#113685: "Game is not playable on mobile / safari iOS"
這是關於哪方面的案件?
發生什麼事? 請從下方選擇
發生什麼事? 請從下方選擇
請檢查是否已有同課題案件
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| # | Status | Votes | Game | Type | Title | Last update |
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細節描述
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• 如果可以的話,請轉貼螢幕顯示的錯誤訊息。
I'm not able to load up the game on my phone. I have to play exclusively on PC. It would be great if the mod could be fixed up to work better on iphones/ iOS.
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• 請說明你當時想做什麼,你做了什麼,然後發生了什麼事
Tried to play on my phone
• 你的瀏覽器是什麼?
Safari on iPhone
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• 請簡明精確地解釋你的建議,以便讓人一目了然。
I'm not able to load up the game on my phone. I have to play exclusively on PC. It would be great if the mod could be fixed up to work better on iphones/ iOS.
• 你的瀏覽器是什麼?
Safari on iPhone
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• 當你不能動作時,螢幕上顯示什麼?(螢幕全黑?部份遊戲介面?錯誤訊息?)
I'm not able to load up the game on my phone. I have to play exclusively on PC. It would be great if the mod could be fixed up to work better on iphones/ iOS.
• 你的瀏覽器是什麼?
Safari on iPhone
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• 遊戲規則的哪部分在 BGA 版本有所錯漏?
I'm not able to load up the game on my phone. I have to play exclusively on PC. It would be great if the mod could be fixed up to work better on iphones/ iOS.
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• 這項違反規則之處可否在遊戲重播中看到?若可以是在哪步?(重播時左上角資訊)
Tried to play on my phone
• 你的瀏覽器是什麼?
Safari on iPhone
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• 你當時想採取哪個遊戲行動?
I'm not able to load up the game on my phone. I have to play exclusively on PC. It would be great if the mod could be fixed up to work better on iphones/ iOS.
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• 你想觸發這個遊戲行動時做了什麼?
Tried to play on my phone
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• 當你試著這麼做時發生了什麼(錯誤訊息、遊戲狀態條訊息...)?
Interface did not load correctly. Cards could not be chosen or selected.
• 你的瀏覽器是什麼?
Safari on iPhone
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• 問題發生在遊戲的哪一步?(目前遊戲指示是什麼)
I'm not able to load up the game on my phone. I have to play exclusively on PC. It would be great if the mod could be fixed up to work better on iphones/ iOS.
-
• 當你試著進行遊戲動作時發生了什麼(錯誤訊息、遊戲狀態條訊息...)?
Tried to play on my phone
• 你的瀏覽器是什麼?
Safari on iPhone
-
• 請描述顯示問題。 建議將此錯誤的螢幕截圖上傳到 Imgur.com 並轉貼連結。
I'm not able to load up the game on my phone. I have to play exclusively on PC. It would be great if the mod could be fixed up to work better on iphones/ iOS.
• 你的瀏覽器是什麼?
Safari on iPhone
-
• 請簡明精確地解釋你的建議,以便讓人一目了然。
I'm not able to load up the game on my phone. I have to play exclusively on PC. It would be great if the mod could be fixed up to work better on iphones/ iOS.
• 你的瀏覽器是什麼?
Safari on iPhone
案件沿革
The first load of the day will work for me, but any subsequent loads get stuck. I wonder if there’s some caching issue.
iPhone 14 with iOS 17.2 with Chrome
Google Chrome 121.0.6167.138 (Official Build) stable (64-bit)
Revision b627f69c1f9c...
OS iOS
User Agent Mozilla/5.0 (iPhone; CPU iPhone OS 17_2 like Mac OS X) AppleWebKit/605.1.15 (KHTML, like Gecko) CriOS/121.0.6167.138 Mobile/15E148 Safari/604.1
Iphone 12 IOS 17.2.1
Google Chrome Version 121.0.6167.138
Tried Safari and I have the same issue
I’m on an iPhone 13, using Safari.
I've experienced the same on the off-chance the game actually loads.
When the game did load once, not all the cards in the market loaded (the spots just appeared blank). The cards that were there were very low resolution and remained low resolution even upon zooming in. During zooming, some of the loaded market cards disappeared and then the whole tab went blank, just like when it fails to load initially.
"In Chrome or Edge on iPhone, open a new tab and go to about:inspect . Click Start Logging. Keep this tab open and open a new one. In the new tab, go to the site that you need to test and run the user scenario that will trigger a the console logs you need to see."
