Gaia Project is another game in the Terra Mystica line. Similarly to in the original Terra Mystica, fourteen distinct groups live on seven different types of planets and every group requires their own home planets type to survive; therefore, in order to create and develop new territories, they must terraform adjoining planets. What's more, Gaia planets can be utilized by all groups for colonization and Transdimensional planets can be changed into Gaia planets.
Each group can work on their abilities in six distinct spaces of improvement: Terraforming, Navigation, Artificial Intelligence, Gaiaforming, Economy, and Research, prompting cutting edge technological and uncommon rewards. To do all of that, each race has unique abilities and capabilities.
The playing board is made of ten areas, permitting a variable set-up and thus a much greater replay enjoyability than its archetype Terra Mystica. A two-player game is facilitated on just seven areas.
How It Works
Gaia Project is a perplexing Euro game for two to four players. Players control extraordinary extraterrestrial societies and attempt to colonize the system with their structures. The player with the most points wins.
To begin, each player receives a unique alien race, represented by a faction board. The modular board tiles are arranged, and the technology tiles are randomly assigned to the nine spaces on the technology board. A random advanced technology is assigned to each technology track, two end-game scoring conditions are randomly chosen, one round-scoring bonus tile is randomly assigned to each round, and round boosters are randomly chosen based on the number of players. Players set their buildings on their individual faction boards, choose starting locations on the main board, and in reverse turn order choose a round booster for the first round. The first player begins.
The game is played over six rounds. A round in Gaia Project consists of four phases: income, Gaia Project, actions, and cleanup. In income, players get resources based on which buildings they have on the board, their technology tiles, and certain technology tracks. In the Gaia Project phase, players’ Gaia Projects transform planets. The bulk of the game happens during the action phase, when players take actions, one per turn, in turn order until every player passes. On a turn, there are eight possible actions:
*- Build a mine (colonize a new planet)
-
Upgrade a building
-
Start a Gaia Project
-
Move up a technology track
-
Form a federation
-
Use a once-per-round “power action,” making it unavailable to other players
-
Use a once-per-round, player-specific special action
-
Pass*
There are four fundamental assets in the game: metal, credits, knowledge, and "quantum Intelligence cubes" (or QICs). Players need to painstakingly manage their assets to achieve their objectives. Every player likewise has a different pattern of sustainable power that can be utilized to purchase the four fundamental assets in the game or to make uncommon moves on the board. Players charge their power cycle through payments or by being in close proximity when other players construct or update.
In Gaia Project, mines are the only new buildings that may be built on planets, and in order to build on a new planet, the planet must be in range and the player must first terraform it to fit their race’s unique needs. If players want to place their bigger and better buildings on the board, they must upgrade their mines to trading stations and then upgrade their trading stations into other buildings. Each race has a “planetary institute,” which unlocks a unique power for the race when the player upgrades to it. There are also science buildings, which grant new technology tiles to the player. (Technology tiles advance players on technology tracks, which unlock new abilities for the player, and give them either one-time or ongoing bonuses.)
Most planets are differently terraformable for each race (that is, each race has planet types that are more and less accommodating to them), but green Gaia planets are equally terraformable for each race. There are also purple “Transdim” planets that are uninhabitable without using the titular Gaia Projects.
There are six technology tracks in Gaia Project, which grant players abilities the farther they climb them. The terraforming track makes it cheaper to make planets inhabitable; the navigation track extends a race’s range for colonization; the artificial intelligence track rewards players with QICs; the Gaia Project track allows players to use Gaia Projects; the economy track boosts players’ income; and the research track boosts a player’s knowledge, which can be used to move up technology tracks.
Players acquire points principally by framing alliances (connecting their structures on the board), ascending technology tracks and taking technology tiles, pursuing the end-game targets, and scoring the round's reward. Each cycle, another scoring opportunity is accessible to players that rewards them for working on something specific during the round (for instance: climbing a technology track, setting a mine on a Gaia planet, or moving up to their planetary organization).
The game ends after the 6th round. Players score end-game points for how far they have scaled the innovation tracks, for extra assets, and for their situation in the end-game scoring goals. Whoever has the most points wins...
