#115682: "Elo calculation with losers_not_ranked is wrong"
這是關於哪方面的案件?
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| # | Status | Votes | Game | Type | Title | Last update |
|---|
細節描述
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• 如果可以的話,請轉貼螢幕顯示的錯誤訊息。
This setting does not have the intended effect with regards to Elo calculation.
en.doc.boardgamearena.com/Main_game_logic:_yourgamename.game.php#Only_%22winners%22_and_%22losers%22
en.doc.boardgamearena.com/Game_meta-information:_gameinfos.inc.php#Losers_not_ranked_between_themselves
Coup is used as the example in the docs, so let's use that. Here is a random, recent Coup table: boardgamearena.com/table?table=478182531
I realized that the detailed Elo caluclations are unavailable from Game result pages eventually so here are images saved: imgur.com/a/5WPXjTR
When summing up all Elo exchanges that would otherwise have happened, Victor Araujo should end up with a net positive, since they were the lowest Elo at the table and they tied with several other players with higher Elo. However, the losers_not_ranked setting sets his Elo change to +0, with the (very misleading) message "You cannot win ELO from teammates on a loss" (the other losers are not his teammates).
OK, so far you might think this is the exact intent of the losers_not_ranked setting, as the docs say, "When calculating ELO points, if there is at least one "Loser", no "victorious" player can lose ELO points, and no "losing" player can win ELO point."
But, now look at the Elo breakdown for Cheddar C. **Cheddar C loses 2.41 Elo for tying with Victor Araujo.** And yet, Victor Araujo was not able to gain any Elo on the other side of that exchange.
This is what does not make any sense. The way it is implemented, the losers lose "too much" Elo in total, they lose points that are not transferred to anyone else. Every time you play a game of Coup and is not the winner, you lose Elo to the other losers with lower Elo than you, but some of that Elo "disappears" and is not awarded to them. Games with this setting enabled will be intrinsically lower on Elo among the player pool than regular ranked games, which surely is not the intention?
Proposed fix:
If losers_not_ranked = true, each Winner should exchange Elo only with each Loser. No other player pairs should exchange Elo - Winners should not exchange Elo with other winners and losers should not exchange Elo with other losers. These should not be summed up and then capped, they should not be part of the sum to begin with.
This would preserve the intention of the setting - winners cannot net lose Elo and losers gannot net gain Elo. But it would do so in a more intuitive and expected way, that does not make extra Elo "disappear". -
• 請說明你當時想做什麼,你做了什麼,然後發生了什麼事
-
• 你的瀏覽器是什麼?
Google Chrome v122
-
• 請轉貼未翻譯的英文字句。 建議將此錯誤的螢幕截圖上傳到 Imgur.com 並轉貼連結。
This setting does not have the intended effect with regards to Elo calculation.
en.doc.boardgamearena.com/Main_game_logic:_yourgamename.game.php#Only_%22winners%22_and_%22losers%22
en.doc.boardgamearena.com/Game_meta-information:_gameinfos.inc.php#Losers_not_ranked_between_themselves
Coup is used as the example in the docs, so let's use that. Here is a random, recent Coup table: boardgamearena.com/table?table=478182531
I realized that the detailed Elo caluclations are unavailable from Game result pages eventually so here are images saved: imgur.com/a/5WPXjTR
When summing up all Elo exchanges that would otherwise have happened, Victor Araujo should end up with a net positive, since they were the lowest Elo at the table and they tied with several other players with higher Elo. However, the losers_not_ranked setting sets his Elo change to +0, with the (very misleading) message "You cannot win ELO from teammates on a loss" (the other losers are not his teammates).
OK, so far you might think this is the exact intent of the losers_not_ranked setting, as the docs say, "When calculating ELO points, if there is at least one "Loser", no "victorious" player can lose ELO points, and no "losing" player can win ELO point."
But, now look at the Elo breakdown for Cheddar C. **Cheddar C loses 2.41 Elo for tying with Victor Araujo.** And yet, Victor Araujo was not able to gain any Elo on the other side of that exchange.