This is the log from chrome://inspect for the tab, same as when the page was blank or after reloading the blank page:
LOG After first require
LOG [object Object]
LOG Socialconnect: FB loaded
LOG Socialconnect: firing up dojo topic 'FB ready'
LOG Main page addOnLoad
LOG [object Object]
imgur.com/a/Qpx3Znj
It shows the part where the "Opening the Game Box" step usually hangs and a visual error that cropped up the one time I did manage to load in (it looked like the images at the "top" of the screen all dropped away and were replaced with a large white space).
boardgamearena.com/3/paxrenaissance?table=479446213
LOGAfter first require
LOG[object Object]
LOGSocialconnect: FB loaded
LOGSocialconnect: firing up dojo topic 'FB ready'
LOGMain page addOnLoad
LOG[object Object]
boardgamearena.com/3/paxrenaissance?table=479446213
LOGAfter first require
LOG[object Object]
LOGSocialconnect: FB loaded
LOGSocialconnect: firing up dojo topic 'FB ready'
LOGMain page addOnLoad
LOG[object Object]
boardgamearena.com/10/paxrenaissance?table=479489781
LOGAfter first require
LOG[object Object]
LOGSocialconnect: FB loaded
LOGSocialconnect: firing up dojo topic 'FB ready'
LOGMain page addOnLoad
LOG[object Object]
I usually use BGA as a Safari web app, but I get this issue both in Safari and Chrome as well.
I can get the game to partially load the first time I try every so often (get into the table but card art does not load), but subsequent attempts hand at Opening the game box. I can't isolate what causes one or the other, it seems after I leave it for a while it's the partial load and then any subsequent attempts it's the hang.
Error log in Chrome (I've been testing this with Replays, which also cause the issue):
boardgamearena.com/gamereview?table=484845312
LOGAfter first require
LOG[object Object]
LOGebg.core.mainsite object created
LOGSocialconnect: FB loaded
LOGSocialconnect: firing up dojo topic 'FB ready'
LOGSocialconnect: Google Identity Services library loaded
LOGSocialconnect: firing up dojo topic 'Google Identity Services library ready'
ERRORHTTP code 0 /archive/archive/logs.html
ERRORRequestError: Unable to load /archive/archive/logs.html?table=484845312&translated=true&dojo.preventCache=1709942653795 status: 0
boardgamearena.com/archive/replay/240305-1000/?table=484845312&player=1692706&comments=94383660;
LOGAfter first require
LOG[object Object]
LOGMain page addOnLoad
LOG[object Object]
LOGSocialconnect: FB loaded
LOGSocialconnect: firing up dojo topic 'FB ready'
Please let me know if you would like any additional information
First three blocks are an instance of it getting to the table but only partially loaded card art and freezing, the next two blocks are a hang at the loading bar, and the last two blocks are a hang at the loading bar for a different table than the first two examples
boardgamearena.com/gametables?game=1910&all
LOGebg.site.gametables onLoad
LOG[object Object]
boardgamearena.com/11/paxrenaissance?table=485226581
LOGAfter first require
LOG[object Object]
LOGSocialconnect: FB loaded
LOGSocialconnect: firing up dojo topic 'FB ready'
LOGMain page addOnLoad
LOG[object Object]
boardgamearena.com/table?table=485226581
LOGAfter first require
LOG[object Object]
LOGebg.core.mainsite object created
LOGSocialconnect: FB loaded
LOGSocialconnect: firing up dojo topic 'FB ready'
LOGSocialconnect: Google Identity Services library loaded
LOGSocialconnect: firing up dojo topic 'Google Identity Services library ready'
boardgamearena.com/gametables?game=1910&all
LOGAfter first require
LOG[object Object]
LOGebg.core.mainsite object created
LOGSocialconnect: FB loaded
LOGSocialconnect: firing up dojo topic 'FB ready'
LOGSocialconnect: Google Identity Services library loaded
LOGSocialconnect: firing up dojo topic 'Google Identity Services library ready'
LOGebg.site.gametables onLoad
LOG[object Object]
boardgamearena.com/11/paxrenaissance?table=485226581
LOGAfter first require
LOG[object Object]
LOGMain page addOnLoad
LOG[object Object]
LOGSocialconnect: FB loaded
LOGSocialconnect: firing up dojo topic 'FB ready'
boardgamearena.com/gametables?game=1910&all
LOGAfter first require
LOG[object Object]
LOGebg.core.mainsite object created
LOGSocialconnect: FB loaded
LOGSocialconnect: firing up dojo topic 'FB ready'
LOGebg.site.gametables onLoad
LOG[object Object]
LOGSocialconnect: Google Identity Services library loaded
LOGSocialconnect: firing up dojo topic 'Google Identity Services library ready'
boardgamearena.com/gametables?game=1910&all
LOGAfter first require
LOG[object Object]
LOGebg.core.mainsite object created
LOGSocialconnect: FB loaded
LOGSocialconnect: firing up dojo topic 'FB ready'
LOGSocialconnect: Google Identity Services library loaded
LOGSocialconnect: firing up dojo topic 'Google Identity Services library ready'
LOGebg.site.gametables onLoad
LOG[object Object]
boardgamearena.com/9/paxrenaissance?table=485201078
LOGAfter first require
LOG[object Object]
LOGMain page addOnLoad
LOG[object Object]
LOGSocialconnect: FB loaded
LOGSocialconnect: firing up dojo topic 'FB ready'
為本案件添加內容
- 其他同樣狀況的桌號/步數
- 按 F5 是否解決了這個問題?
- 問題是否發生了好幾次?每次都發生?時好時壞?
- 建議將此錯誤的螢幕截圖上傳到 Imgur.com 並轉貼連結。
