所有案件
Rallyman: DIRT 的案件
#123652: "LOC using coast on jump, forced to place all dice."
這是關於哪方面的案件?
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規則:遊戲規則有所錯漏
細節描述
• 遊戲規則的哪部分在 BGA 版本有所錯漏?
I went flat out over a 4 jump with 5 coast and rolled a /!\ on that specific die (hard to tell though). I only rolled 2 /!\ , so I had to place as I originally did. The bug was that it made me place ALL of my dice, including the gear 6 after my LOC occurred on the 5 coast. This resulted in me drawing an additional damage for ending in gear 6 instead of gear 5, and being 1 space closer to the finish line (lowers my time next turn at finish).
I should stop placing dice after the LOC occurs.• 這項違反規則之處可否在遊戲重播中看到?若可以是在哪步?(重播時左上角資訊)
621• 你的瀏覽器是什麼?
Google Chrome v123
案件沿革
2024年 5月11日 18:57 •
FrankCavil • 開發者尚未重現這項錯誤:
2024年 6月13日 22:01 •
2024年 6月18日 14:24 • Another example on boardgamearena.com/13/rallymandirt?table=524900610&replayFrom=131
FrankCavil • 開發者尚未重現這項錯誤:
2024年 7月 7日 18:40 • And a better example on the same jump: imgur.com/2JmHOxW
boardgamearena.com/11/rallymandirt?table=534431617&replayFrom=639
Only 2 hazards are recorded on the dice, meaning my LoC had to have occured going over the jump in too high a gear (as the log correctly shows), but I can lay out my dice to go over the jump safely and once all have been placed, I then get the option to resolve the LoC.
Resolving the loss of control should be as a result of actually losing control, be it through speeding in the corner or over the jump, not as a result of defaulting to 'the turn must have ended with a LoC, therefore LoC', if that makes any sense.
boardgamearena.com/11/rallymandirt?table=534431617&replayFrom=639
Only 2 hazards are recorded on the dice, meaning my LoC had to have occured going over the jump in too high a gear (as the log correctly shows), but I can lay out my dice to go over the jump safely and once all have been placed, I then get the option to resolve the LoC.
Resolving the loss of control should be as a result of actually losing control, be it through speeding in the corner or over the jump, not as a result of defaulting to 'the turn must have ended with a LoC, therefore LoC', if that makes any sense.
ODaly • 開發者尚未重現這項錯誤:
2024年 7月 7日 19:03 • Yes JC has clarified this a couple different times. Players are not forced to remember which coast dice goes where after they re-allocate after a Flat Out roll. If changing the order of the coast dice would avoid the LoC, then the player ends their turn safely.
zombiegod • 開發者尚未重現這項錯誤:
2024年 7月10日 21:51 • boardgamearena.com/4/rallymandirt?table=535740697&replayFrom=151
LoC with a Brake! a 3! and a 4!.
However, even though I was near a jump 3 and a jump 4 space. I was forced to use all 3 hazards rolled. I believe in practice I should be allowed to rearrange and LOC over either of the jumps.
tinyurl.com/2s37bw4k
tinyurl.com/4tdftrh7
LoC with a Brake! a 3! and a 4!.
However, even though I was near a jump 3 and a jump 4 space. I was forced to use all 3 hazards rolled. I believe in practice I should be allowed to rearrange and LOC over either of the jumps.
tinyurl.com/2s37bw4k
tinyurl.com/4tdftrh7
Diana Sianodel • 開發者尚未重現這項錯誤:
2024年 9月16日 14:13 • Hi,
Same problem herer
boardgamearena.com/14/rallymandirt?table=559899092&replayFrom=1496
1st roll of stage 4.
Same problem herer
boardgamearena.com/14/rallymandirt?table=559899092&replayFrom=1496
1st roll of stage 4.
frafa • 開發者尚未重現這項錯誤:
2024年12月 5日 20:27 • It happened to me twice.
Last occurence here, around step #90
boardgamearena.com/table?table=598023357
Jumped speed 4 on bump 3. Got a warn. Had to place all my dice anyway and got the damages of gear 6 (instead of 4)!!
