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{THIS_GAME_BUGS}
#13021: "Elo 400: create a threshold between strong players and expert players"
#13021: "Elo 400: create a threshold between strong players and expert players"
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建議:依我所見,下列調整將大幅改善此站
發生什麼事? 請從下方選擇
建議:依我所見,下列調整將大幅改善此站
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細節描述
• 如果可以的話,請轉貼螢幕顯示的錯誤訊息。
The strong player range (Elo 300 - 500) is broad for games like RFTG.
Suggestion is to divide this in two classes 300 - 400 and 400 - 500.
A player with Elo 150 (average player) vs a Elo 250 (good player) has the same chances to win (theorically) as a Elo 350 (strong player) vs Elo 450 (also strong player...).• 請說明你當時想做什麼,你做了什麼,然後發生了什麼事
• 你的瀏覽器是什麼?
Mozilla v5
• 請轉貼未翻譯的英文字句。 建議將此錯誤的螢幕截圖上傳到 Imgur.com 並轉貼連結。
The strong player range (Elo 300 - 500) is broad for games like RFTG.
Suggestion is to divide this in two classes 300 - 400 and 400 - 500.
A player with Elo 150 (average player) vs a Elo 250 (good player) has the same chances to win (theorically) as a Elo 350 (strong player) vs Elo 450 (also strong player...).• 這些文字存在於 翻譯系統 中嗎?若為真,其是否已被翻譯超過 24 小時?
• 你的瀏覽器是什麼?
Mozilla v5
• 請簡明精確地解釋你的建議,以便讓人一目了然。
The strong player range (Elo 300 - 500) is broad for games like RFTG.
Suggestion is to divide this in two classes 300 - 400 and 400 - 500.
A player with Elo 150 (average player) vs a Elo 250 (good player) has the same chances to win (theorically) as a Elo 350 (strong player) vs Elo 450 (also strong player...).• 你的瀏覽器是什麼?
Mozilla v5
• 當你不能動作時,螢幕上顯示什麼?(螢幕全黑?部份遊戲介面?錯誤訊息?)
The strong player range (Elo 300 - 500) is broad for games like RFTG.
Suggestion is to divide this in two classes 300 - 400 and 400 - 500.
A player with Elo 150 (average player) vs a Elo 250 (good player) has the same chances to win (theorically) as a Elo 350 (strong player) vs Elo 450 (also strong player...).• 你的瀏覽器是什麼?
Mozilla v5
• 遊戲規則的哪部分在 BGA 版本有所錯漏?
The strong player range (Elo 300 - 500) is broad for games like RFTG.
Suggestion is to divide this in two classes 300 - 400 and 400 - 500.
A player with Elo 150 (average player) vs a Elo 250 (good player) has the same chances to win (theorically) as a Elo 350 (strong player) vs Elo 450 (also strong player...).• 這項違反規則之處可否在遊戲重播中看到?若可以是在哪步?(重播時左上角資訊)
• 你的瀏覽器是什麼?
Mozilla v5
• 你當時想採取哪個遊戲行動?
The strong player range (Elo 300 - 500) is broad for games like RFTG.
Suggestion is to divide this in two classes 300 - 400 and 400 - 500.
A player with Elo 150 (average player) vs a Elo 250 (good player) has the same chances to win (theorically) as a Elo 350 (strong player) vs Elo 450 (also strong player...).• 你想觸發這個遊戲行動時做了什麼?
• 當你試著這麼做時發生了什麼(錯誤訊息、遊戲狀態條訊息...)?
• 你的瀏覽器是什麼?
Mozilla v5
• 問題發生在遊戲的哪一步?(當前遊戲指示是什麼)
The strong player range (Elo 300 - 500) is broad for games like RFTG.
Suggestion is to divide this in two classes 300 - 400 and 400 - 500.