This is what does not make any sense. The way it is implemented, the losers lose "too much" Elo in total, they lose points that are not transferred to anyone else. Every time you play a game of Coup and is not the winner, you lose Elo to the other losers with lower Elo than you, but some of that Elo "disappears" and is not awarded to them. Games with this setting enabled will be intrinsically lower on Elo among the player pool than regular ranked games, which surely is not the intention?
Proposed fix:
If losers_not_ranked = true, each Winner should exchange Elo only with each Loser. No other player pairs should exchange Elo - Winners should not exchange Elo with other winners and losers should not exchange Elo with other losers. These should not be summed up and then capped, they should not be part of the sum to begin with.
This would preserve the intention of the setting - winners cannot net lose Elo and losers gannot net gain Elo. But it would do so in a more intuitive and expected way, that does not make extra Elo "disappear". -
• 這些文字存在於 翻譯系統 中嗎?若為真,其是否已被翻譯超過 24 小時?
-
• 你的瀏覽器是什麼?
Google Chrome v122
-
• 請簡明精確地解釋你的建議,以便讓人一目了然。
This setting does not have the intended effect with regards to Elo calculation.
en.doc.boardgamearena.com/Main_game_logic:_yourgamename.game.php#Only_%22winners%22_and_%22losers%22
en.doc.boardgamearena.com/Game_meta-information:_gameinfos.inc.php#Losers_not_ranked_between_themselves
Coup is used as the example in the docs, so let's use that. Here is a random, recent Coup table: boardgamearena.com/table?table=478182531
I realized that the detailed Elo caluclations are unavailable from Game result pages eventually so here are images saved: imgur.com/a/5WPXjTR
When summing up all Elo exchanges that would otherwise have happened, Victor Araujo should end up with a net positive, since they were the lowest Elo at the table and they tied with several other players with higher Elo. However, the losers_not_ranked setting sets his Elo change to +0, with the (very misleading) message "You cannot win ELO from teammates on a loss" (the other losers are not his teammates).
OK, so far you might think this is the exact intent of the losers_not_ranked setting, as the docs say, "When calculating ELO points, if there is at least one "Loser", no "victorious" player can lose ELO points, and no "losing" player can win ELO point."
But, now look at the Elo breakdown for Cheddar C. **Cheddar C loses 2.41 Elo for tying with Victor Araujo.** And yet, Victor Araujo was not able to gain any Elo on the other side of that exchange.
This is what does not make any sense. The way it is implemented, the losers lose "too much" Elo in total, they lose points that are not transferred to anyone else. Every time you play a game of Coup and is not the winner, you lose Elo to the other losers with lower Elo than you, but some of that Elo "disappears" and is not awarded to them. Games with this setting enabled will be intrinsically lower on Elo among the player pool than regular ranked games, which surely is not the intention?
Proposed fix:
If losers_not_ranked = true, each Winner should exchange Elo only with each Loser. No other player pairs should exchange Elo - Winners should not exchange Elo with other winners and losers should not exchange Elo with other losers. These should not be summed up and then capped, they should not be part of the sum to begin with.
This would preserve the intention of the setting - winners cannot net lose Elo and losers gannot net gain Elo. But it would do so in a more intuitive and expected way, that does not make extra Elo "disappear". • 你的瀏覽器是什麼?
Google Chrome v122
-
• 當你不能動作時,螢幕上顯示什麼?(螢幕全黑?部份遊戲介面?錯誤訊息?)
This setting does not have the intended effect with regards to Elo calculation.
en.doc.boardgamearena.com/Main_game_logic:_yourgamename.game.php#Only_%22winners%22_and_%22losers%22
en.doc.boardgamearena.com/Game_meta-information:_gameinfos.inc.php#Losers_not_ranked_between_themselves
Coup is used as the example in the docs, so let's use that. Here is a random, recent Coup table: boardgamearena.com/table?table=478182531
I realized that the detailed Elo caluclations are unavailable from Game result pages eventually so here are images saved: imgur.com/a/5WPXjTR
When summing up all Elo exchanges that would otherwise have happened, Victor Araujo should end up with a net positive, since they were the lowest Elo at the table and they tied with several other players with higher Elo. However, the losers_not_ranked setting sets his Elo change to +0, with the (very misleading) message "You cannot win ELO from teammates on a loss" (the other losers are not his teammates).