Last occurence here, around step #90
boardgamearena.com/table?table=598023357
Jumped speed 4 on bump 3. Got a warn. Had to place all my dice anyway and got the damages of gear 6 (instead of 4)!!
derby-digital • 開發者需要更多資訊以重現這項錯誤:
2024年12月11日 10:41 • Hello, if I understand correctly, we have to remove the warnings from the coast and leader dice after a LOC?
Magnus3740 • 開發者需要更多資訊以重現這項錯誤:
2024年12月11日 15:05 • No, the issue was the game did not recognize HOW we should be placing the dice after an LOC from jumping. If the die rolled is one gear higher than the jump AND that die rolls /!\ (but only rolling individually, not flat out) it will cause a Loss of Control. However, all the game sees is that a LOC happened, so place all the dice until you place 3 warnings. In this case only two warnings were rolled, so the game had me place all dice, then said I had a LOC.
JCB mentioned an exception to the dice rolling over a jump. If a coast die is used (and the gear is higher) and BOTH coast die are used that turn AND only one rolls a warning, then you don't know which it is for. Maybe talk with him and the publisher if you want to program that exception.
JCB mentioned an exception to the dice rolling over a jump. If a coast die is used (and the gear is higher) and BOTH coast die are used that turn AND only one rolls a warning, then you don't know which it is for. Maybe talk with him and the publisher if you want to program that exception.
Magnus3740 • 開發者需要更多資訊以重現這項錯誤:
2024年12月11日 17:04 • I was able to recreate it on table 600485337 move 76
Rally 6 SS2, tile 205b
I place 4, 5, L (jump 4), L, 6 (after finish line). I rolled a 4, 5, L!, L, 6 flat out, which caused a LOC due to rolling a Leader ! (5) on a jump 4. The rule book says this immediately causes a Loss of Control, but ONLY when rolling dice individually. JCB clarified that in a flat out roll it would not cause a LOC. So, according to designer, this is not a Loss of Control.
imgur.com/gallery/ouioxey
HOWEVER, if the publisher says this is a loss of control, then there is another bug.
I placed my dice in the same order to cause the original LOC. The game did not recognize this as a LOC and did not let me end my turn. (BUG)
It did let me play all my dice two different ways
1 - jump at speed 4 and no LOC is caused (yet it resolves as a LOC)
2 - place all my dice as originally done. Instead of the IMMEDIATE LOC at the space (L5!) and giving me 1 minute for turn time, the LOC was resolved after the finish line and my turn time was 10 seconds.
I hope this makes things clearer.
Rally 6 SS2, tile 205b
I place 4, 5, L (jump 4), L, 6 (after finish line). I rolled a 4, 5, L!, L, 6 flat out, which caused a LOC due to rolling a Leader ! (5) on a jump 4. The rule book says this immediately causes a Loss of Control, but ONLY when rolling dice individually. JCB clarified that in a flat out roll it would not cause a LOC. So, according to designer, this is not a Loss of Control.
imgur.com/gallery/ouioxey
HOWEVER, if the publisher says this is a loss of control, then there is another bug.
I placed my dice in the same order to cause the original LOC. The game did not recognize this as a LOC and did not let me end my turn. (BUG)
It did let me play all my dice two different ways
1 - jump at speed 4 and no LOC is caused (yet it resolves as a LOC)
2 - place all my dice as originally done. Instead of the IMMEDIATE LOC at the space (L5!) and giving me 1 minute for turn time, the LOC was resolved after the finish line and my turn time was 10 seconds.
I hope this makes things clearer.
ODaly • 開發者需要更多資訊以重現這項錯誤:
2025年 1月 3日 7:15 • The main problem with jumps is that the game checks for LoC when you roll the dice, instead of checking at the time the car actually travels over the jump. Adjust when the LoC check is made, and this issue gets resolved.
為本案件添加內容
任何可能重現這項錯誤或了解你的建議之相關資訊,都請在此填寫:
- 其他同樣狀況的桌號/步數
- 按 F5 是否解決了這個問題?
- 問題是否發生了好幾次?每次都發生?時好時壞?
- 建議將此錯誤的螢幕截圖上傳到 Imgur.com 並轉貼連結。