A player with Elo 150 (average player) vs a Elo 250 (good player) has the same chances to win (theorically) as a Elo 350 (strong player) vs Elo 450 (also strong player...).• 當你試著進行遊戲動作時發生了什麼(錯誤訊息、遊戲狀態條訊息...)?
• 你的瀏覽器是什麼?
Mozilla v5
• 請描述顯示問題。 建議將此錯誤的螢幕截圖上傳到 Imgur.com 並轉貼連結。
The strong player range (Elo 300 - 500) is broad for games like RFTG.
Suggestion is to divide this in two classes 300 - 400 and 400 - 500.
A player with Elo 150 (average player) vs a Elo 250 (good player) has the same chances to win (theorically) as a Elo 350 (strong player) vs Elo 450 (also strong player...).• 你的瀏覽器是什麼?
Mozilla v5
• 請轉貼未翻譯的英文字句。 建議將此錯誤的螢幕截圖上傳到 Imgur.com 並轉貼連結。
The strong player range (Elo 300 - 500) is broad for games like RFTG.
Suggestion is to divide this in two classes 300 - 400 and 400 - 500.
A player with Elo 150 (average player) vs a Elo 250 (good player) has the same chances to win (theorically) as a Elo 350 (strong player) vs Elo 450 (also strong player...).• 這些文字存在於 翻譯系統 中嗎?若為真,其是否已被翻譯超過 24 小時?
• 你的瀏覽器是什麼?
Mozilla v5
• 請簡明精確地解釋你的建議,以便讓人一目了然。
The strong player range (Elo 300 - 500) is broad for games like RFTG.
Suggestion is to divide this in two classes 300 - 400 and 400 - 500.
A player with Elo 150 (average player) vs a Elo 250 (good player) has the same chances to win (theorically) as a Elo 350 (strong player) vs Elo 450 (also strong player...).• 你的瀏覽器是什麼?
Mozilla v5
案件沿革
2019年 7月11日 23:38 • Woodruff • 此建議尚未被開發者分析過:
This is justified by the fact that the relative strength between players is proportional to the difference of the Elo. So all classes should be equal in length. Since average players range between 100 - 200 and good between 200 - 300, this logic should be continued 100 by 100.
2020年 4月20日 12:08 • Woodruff • 此建議尚未被開發者分析過:
In Race for the Galaxy, I wish I could filter players above 400 because I know I don't stand a chance against them ^^
2020年 4月20日 12:09 • Woodruff • 此建議尚未被開發者分析過:
If you are interested, here's a post which goes into more details: boardgamearena.com/forum/viewtopic.php?f=9&t=15155
Feel free to debate!
Feel free to debate!
2020年 6月 7日 15:28 • compte obelète • 此建議尚未被開發者分析過:
Well, I never reached strong elo (300), but my max was 277 elo (saboteur)
2020年 9月18日 18:31 • compte obelète • 此建議尚未被開發者分析過:
i understand now, a 400 win against me 300 in rallyman gt
2020年 9月19日 23:54 • Woodruff • 此建議尚未被開發者分析過:
Yep, that distinction is relevant when the game is popular, that is there are many 300-ish Elo and many 400-ish Elo, like in Chess, Race for the Galaxy or the game you told Rallyman GT.
2020年 9月27日 15:28 • compte obelète • 此建議尚未被開發者分析過:
The newers Elo's levels will be for the 400-500 "very strong" and for the 600-700 "apprentice-masters"
2020年11月 9日 8:51 • JollyBird • 此建議尚未被開發者分析過:
Yes make ELO ranks continue 100 by 100 so also 300-400 and 400-500 and so on; for all games.
2020年12月18日 10:53 • FunKyMonx • 此建議尚未被開發者分析過:
I am used to various chess website where the ELO actually is able to differentiate between players. On this website me and all my friends are mostly stuck at a rating of 100. In chess ELO this value is mostly around 1000, so times 10. My advice: build a real ELO system that actually means something to beginners and experts alike.