OK, so far you might think this is the exact intent of the losers_not_ranked setting, as the docs say, "When calculating ELO points, if there is at least one "Loser", no "victorious" player can lose ELO points, and no "losing" player can win ELO point."
But, now look at the Elo breakdown for Cheddar C. **Cheddar C loses 2.41 Elo for tying with Victor Araujo.** And yet, Victor Araujo was not able to gain any Elo on the other side of that exchange.
This is what does not make any sense. The way it is implemented, the losers lose "too much" Elo in total, they lose points that are not transferred to anyone else. Every time you play a game of Coup and is not the winner, you lose Elo to the other losers with lower Elo than you, but some of that Elo "disappears" and is not awarded to them. Games with this setting enabled will be intrinsically lower on Elo among the player pool than regular ranked games, which surely is not the intention?
Proposed fix:
If losers_not_ranked = true, each Winner should exchange Elo only with each Loser. No other player pairs should exchange Elo - Winners should not exchange Elo with other winners and losers should not exchange Elo with other losers. These should not be summed up and then capped, they should not be part of the sum to begin with.
This would preserve the intention of the setting - winners cannot net lose Elo and losers gannot net gain Elo. But it would do so in a more intuitive and expected way, that does not make extra Elo "disappear". • 你的瀏覽器是什麼?
Google Chrome v122
-
• 遊戲規則的哪部分在 BGA 版本有所錯漏?
This setting does not have the intended effect with regards to Elo calculation.
en.doc.boardgamearena.com/Main_game_logic:_yourgamename.game.php#Only_%22winners%22_and_%22losers%22
en.doc.boardgamearena.com/Game_meta-information:_gameinfos.inc.php#Losers_not_ranked_between_themselves
Coup is used as the example in the docs, so let's use that. Here is a random, recent Coup table: boardgamearena.com/table?table=478182531
I realized that the detailed Elo caluclations are unavailable from Game result pages eventually so here are images saved: imgur.com/a/5WPXjTR
When summing up all Elo exchanges that would otherwise have happened, Victor Araujo should end up with a net positive, since they were the lowest Elo at the table and they tied with several other players with higher Elo. However, the losers_not_ranked setting sets his Elo change to +0, with the (very misleading) message "You cannot win ELO from teammates on a loss" (the other losers are not his teammates).
OK, so far you might think this is the exact intent of the losers_not_ranked setting, as the docs say, "When calculating ELO points, if there is at least one "Loser", no "victorious" player can lose ELO points, and no "losing" player can win ELO point."
But, now look at the Elo breakdown for Cheddar C. **Cheddar C loses 2.41 Elo for tying with Victor Araujo.** And yet, Victor Araujo was not able to gain any Elo on the other side of that exchange.
This is what does not make any sense. The way it is implemented, the losers lose "too much" Elo in total, they lose points that are not transferred to anyone else. Every time you play a game of Coup and is not the winner, you lose Elo to the other losers with lower Elo than you, but some of that Elo "disappears" and is not awarded to them. Games with this setting enabled will be intrinsically lower on Elo among the player pool than regular ranked games, which surely is not the intention?
Proposed fix:
If losers_not_ranked = true, each Winner should exchange Elo only with each Loser. No other player pairs should exchange Elo - Winners should not exchange Elo with other winners and losers should not exchange Elo with other losers. These should not be summed up and then capped, they should not be part of the sum to begin with.
This would preserve the intention of the setting - winners cannot net lose Elo and losers gannot net gain Elo. But it would do so in a more intuitive and expected way, that does not make extra Elo "disappear". -
• 這項違反規則之處可否在遊戲重播中看到?若可以是在哪步?(重播時左上角資訊)
-
• 你的瀏覽器是什麼?
Google Chrome v122
-
• 你當時想採取哪個遊戲行動?