Players who definitely know and love Terra Mystica will know pretty much what is in store with Gaia Project. The bones of the game are something very similar: players are attempting to extend their impact by building little structures and upgrading to better structures, the structures put on the board give some sort of benefit each round, and every player benefits from a race with a new power that defies the guidelines of the game in support of themselves somehow or another. Up to this point, it is natural.
Be that as it may, Gaia Project distinguishes itself from Terra Mystica both by making a few things more muddled and by smoothing out other parts of the game.
Gaia Project is an astounding new take on Terra Mystica. It streamlines the game in ways that make sense while opening the system to new strategic avenues. Indeed, the game can be long (presumably over two to three hours with a full table of experienced players); but it is worth giving it time to be fully appreciated. And that is certainly why the game received so many awards worldwide.
Take a look at the game page here:
https://boardgamearena.com/gamepanel?game=gaiaproject
Obviously, the whole BGA team would like to thank Feuerland Spiele, the publisher, as well as Jens Drögemüller and Helge Ostertag, the game designers, for their autorization to bring Gaia Project to the platform.
There are plenty of super-humans on earth, and we are proud that some of them are part of the BGA developers team: We send our deepest thanks to Kayvon and Mogri, the ones that made this game playable on Board Game Arena by developing it. Send them the warmest thanks, that surely was not an easy job!
But there's MORE!
Also, you will be glad to know that if you are a Terra Mystica enthusiast, the FIRE & ICE option is now available for all to play.
Another way to discover or re-discover this gem of a game for serious boardgamers all around the world.
That's it for today, thanks for your time!
And see you next week for another great release!
蓋亞計劃:神秘大地 + F&I 擴充
蓋亞計劃是 神秘大地系列中的另一款遊戲。
與原版的神秘大地一樣,有十四個不同的種族生活在七種不同類型的行星上,每個種族都需要自己相同類別的的行星才能賴以生存;因此,為了創造和開發新的領土,他們必須對相鄰的行星進行改造。
還有一點,蓋亞行星可以被所有種族利用並殖民,而超維星還可以改造成蓋亞行星。
