玩家有時也要睡覺...
然而,我們想提供一些介於即時制和回合制之間的方案。
可以讓回合制玩家確保遊戲時長不會持續超過 2-3 天,同時提供回合制的舒適性。
因此,我們很高興現在推出「快速回合制」的功能。
快速回合制引入了 3 種新的速度:8 行動 / 天,12 行動 / 天 和 24 行動 / 天。
但最重要的是,你可以為每一場遊戲自定義遊玩時段。
一個遊玩時段週期為 12 小時,例如「10:00 至 22:00」。
在遊玩時段內,一切都像一個普通的回合制遊戲。
相反,在選定的遊玩時段之外,在「晚上」,計時不會減少。
當然,如果你願意,你可以在晚上玩,但在這段時間裡,所有的計時都是「凍結」的。
因此,玩快速回合制的 12 個行動 / 天 (10:00 => 22:00) 意味著您可以在每個移動中獲得 + 1小時的額外考慮時間,並且計時會在 22:00 到 10:00 之間凍結。
當然,所有計時都會以您的當地時間顯示。
注意:這個新功能也特別適合回合制的比賽,因為在比賽中,你希望每場比賽都能在短時間內進行。
我們希望你能享受這個新的遊戲速度
(二)
更好的 "初始時間" 和 "額外時間" 值。
在 BGA 上玩遊戲時,無論遊戲速度如何,遊戲計時都有一個 "初始時間" (同時也是時間上限) 和一個「每次行動額外時間」值。
這些值在每個遊戲中都是不同的。
例如: 3分鐘 + 45秒/回合。
幾周前,我們推出了一種新演算法來計算每個遊戲的最佳值。
現在它是基於玩家社區在 BGA 上玩每場比賽的實際平均時間,所以現在真的更準確了。
使用這個新演算法,我們希望避免一些您以前可能遇到過的情況:
情況 1 :你開始一場快速遊戲,應該只持續 3-4 分鐘,但是有玩家中途離開遊戲、而你必須等待 5 分鐘來踢除他/她。
有了新的演算法,我們試圖減少快速遊戲的最長時間,這樣你就不用等太久了。
情況 2 :你的其中一位對手每次做決定都要花 3 分鐘, 而大多數玩家通常在 10-15 秒內行動。
有了新的演算法,不會發生額外時間比平均考慮時間還要長很多的情形,所以你的對手不能再這樣做了。
情況 3 :在 1 行動 / 天 的回合制遊戲,你的對手在一天內一口氣做了10個動作來積累很多時間,然後5天內完全不動。
新演算法為回合制的遊戲設置了更合適的最大時間,以便x 行動 / 日 的遊戲如預期的那樣接近 x 行動 / 日 的遊戲。
請注意,對於即時制,該演算法的引入減少了「快速」和「中速」速度的時間分配,並為大多數遊戲增加了「慢速」速度的時間。
如果你認為新分配的時間太短,請在設置遊戲時切換到「慢速」速度,以便獲得更多的舒適性。
(三)
"無時間限制" 的改進。
你們很多人都喜歡玩 "無時間限制" 選項,例如和朋友一起玩而不用擔心計時,或許只是因為他們不想注意計時。
因此, 我們讓這選項在設置表選項時更明顯和更有吸引力, 此外, 當我們使用 "無時間限制"時,會 從遊戲介面中刪除計時器。
好讓他們真的看起來像是真正的 "無時間限制" 的遊戲
享受吧!