This setting does not have the intended effect with regards to Elo calculation.
en.doc.boardgamearena.com/Main_game_logic:_yourgamename.game.php#Only_%22winners%22_and_%22losers%22
en.doc.boardgamearena.com/Game_meta-information:_gameinfos.inc.php#Losers_not_ranked_between_themselves
Coup is used as the example in the docs, so let's use that. Here is a random, recent Coup table: boardgamearena.com/table?table=478182531
I realized that the detailed Elo caluclations are unavailable from Game result pages eventually so here are images saved: imgur.com/a/5WPXjTR
When summing up all Elo exchanges that would otherwise have happened, Victor Araujo should end up with a net positive, since they were the lowest Elo at the table and they tied with several other players with higher Elo. However, the losers_not_ranked setting sets his Elo change to +0, with the (very misleading) message "You cannot win ELO from teammates on a loss" (the other losers are not his teammates).
OK, so far you might think this is the exact intent of the losers_not_ranked setting, as the docs say, "When calculating ELO points, if there is at least one "Loser", no "victorious" player can lose ELO points, and no "losing" player can win ELO point."
But, now look at the Elo breakdown for Cheddar C. **Cheddar C loses 2.41 Elo for tying with Victor Araujo.** And yet, Victor Araujo was not able to gain any Elo on the other side of that exchange.
This is what does not make any sense. The way it is implemented, the losers lose "too much" Elo in total, they lose points that are not transferred to anyone else. Every time you play a game of Coup and is not the winner, you lose Elo to the other losers with lower Elo than you, but some of that Elo "disappears" and is not awarded to them. Games with this setting enabled will be intrinsically lower on Elo among the player pool than regular ranked games, which surely is not the intention?
Proposed fix:
If losers_not_ranked = true, each Winner should exchange Elo only with each Loser. No other player pairs should exchange Elo - Winners should not exchange Elo with other winners and losers should not exchange Elo with other losers. These should not be summed up and then capped, they should not be part of the sum to begin with.
This would preserve the intention of the setting - winners cannot net lose Elo and losers gannot net gain Elo. But it would do so in a more intuitive and expected way, that does not make extra Elo "disappear". -
• 你想觸發這個遊戲行動時做了什麼?
-
-
• 當你試著這麼做時發生了什麼(錯誤訊息、遊戲狀態條訊息...)?
• 你的瀏覽器是什麼?
Google Chrome v122
-
• 問題發生在遊戲的哪一步?(目前遊戲指示是什麼)
This setting does not have the intended effect with regards to Elo calculation.
en.doc.boardgamearena.com/Main_game_logic:_yourgamename.game.php#Only_%22winners%22_and_%22losers%22
en.doc.boardgamearena.com/Game_meta-information:_gameinfos.inc.php#Losers_not_ranked_between_themselves
Coup is used as the example in the docs, so let's use that. Here is a random, recent Coup table: boardgamearena.com/table?table=478182531
I realized that the detailed Elo caluclations are unavailable from Game result pages eventually so here are images saved: imgur.com/a/5WPXjTR
When summing up all Elo exchanges that would otherwise have happened, Victor Araujo should end up with a net positive, since they were the lowest Elo at the table and they tied with several other players with higher Elo. However, the losers_not_ranked setting sets his Elo change to +0, with the (very misleading) message "You cannot win ELO from teammates on a loss" (the other losers are not his teammates).
OK, so far you might think this is the exact intent of the losers_not_ranked setting, as the docs say, "When calculating ELO points, if there is at least one "Loser", no "victorious" player can lose ELO points, and no "losing" player can win ELO point."
But, now look at the Elo breakdown for Cheddar C. **Cheddar C loses 2.41 Elo for tying with Victor Araujo.** And yet, Victor Araujo was not able to gain any Elo on the other side of that exchange.
This is what does not make any sense. The way it is implemented, the losers lose "too much" Elo in total, they lose points that are not transferred to anyone else. Every time you play a game of Coup and is not the winner, you lose Elo to the other losers with lower Elo than you, but some of that Elo "disappears" and is not awarded to them. Games with this setting enabled will be intrinsically lower on Elo among the player pool than regular ranked games, which surely is not the intention?