2021年 1月30日 19:16 • FunKyMonx • 此建議尚未被開發者分析過:
Sounds logical, but it's only an ELO label. It doesn't affect anything else except perception of categories
2021年 2月 1日 18:11 • Woodruff • 此建議尚未被開發者分析過:
@FunKyMonx: not only. Introducing this new "label" enables you to filter people in or out "who have that label", to improve matchmaking if you wish so.
2021年 2月14日 9:51 • ebrabel • 此建議尚未被開發者分析過:
Please, please, please action this request asap. It's so frustrating not being able to properly filter opponents, instead having to leave the table open and then refuse to play with players below 400 (for example).
2021年 5月31日 19:23 • lus • 此建議尚未被開發者分析過:
pohybuji se ELO 150-250 a nejsem schopný porazit někoho nad 300, vždy to SW nějak zařídí aby vyhrál hráč nad 300, při jednotlivý hře můžu takt silného hráče odmítnout, ale na turnaji to nejde, je to diskriminace
2021年11月 8日 10:29 • ebrabel • 此建議尚未被開發者分析過:
Yes! Why on earth hasn't this been implemented yet?! Such a simple update, but would make finding suitable partners to play with much, much better! Please action this asap.
2021年11月21日 20:07 • Wreckage • 此建議尚未被開發者分析過:
There also needs to be another rank at 600. One problem is in some games players reach 2000 elo and to give ranks for each 100 elo in impractical.
One added suggestion is that once you reach a level in a game, you keep your highest label even if your elo drops back down. So if you reached master, you would always be identified as a master from that point on. The new player bonus would need to be turned down since most players reach their highest rank in their first 20 games because of the crazy bonuses.
One added suggestion is that once you reach a level in a game, you keep your highest label even if your elo drops back down. So if you reached master, you would always be identified as a master from that point on. The new player bonus would need to be turned down since most players reach their highest rank in their first 20 games because of the crazy bonuses.
2021年12月23日 23:45 • jackg_tor • 此建議尚未被開發者分析過:
New 400-500 and 600-700 ranges would be nice improvements but i think the better suggestion was mentioned in Woodruff's thread, referred to above. Instead of allowing people to restrict games by arbitrarily defined levels, allow restrictions by a user-chosen ELO range, as the Boite a Jeux web site does. If that were done, the levels would not be relevant except as convenient labels.
This suggestion is 2.5 years old, has the 7th-highest number of votes (303) and yet has no acknowledgement from the BGA team. It would be great if this could get some attention.
This suggestion is 2.5 years old, has the 7th-highest number of votes (303) and yet has no acknowledgement from the BGA team. It would be great if this could get some attention.
2021年12月25日 1:51 • jackg_tor • 此建議尚未被開發者分析過:
I still think that this should be done but I now have a work-around. You can use the presentation comments (replace "(no presentation yet)") with a comment indicating the minimum Elo level that you would like joiners to have. Of course, not everyone will notice the comment but expelling people that are too low is also an option, although not a particularly friendly one.
2022年 1月15日 20:42 • King of Games • 此建議尚未被開發者分析過:
This is kind of dumb. You already know that 450 is higher than 350. If you're playing at 450 rank, then you certainly can figure out which number is bigger without it having a different rank name.
2022年 1月18日 6:30 • TanyaTT • 此建議尚未被開發者分析過:
Yes, ELO and player level needs to be recalibrated for particular games. There are specific games where the ELO & levels match players well, and ones in which it is noticeably imbalanced.
Seasons is a good example. Seasons ELO alogrithm needs to be recalibrated.
I might have a very close or higher ELO than a player that has played 7-10 times more games than I, in a game where experience really matters and the player is actually much better than I. It happens all the time and it makes it very hard for me to end up in games with people who are playing close to my level. I lose virtually all the games and yet my ELO stays the same and I continue to end up paired with people who've played 1000 games to my 100.
Seasons is a good example. Seasons ELO alogrithm needs to be recalibrated.