每個種族都可以在六個不同的進化宇宙中發揮自己的能力:星球改造、導航、人工智能、蓋亞改造、經濟和研究,以求尖端技術和非凡的獎勵。
要做到這一切,每個種族都有獨特的能力。
遊戲板由十個區域組成,允許進行可變設置,因此比其原型 Terra Mystica 具有更大的重玩樂趣。
僅使用七個區域加快了兩人遊戲。
怎麼運行的
Gaia Project是一款適合兩到四名玩家的難度高的歐式遊戲。
玩家控制著特殊的外星社會,並試圖用他們的建築來殖民這個系統。
分數最高的玩家獲勝。
首先,每個玩家都會收到一個獨特的外星種族,由種族圖板表示。
模塊化板磚排列,科技版塊隨機分配到研究圖版上的九個空間。
每個技術軌道隨機分配一個先進技術,隨機選擇兩個遊戲終局得分條件,每輪隨機分配一個回合得分獎勵瓷磚,並根據玩家數量隨機選擇回合助推版。
玩家在各自的種族圖板上設置他們的建築,在主板上選擇起始位置,然後以相反的順序為第一輪選擇一個助推版。
由第一個玩家開始。
遊戲會進行六輪。
蓋亞計畫裡的一輪包括四個階段:收入、蓋亞計畫、行動和清理。
在收入方面,玩家根據他們在板上的建築物、他們的科技板塊和某些研究軌來獲得資源。
在蓋亞計劃階段中,玩家的蓋亞計劃會改造行星。
大部分遊戲發生在行動階段,當玩家採取行動時,每回合一個,依次順序,直到每個玩家都跳過。
在一個回合中,有八個可以選擇的行動:
- 建造一個礦產基地(殖民一個新星球)
- 升級建築物
- 啟動蓋亞項目
- 提升技術軌道
- 組建聯邦
- 使用每輪一次的“能量動作”,使其對其他玩家不可用
- 每輪使用一次特定於玩家的特殊動作
- 跳過
遊戲中有四種基本資源:礦石、信用、知識和“量子智能立方體”(或 QIC)。
玩家需要精心管理他們的資源以實現他們的目標。
同樣,每個玩家都有不同的可持續力量模式,可用於購買遊戲中的四種基本資源或在棋盤上做出不尋常的動作。
玩家通過付款或在其他玩家建造或升級時靠近來為他們的能量循環充電。
在Gaia Project 中,礦產基地是唯一可以在行星上建造的新建築,為了在新行星上建造,行星必須在範圍內,玩家必須首先對其進行地形改造以滿足他們種族的獨特需求。
如果玩家想把更大更好的建築放在棋盤上,就必須先將自己的礦產基地升級為交易所,然後再將交易所升級為其他建築。
每個種族都有一個“星際要塞”,當玩家升級到它,會為該種族解鎖獨特的力量。
還有科學建築,可以給予玩家新的科技板塊。
(技術板塊讓玩家在研究軌上前進,為玩家解鎖新能力,或為他們提供一次性或持續獎勵。)
大多數行星對每個種族都有不同的可轉換性(也就是說,每個種族都有越來越不適應他們的行星類型),但綠色蓋亞行星對每個種族都具有相同的可轉換性。
還有一些紫色的“超維”星,如果不使用蓋亞計畫,它們就無法居住。
蓋亞計畫中有 6 條研究軌,玩家可以爬升以取得相對能力。
星球改造軌使行星可居住的成本降低;導航軌擴展了一個種族的殖民範圍;人工智能軌用 QIC 獎勵玩家;蓋亞計畫軌允許玩家使用蓋亞計畫;經濟軌提升玩家收入;科學軌可以提升玩家的知識,可以用來提升研究軌。
玩家主要通過建立聯盟(連接他們在圖版上的建築)、爬升研究軌和獲取科技板塊、追求最終目標以及獲得回合獎勵來獲得積分。
每個週期,玩家都可以獲得另一個得分機會,獎勵他們在該輪中完成特定的事情(例如:爬升研究軌、在蓋亞星球上建造礦產基地或升級到行星建築)。
遊戲在第 6 輪完成後結束。
玩家根據他們在研究軌上的進展、額外資源以及他們在最終遊戲得分目標來得分。
誰最多分就獲勝...
喜愛 Terra Mystica 的玩家會非常了解 Gaia Project 的內容。
遊戲的架構非常相似:玩家試圖通過建造小建築並升級到更好的建築來擴大他們的影響力,放置在圖版上的建築每輪都會帶來某種好處,每個玩家都從與新的力量違背了遊戲的指導方針,以某種方式支持自己。
到目前為止,這都很自然。
儘管如此,蓋亞計劃與神秘大地的不同之處在於,它使一些事情變得更加混亂,並使遊戲的其他部分變得更加流暢。
Gaia Project是神秘大地的一個令人震驚的新版本。
它以有意義的方式簡化遊戲,同時將系統打通到新的戰略途徑。
事實上,遊戲可能會很長(如果都是經驗豐富的玩,大概需要兩到三個小時);但值得花時間充分欣賞它。
而這也當然是這款遊戲在全球獲得如此多獎項的原因。
看看遊戲頁面:
https://boardgamearena.com/gamepanel?game=gaiaproject
顯然,整個 BGA 團隊要感謝發行商Feuerland Spiele以及遊戲設計師 Jens Drögemüller和Helge Ostertag ,感謝他們授權將蓋亞計畫引入平台。
地球上有很多超人,我們很自豪他們中的一些人是 BGA 開發團隊的一員:我們向Kayvon 和 Mogri致以最深切的感謝,他們通過開發這款遊戲,讓這款遊戲在Board Game Arena.
向他們致以最熱烈的感謝,這肯定不是一件簡單的工作!
但還有更多!
此外,您會很高興知道,如果您是神秘大地的愛好者,現在所有人都可以玩冰與火選項。
為世界各地的嚴肅棋盤遊戲玩家發現或重新發現這款遊戲瑰寶的另一種方式。
今天就到這裡,感謝你的閱讀!
下週再見!