You and your opponent are rival time travelers trying to erase each other from history. To prove you are the one true inventor of time travel, you must use your invention to find your enemy in time and murder them — before they get you!
Unfortunately, since your enemy has strewn many copies of themself across the timeline, you may have to do the terrible deed many, many times before it works. Just make sure you don't get erased first!
That Time You Killed Me is an abstract narrative game of time and murder that introduces new scenarios with unique rules and components as you play. As with any game about mucking about across time, you must play through this content in a strict, unalterable order.
To set up, place three game boards in a row to represent past, present, and future. Each player starts with a player piece in the same location on each 4x4 board, with the start player having their focus token in the past while the other has it in the future.
On a turn, choose a single copy of yourself on the board where your focus token is located, then take two actions with this copy, with actions being movement to an adjacent orthogonal space, time travel forward to the next board (travel from the past to the future is not allowed), or time travel back to the previous board, leaving a copy of yourself in the current location when you do. Sure, you traveled to the past, but if you stick around long enough, you'll be right back where you started, so now you're there, too! At the end of your turn, move your focus token to a different board.
Under the basic rules, you murder a copy of your opponent by pushing them into the wall of the game board. You have a limited number of copies of yourself in reserve, and murdered copies don't return to your reserve because that would be gross. If you run out of copies, you can no longer travel to the past since you can't leave a copy of yourself behind.
If on your turn, your opponent has copies of themselves on only one board, you win!
Play through four chapters of escalating difficulty, adding more wild time-travel shenanigans and unlocking more content as you master the game!
There is of course a nice tutorial you can play to learn about the game mechanics, and the link below will guide you to the gamepage:
https://boardgamearena.com/gamepanel?game=thattimeyoukilledme
Let's thanks the Pandasaurus Games team and the work done by Sir Heo to bring the game to the platform, with the authorization from Peter C. Hayward, the game designer.
Let's celebrate this very particular game today and let's play it to discover something really new and really cool!
That's it for your Monday breakfast.
See you on Wednesday, and until then...
Take care and play fair!
那次你殺了我:謀殺、時間和空間。
你和你的對手是敵對的時間旅行者,試圖將對方從歷史中抹去。為了證明你是時間旅行的真正發明者,你必須利用你的發明及時找到你的敵人並殺死他們——在他們抓住你之前!
不幸的是,由於你的敵人已經在時間線上散佈了許多自己的副本,因此你可能必須多次做這種可怕的事情才能發揮作用。首先確保您不會被刪除!
That Time You Killed Me is an abstract narrative game of time and murder that introduces new scenarios with unique rules and components as you play. As with any game about mucking about across time, you must play through this content in a strict, unalterable order.
To set up, place three game boards in a row to represent past, present, and future. Each player starts with a player piece in the same location on each 4x4 board, with the start player having their focus token in the past while the other has it in the future.
在回合中,在你的焦點標記所在的棋盤上選擇一個你自己的副本,然後用這個副本執行兩個動作,動作是移動到相鄰的正交空間,時間旅行到下一個棋盤(從過去旅行)到未來是不允許的),或者時間旅行回到上一個棋盤,當你這樣做時,在當前位置留下你自己的副本。當然,您回到了過去,但如果您堅持得足夠長,您就會回到起點,所以現在您也在那裡!在你的回合結束時,將你的焦點標記移到另一個板上。
根據基本規則,你可以透過將對手的副本推入遊戲板的牆壁來謀殺他們。你自己的儲備數量有限,被謀殺的副本不會回到你的儲備,因為那會很噁心。如果你的副本用完了,你就不能再旅行到過去,因為你不能留下你自己的副本。
如果輪到你時,你的對手只有一張棋盤上有自己的副本,那麼你就贏了!
通關難度不斷升級的四個章節,在掌握遊戲的過程中添加更多瘋狂的時間旅行惡作劇並解鎖更多內容!
當然有一個很好的教程,您可以玩來了解遊戲機制 ,下面的鏈接將引導您進入遊戲頁面:
https://boardgamearena.com/gamepanel?game=thattimeyoukilledme
讓我們感謝 Pandasaurus Games 團隊和 Sir Heo 在遊戲設計師 Peter C. Hayward 的授權下將遊戲帶到平台所做的工作。 今天讓我們慶祝這款非常特別的遊戲,並透過玩它來發現一些真正新奇、酷炫的東西!
這就是你周一的早餐。
週三見,在那之前......
Take care and play fair!