I might have a very close or higher ELO than a player that has played 7-10 times more games than I, in a game where experience really matters and the player is actually much better than I. It happens all the time and it makes it very hard for me to end up in games with people who are playing close to my level. I lose virtually all the games and yet my ELO stays the same and I continue to end up paired with people who've played 1000 games to my 100.
2022年 1月25日 23:26 • JeroenDemeyer • 此建議尚未被開發者分析過:
> I lose virtually all the games and yet my ELO stays the same
If you really lose virtually all the games, your Elo would go down (not below 100). The fact that your Elo stays roughly the same indicates that your Elo is on the correct level.
I suspect there may also be an issue of real-time versus turn-based games. For example, I'm very much a turn-based player. I play much worse under time pressure, so my relatively high Elo might not mean much in a real-time game.
If you really lose virtually all the games, your Elo would go down (not below 100). The fact that your Elo stays roughly the same indicates that your Elo is on the correct level.
I suspect there may also be an issue of real-time versus turn-based games. For example, I'm very much a turn-based player. I play much worse under time pressure, so my relatively high Elo might not mean much in a real-time game.
2022年 1月27日 15:01 • KongKing123 • 此建議尚未被開發者分析過:
@King of Games: your comment is kind of dumb. This is about matchmaking and table restrictions.
2022年12月20日 17:07 • iris • 此建議尚未被開發者分析過:
I think this is a very good idea.
Along with this idea, 600elo and 700elo also need to be broadly distinguished. If you organize all the colors differently for every 100 units of elo, the motivation for elo climbing will be strong.
0: Iron
100: Bronze
200: Silver
300: Gold
400: Platinum
500: Diamond
600: Master
700: Grandmaster
Along with this idea, 600elo and 700elo also need to be broadly distinguished. If you organize all the colors differently for every 100 units of elo, the motivation for elo climbing will be strong.
0: Iron
100: Bronze
200: Silver
300: Gold
400: Platinum
500: Diamond
600: Master
700: Grandmaster
2023年 1月 2日 7:47 • bananasplay • 此建議尚未被開發者分析過:
"Over 3 years without a response."
This seems to be standard MO for BGA for documented bugs and reasonable suggestion such as this one.
...meanwhile BGA admin continue to implement things that literally no one asked for, like a gaudy new game-listing page and more restrictive table options. :-O :-(
This seems to be standard MO for BGA for documented bugs and reasonable suggestion such as this one.
...meanwhile BGA admin continue to implement things that literally no one asked for, like a gaudy new game-listing page and more restrictive table options. :-O :-(
2023年 1月11日 12:16 • GhenaW • 此建議尚未被開發者分析過:
My problem is happening most of the times, it seems casualy but very strange
2023年 1月15日 7:59 • Wreckage • 此建議尚未被開發者分析過:
It would be a nice option to restrict the table to any minimum/maximum ELO, by typing it in.
2023年 5月31日 19:06 • blockmonoid • 此建議尚未被開發者分析過:
Replying just to keep this bug active. It's an easy thing to implement and clearly has a large number of users in favor of it.
2023年10月16日 13:58 • Tony_the_Yogi • 此建議尚未被開發者分析過:
I'd like a Trophy for reaching 400 ELOs. I have 100 ELO trophy, 200 ELO trophy, 300 ELO trophy and the hardest one to reach yet, the 400 ELO mark gives no trophy? Surely BGA could create one...please :-)
2023年12月30日 15:49 • Malo77 • 此建議尚未被開發者分析過:
A free elo filter option when creating a game would be nice and probably enough.
As said before allow restricting tables to any minimum/maximum ELO, by typing it in is a must.
It is flexible so it can adapt to any game / elo range and needs. Would be so nice !
As said before allow restricting tables to any minimum/maximum ELO, by typing it in is a must.
It is flexible so it can adapt to any game / elo range and needs. Would be so nice !
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更改案件狀態為:
bug?id=13021