Proposed fix:
If losers_not_ranked = true, each Winner should exchange Elo only with each Loser. No other player pairs should exchange Elo - Winners should not exchange Elo with other winners and losers should not exchange Elo with other losers. These should not be summed up and then capped, they should not be part of the sum to begin with.
This would preserve the intention of the setting - winners cannot net lose Elo and losers gannot net gain Elo. But it would do so in a more intuitive and expected way, that does not make extra Elo "disappear". -
• 當你試著進行遊戲動作時發生了什麼(錯誤訊息、遊戲狀態條訊息...)?
-
• 你的瀏覽器是什麼?
Google Chrome v122
-
• 請描述顯示問題。 建議將此錯誤的螢幕截圖上傳到 Imgur.com 並轉貼連結。
This setting does not have the intended effect with regards to Elo calculation.
en.doc.boardgamearena.com/Main_game_logic:_yourgamename.game.php#Only_%22winners%22_and_%22losers%22
en.doc.boardgamearena.com/Game_meta-information:_gameinfos.inc.php#Losers_not_ranked_between_themselves
Coup is used as the example in the docs, so let's use that. Here is a random, recent Coup table: boardgamearena.com/table?table=478182531
I realized that the detailed Elo caluclations are unavailable from Game result pages eventually so here are images saved: imgur.com/a/5WPXjTR
When summing up all Elo exchanges that would otherwise have happened, Victor Araujo should end up with a net positive, since they were the lowest Elo at the table and they tied with several other players with higher Elo. However, the losers_not_ranked setting sets his Elo change to +0, with the (very misleading) message "You cannot win ELO from teammates on a loss" (the other losers are not his teammates).
OK, so far you might think this is the exact intent of the losers_not_ranked setting, as the docs say, "When calculating ELO points, if there is at least one "Loser", no "victorious" player can lose ELO points, and no "losing" player can win ELO point."
But, now look at the Elo breakdown for Cheddar C. **Cheddar C loses 2.41 Elo for tying with Victor Araujo.** And yet, Victor Araujo was not able to gain any Elo on the other side of that exchange.
This is what does not make any sense. The way it is implemented, the losers lose "too much" Elo in total, they lose points that are not transferred to anyone else. Every time you play a game of Coup and is not the winner, you lose Elo to the other losers with lower Elo than you, but some of that Elo "disappears" and is not awarded to them. Games with this setting enabled will be intrinsically lower on Elo among the player pool than regular ranked games, which surely is not the intention?
Proposed fix:
If losers_not_ranked = true, each Winner should exchange Elo only with each Loser. No other player pairs should exchange Elo - Winners should not exchange Elo with other winners and losers should not exchange Elo with other losers. These should not be summed up and then capped, they should not be part of the sum to begin with.
This would preserve the intention of the setting - winners cannot net lose Elo and losers gannot net gain Elo. But it would do so in a more intuitive and expected way, that does not make extra Elo "disappear". • 你的瀏覽器是什麼?
Google Chrome v122
-
• 請轉貼未翻譯的英文字句。 建議將此錯誤的螢幕截圖上傳到 Imgur.com 並轉貼連結。
This setting does not have the intended effect with regards to Elo calculation.
en.doc.boardgamearena.com/Main_game_logic:_yourgamename.game.php#Only_%22winners%22_and_%22losers%22
en.doc.boardgamearena.com/Game_meta-information:_gameinfos.inc.php#Losers_not_ranked_between_themselves
Coup is used as the example in the docs, so let's use that. Here is a random, recent Coup table: boardgamearena.com/table?table=478182531
I realized that the detailed Elo caluclations are unavailable from Game result pages eventually so here are images saved: imgur.com/a/5WPXjTR
When summing up all Elo exchanges that would otherwise have happened, Victor Araujo should end up with a net positive, since they were the lowest Elo at the table and they tied with several other players with higher Elo. However, the losers_not_ranked setting sets his Elo change to +0, with the (very misleading) message "You cannot win ELO from teammates on a loss" (the other losers are not his teammates).
OK, so far you might think this is the exact intent of the losers_not_ranked setting, as the docs say, "When calculating ELO points, if there is at least one "Loser", no "victorious" player can lose ELO points, and no "losing" player can win ELO point."
