Adapt in an ever-changing ecosystem where food is scarce and predators lurk. (Sounds familiar, right?)
Evolution relies on good management of resources and the multiple characteristics of the species in our possession. A game is divided into several rounds, each of which is divided into 3 stages. First, all players secretly decide on the potential food available in the dedicated space. The strategy starts now, as the food pool is shared by all players... so whoever eats first (in turn order) has a clear advantage. Once this choice has been made, players are invited to select the cards of their choice in order to perfect the species they own, design new ones, increase populations, or even increase the size (and therefore the defence) of a species. A large number of cards are available, each with its own criteria.
Once this stage is complete, each player's population, defences, and characteristics are laid out in front of him. The available food is revealed, and each player has access to it in turn order, with a few subtleties if the cards played beforehand suggest so.
The round ends as soon as all the animals have been fed, or there is simply no food left... all animals without food perish. Food points acquired are accumulated and added up for each player. They are then taken into account at the end of the game.
Once all the rounds have been completed, the points are tallied. They take into account the food ingested, whatever the diet, the characteristics of the species and the number of species still alive.
At the beginning, the difficulties are even less, as the herbivores feed in a totally passive way, and the impact on the rest of the players is minimal. A little gumption is enough to win the game by multiplying your populations while keeping an eye on available food.
The game becomes progressively more difficult with the addition of carnivores... which, in turn, inevitably have an impact on the other players. Carnivores, the offspring of transformed herbivores, require meat, and will therefore aggressively attack neighboring populations. A definite asset, but one to be handled with great care. Indeed, prey must be smaller and unguarded, and the latter have many strategies at their disposal to avoid attack- but in the case of a successful aggression, the attacked player quickly finds himself deprived of a large part of his population!
Evolution packs a surprising amount of variety for a game with simple rules. The variety comes from the synergies between the trait cards and from the different personalities at the table. Some players thrive on creating Carnivores to wreak havoc on their fellow players. Others prefer to stay protected and mind their own business. Evolution encourages both play styles by giving each of them multiple paths to victory. And it is the mix of play styles at the table that ultimately determines the ecosystem in which the players are adapting. So gather your friends and see who can best adapt to the changing world around them.
This game won many awards, such as the Golden Geek, and that is a solid reason for you to try it right now if you have not played yet. Like usual, click the link below:
https://boardgamearena.com/gamepanel?game=evolution
Of course, no games without developers, and this one has been beautifully adapted to our platform by stst. A lot of thanks to him, and of course, the whole team of North Star Games and the game designers Dominic Crapuchettes, Dmitry Knorre & Sergey Machin for their authorization to bring this brilliant title on Board Game Arena!
No doubt you can handle this wonderful game with a few friends or random opponents here and there. But will you climb the Arena ladder to the top?
Let's discover it!
And that's it for today.
See you around in a few days.
Until next week, take care, and...
Play fair!
演化論:你敢贏嗎?
適應食物稀缺、掠食者潛伏多變的生態系統。 (很耳熟,對吧?)
進化依賴良好的資源管理和我們擁有的物種的多重特徵。一場比賽分為多輪,每輪又分為3個階段。首先,所有玩家秘密決定專用空間中可用的潛在食物。這個策略現在開始,因為食物池是由所有玩家共享的......所以誰先吃(按順序)就有明顯的優勢。一旦做出選擇,玩家就會被邀請選擇他們所選的卡牌,以完善他們擁有的物種,設計新的物種,增加人口,甚至增加物種的規模(以及防禦能力)。有大量卡片可供選擇,每張卡片都有自己的標準。
一旦這個階段完成,每個玩家的人口、防禦和特性就擺在他的面前。可用的食物會被顯示,每個玩家都可以按順序訪問它,如果事先打出的牌表明了這一點,則有一些微妙之處。
一旦所有動物都被餵飽,或者根本沒有食物剩下,這一輪就結束......所有沒有食物的動物都會死亡。每個玩家獲得的食物點都會累積並加起來。然後在遊戲結束時考慮它們。
一旦完成所有回合,就會計算積分。他們會考慮攝取的食物,無論飲食如何,物種的特徵以及仍然存活的物種數量。
一開始,困難更小,因為草食動物以完全被動的方式進食,對其他玩家的影響很小。只要有一點點進取心,就足以透過增加人口並密切關注可用食物來贏得遊戲。
隨著食肉動物的加入,遊戲變得越來越困難……這反過來又不可避免地對其他玩家產生影響。食肉動物是草食動物轉化的後代,需要肉類,因此會積極攻擊鄰近的族群。這是一項明確的資產,但需要非常小心地處理。確實,獵物必須較小且無人防守,而後者有許多策略可以避免攻擊——但在攻擊成功的情況下,被攻擊的玩家很快就會發現自己失去了很大一部分人口!
演化論 為一款規則簡單的遊戲提供了令人驚訝的多樣性。這種多樣性來自於特質卡之間的協同作用以及牌桌上不同性格的人。有些玩家熱衷於創造食肉動物來對其他玩家造成嚴重破壞。其他人則更願意受到保護並專注於自己的事情。進化透過為每種遊戲風格提供多種勝利路徑來鼓勵這兩種遊戲風格。牌桌上的遊戲風格的組合最終決定了玩家所適應的生態系統。因此,召集您的朋友,看看誰最能適應周圍不斷變化的世界。
這款遊戲贏得了許多獎項,例如金極客獎,如果您還沒有玩過,這理由已經足以讓你去嘗試。像往常一樣,點擊下面的連結:
https://boardgamearena.com/gamepanel?game=evolution
當然,沒有開發者就沒有遊戲,而這款遊戲已經由 stst 完美地建立在我們的平台。非常感謝他,當然還有 North Star Games 的整個團隊以及遊戲設計師 Dominic Crapuchettes、Dmitry Knorre 和 Sergey Machin 的授權,將這款出色的遊戲帶到Board Game Arena !
毫無疑問,您可以與幾個朋友或隨機的對手一起玩這款精彩的遊戲。但是你會爬上競技場排名到頂端嗎?
開始探索!
這就是今天的內容。
幾天後再見。
下週之前,請保重,並…
公平競爭!