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#127276: "Stalemate situation "
implemented: 此建議已獲實施
1
這是關於哪方面的案件?
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建議:依我所見,有些調整將大幅增進遊戲完成度
細節描述
• 請簡明精確地解釋你的建議,以便讓人一目了然。
It would be nice if there was a way to resolve stalemates.
For example in my last game I attempted to pass, the opposing player swapped 8h with 7h
Pass
Swap 7h with 8h
Pass
Swap 8h with 7h
Ect.
Not sure what the resolution would be.• 你的瀏覽器是什麼?
Google Chrome v125
案件沿革
2024年 6月13日 19:08 •
2024年 6月13日 20:18 •
Zeus • 開發者認為這並非好主意,或投資報酬率過低:
2024年 6月26日 0:44 •
2024年 6月26日 3:19 • no it's a very specific scenario where somebody intentionally shuffles to not pass along, and would just grab the 3rd card if the other person closed the round. it can happen that neither player is incentivized to progress the game. would be nice to have a tie offer for these scenarios, they happen somewhat frequently at higher levels - look at this scenario in the round where i am 3-1 ahead: boardgamearena.com/table?table=524830611. i know they have 2 spades, so if i gave them the 8s, they would likely win, so i have to shuffle the hearts instead because passing along would allow them to gain an edge as they would be first to play. in games with a high level friend of mine, we just agree to a tie after a few shuffles, but there should be a better option.
in order for people to not endlessly shuffle anyway, an automatic end of the round if x number of exchanges happen with no progress should also be implemented / added as an optional setting.
in order for people to not endlessly shuffle anyway, an automatic end of the round if x number of exchanges happen with no progress should also be implemented / added as an optional setting.
Zeus • 開發者認為這並非好主意,或投資報酬率過低:
2024年 6月26日 3:30 •
2024年 6月26日 3:38 • i am aware, what i said is in reference to me not being incentivized to pass along - when he passes, and i pass along, the 3 middle cards are exchanged and it would be his turn first and he so he can take the desired cards. thats why shuffling is the superior move - its a flaw in the game, because it is a stalemate where both players should not progress.
getting an anti-stalemate option would be big for that reason.
in most casual games, it doesn't matter and people will progress to not be annoying, but if played competitively / optimally, this will come up and needs a better solution.
getting an anti-stalemate option would be big for that reason.
in most casual games, it doesn't matter and people will progress to not be annoying, but if played competitively / optimally, this will come up and needs a better solution.
Focus • 開發者認為這並非好主意,或投資報酬率過低:
2024年 6月26日 3:43 • i agree that adding an option to agree to tie the round and/or blocking people from endlessly shuffling in order to block a pass would improve the game
Zeus • 開發者認為這並非好主意,或投資報酬率過低:
2024年 6月26日 3:52 • nobody can close profitably there - if you check the scenario from the replay, NnSshared became annoyed and closed, and I then exchanged and won the round.
if played optimally (and he knew that too), he had to continue passing there, and I had to continue shuffling, because I don't have enough to close and win (knowing he has at least 17), and if I did exchange the 8 of Spades, then he could take it and would likely win.
his best move: passing
my best move: shuffling 2 cards
this should be repeated endlessly with optimal play. closing is not an option that either of us can take if we wanted to win. it's an option that progresses the game, but it doesn't favor either player. with good players this happens fairly often and is unavoidable.
Adding a "tie offer" would be great and something most honorable players would want - and an extra optional setting to protect yourself against people potentially abusing it "round automatically closes after 20 moves without progress" would be great.
People could virtually just sit there and shuffle cards, and wait for the other person to get bored / give up. I've had similar scenarios with many players, where nothing but the same exchanges were done for 10 minutes and draw offers via chat were ignored.
if played optimally (and he knew that too), he had to continue passing there, and I had to continue shuffling, because I don't have enough to close and win (knowing he has at least 17), and if I did exchange the 8 of Spades, then he could take it and would likely win.
his best move: passing
my best move: shuffling 2 cards
this should be repeated endlessly with optimal play. closing is not an option that either of us can take if we wanted to win. it's an option that progresses the game, but it doesn't favor either player. with good players this happens fairly often and is unavoidable.
Adding a "tie offer" would be great and something most honorable players would want - and an extra optional setting to protect yourself against people potentially abusing it "round automatically closes after 20 moves without progress" would be great.
People could virtually just sit there and shuffle cards, and wait for the other person to get bored / give up. I've had similar scenarios with many players, where nothing but the same exchanges were done for 10 minutes and draw offers via chat were ignored.
ufm • 此建議已獲實施:
2024年 6月26日 4:27 •
2024年 6月30日 6:15 • Ok, added automatic closure rule.
If the round does not end after surviving player count x 10 moves after the last card draw (either by round start or fresh draw after all players pass), the round instantly ends.
If the round does not end after surviving player count x 10 moves after the last card draw (either by round start or fresh draw after all players pass), the round instantly ends.
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