But, now look at the Elo breakdown for Cheddar C. **Cheddar C loses 2.41 Elo for tying with Victor Araujo.** And yet, Victor Araujo was not able to gain any Elo on the other side of that exchange.
This is what does not make any sense. The way it is implemented, the losers lose "too much" Elo in total, they lose points that are not transferred to anyone else. Every time you play a game of Coup and is not the winner, you lose Elo to the other losers with lower Elo than you, but some of that Elo "disappears" and is not awarded to them. Games with this setting enabled will be intrinsically lower on Elo among the player pool than regular ranked games, which surely is not the intention?
Proposed fix:
If losers_not_ranked = true, each Winner should exchange Elo only with each Loser. No other player pairs should exchange Elo - Winners should not exchange Elo with other winners and losers should not exchange Elo with other losers. These should not be summed up and then capped, they should not be part of the sum to begin with.
This would preserve the intention of the setting - winners cannot net lose Elo and losers gannot net gain Elo. But it would do so in a more intuitive and expected way, that does not make extra Elo "disappear". -
• 這些文字存在於 翻譯系統 中嗎?若為真,其是否已被翻譯超過 24 小時?
-
• 你的瀏覽器是什麼?
Google Chrome v122
-
• 請簡明精確地解釋你的建議,以便讓人一目了然。
This setting does not have the intended effect with regards to Elo calculation.
en.doc.boardgamearena.com/Main_game_logic:_yourgamename.game.php#Only_%22winners%22_and_%22losers%22
en.doc.boardgamearena.com/Game_meta-information:_gameinfos.inc.php#Losers_not_ranked_between_themselves
Coup is used as the example in the docs, so let's use that. Here is a random, recent Coup table: boardgamearena.com/table?table=478182531
I realized that the detailed Elo caluclations are unavailable from Game result pages eventually so here are images saved: imgur.com/a/5WPXjTR
When summing up all Elo exchanges that would otherwise have happened, Victor Araujo should end up with a net positive, since they were the lowest Elo at the table and they tied with several other players with higher Elo. However, the losers_not_ranked setting sets his Elo change to +0, with the (very misleading) message "You cannot win ELO from teammates on a loss" (the other losers are not his teammates).
OK, so far you might think this is the exact intent of the losers_not_ranked setting, as the docs say, "When calculating ELO points, if there is at least one "Loser", no "victorious" player can lose ELO points, and no "losing" player can win ELO point."
But, now look at the Elo breakdown for Cheddar C. **Cheddar C loses 2.41 Elo for tying with Victor Araujo.** And yet, Victor Araujo was not able to gain any Elo on the other side of that exchange.
This is what does not make any sense. The way it is implemented, the losers lose "too much" Elo in total, they lose points that are not transferred to anyone else. Every time you play a game of Coup and is not the winner, you lose Elo to the other losers with lower Elo than you, but some of that Elo "disappears" and is not awarded to them. Games with this setting enabled will be intrinsically lower on Elo among the player pool than regular ranked games, which surely is not the intention?
Proposed fix:
If losers_not_ranked = true, each Winner should exchange Elo only with each Loser. No other player pairs should exchange Elo - Winners should not exchange Elo with other winners and losers should not exchange Elo with other losers. These should not be summed up and then capped, they should not be part of the sum to begin with.
This would preserve the intention of the setting - winners cannot net lose Elo and losers gannot net gain Elo. But it would do so in a more intuitive and expected way, that does not make extra Elo "disappear". • 你的瀏覽器是什麼?
Google Chrome v122
案件沿革
Your bug has probably been fixed already, or was linked to a temporary failure of BGA service.
In any case, when filling a bug report, make sure to have an explicit title linked to the incident (ex: with error message), so other players can recognize it and vote for it.
為本案件添加內容
- 其他同樣狀況的桌號/步數
- 按 F5 是否解決了這個問題?
- 問題是否發生了好幾次?每次都發生?時好時壞?
- 建議將此錯誤的螢幕截圖上傳到 Imgur.com 並轉貼連結。
