#133529: "Allow simultaneous draw phase"
這是關於哪方面的案件?
發生什麼事? 請從下方選擇
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請檢查是否已有同課題案件
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細節描述
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• 如果可以的話,請轉貼螢幕顯示的錯誤訊息。
You've nailed the simultaneous planning phase with allowing it but not requiring it. (ie I can confirm my stuff out of turn to keep the game moving) Please do the same for the draw phase. Me drawing and pulling my guys back to market shouldn't be dependent on another player doing the same. I understand the need to split the phases (ie i shouldn't be able to draw and then immediately place even though that's how it goes IRL), but drawing should still be simultaneous.
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• 請說明你當時想做什麼,你做了什麼,然後發生了什麼事
• 你的瀏覽器是什麼?
Google Chrome v127
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• 請轉貼未翻譯的英文字句。 建議將此錯誤的螢幕截圖上傳到 Imgur.com 並轉貼連結。
You've nailed the simultaneous planning phase with allowing it but not requiring it. (ie I can confirm my stuff out of turn to keep the game moving) Please do the same for the draw phase. Me drawing and pulling my guys back to market shouldn't be dependent on another player doing the same. I understand the need to split the phases (ie i shouldn't be able to draw and then immediately place even though that's how it goes IRL), but drawing should still be simultaneous.
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• 這些文字存在於 翻譯系統 中嗎?若為真,其是否已被翻譯超過 24 小時?
• 你的瀏覽器是什麼?
Google Chrome v127
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• 請簡明精確地解釋你的建議,以便讓人一目了然。
You've nailed the simultaneous planning phase with allowing it but not requiring it. (ie I can confirm my stuff out of turn to keep the game moving) Please do the same for the draw phase. Me drawing and pulling my guys back to market shouldn't be dependent on another player doing the same. I understand the need to split the phases (ie i shouldn't be able to draw and then immediately place even though that's how it goes IRL), but drawing should still be simultaneous.
• 你的瀏覽器是什麼?
Google Chrome v127
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• 當你不能動作時,螢幕上顯示什麼?(螢幕全黑?部份遊戲介面?錯誤訊息?)
You've nailed the simultaneous planning phase with allowing it but not requiring it. (ie I can confirm my stuff out of turn to keep the game moving) Please do the same for the draw phase. Me drawing and pulling my guys back to market shouldn't be dependent on another player doing the same. I understand the need to split the phases (ie i shouldn't be able to draw and then immediately place even though that's how it goes IRL), but drawing should still be simultaneous.
• 你的瀏覽器是什麼?
Google Chrome v127
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• 遊戲規則的哪部分在 BGA 版本有所錯漏?
You've nailed the simultaneous planning phase with allowing it but not requiring it. (ie I can confirm my stuff out of turn to keep the game moving) Please do the same for the draw phase. Me drawing and pulling my guys back to market shouldn't be dependent on another player doing the same. I understand the need to split the phases (ie i shouldn't be able to draw and then immediately place even though that's how it goes IRL), but drawing should still be simultaneous.
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• 這項違反規則之處可否在遊戲重播中看到?若可以是在哪步?(重播時左上角資訊)
• 你的瀏覽器是什麼?
Google Chrome v127
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• 你當時想採取哪個遊戲行動?
You've nailed the simultaneous planning phase with allowing it but not requiring it. (ie I can confirm my stuff out of turn to keep the game moving) Please do the same for the draw phase. Me drawing and pulling my guys back to market shouldn't be dependent on another player doing the same. I understand the need to split the phases (ie i shouldn't be able to draw and then immediately place even though that's how it goes IRL), but drawing should still be simultaneous.
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• 你想觸發這個遊戲行動時做了什麼?
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• 當你試著這麼做時發生了什麼(錯誤訊息、遊戲狀態條訊息...)?
• 你的瀏覽器是什麼?
Google Chrome v127
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• 問題發生在遊戲的哪一步?(目前遊戲指示是什麼)
You've nailed the simultaneous planning phase with allowing it but not requiring it. (ie I can confirm my stuff out of turn to keep the game moving) Please do the same for the draw phase. Me drawing and pulling my guys back to market shouldn't be dependent on another player doing the same. I understand the need to split the phases (ie i shouldn't be able to draw and then immediately place even though that's how it goes IRL), but drawing should still be simultaneous.
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• 當你試著進行遊戲動作時發生了什麼(錯誤訊息、遊戲狀態條訊息...)?
• 你的瀏覽器是什麼?
Google Chrome v127
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• 請描述顯示問題。 建議將此錯誤的螢幕截圖上傳到 Imgur.com 並轉貼連結。
You've nailed the simultaneous planning phase with allowing it but not requiring it. (ie I can confirm my stuff out of turn to keep the game moving) Please do the same for the draw phase. Me drawing and pulling my guys back to market shouldn't be dependent on another player doing the same. I understand the need to split the phases (ie i shouldn't be able to draw and then immediately place even though that's how it goes IRL), but drawing should still be simultaneous.
• 你的瀏覽器是什麼?
Google Chrome v127
-
• 請轉貼未翻譯的英文字句。 建議將此錯誤的螢幕截圖上傳到 Imgur.com 並轉貼連結。
You've nailed the simultaneous planning phase with allowing it but not requiring it. (ie I can confirm my stuff out of turn to keep the game moving) Please do the same for the draw phase. Me drawing and pulling my guys back to market shouldn't be dependent on another player doing the same. I understand the need to split the phases (ie i shouldn't be able to draw and then immediately place even though that's how it goes IRL), but drawing should still be simultaneous.
-
• 這些文字存在於 翻譯系統 中嗎?若為真,其是否已被翻譯超過 24 小時?
• 你的瀏覽器是什麼?
Google Chrome v127
-
• 請簡明精確地解釋你的建議,以便讓人一目了然。
You've nailed the simultaneous planning phase with allowing it but not requiring it. (ie I can confirm my stuff out of turn to keep the game moving) Please do the same for the draw phase. Me drawing and pulling my guys back to market shouldn't be dependent on another player doing the same. I understand the need to split the phases (ie i shouldn't be able to draw and then immediately place even though that's how it goes IRL), but drawing should still be simultaneous.
• 你的瀏覽器是什麼?
Google Chrome v127
案件沿革
I agree this is rare, but it is allowed by the rules. I agree though it slows the game down a lot, so I wouldn't mind if the online version is authorized to force draw phases simultaneous, but the current implementation does have the correct rules.
As far as I can see according to the rules, the current implementation has it correct. Furthermore, I laid out a scenario where a player can argue they care. (To lay it out further, suppose I have 2 monks in my bag, one monk on a spot from last round. The player in front of me also has 2 monks in their bag. There is a deed which requires 2 monks to get the citizen from.
I'd like to know if the player in front of me drew 2 monks, as that will impact how I draw my tokens this round--I may wish to draw back my placed monk to ensure I can deploy them to the deeds board, but I won't need to if I know the player in front of me has 2 monks).
Again, I agree this is a rare circumstance. I also agree with the idea that I'd prefer the game just have simultaneous draw in order to speed up async play. I'd love to convince the publisher to allow an option for simultaneous draw and for it to be programmed (probably as a rules option when setting up the table). You'd obviously need to make it so that players can't see what anyone has drawn until all players confirm their draw, but plenty of games on BGA allow for stuff like that, so it should be possible.
I'm just defending the implementation in its present form as confirming to the actual published rules though.
- If you have no deployed followers, your Followers phase is automated (draws happen automatically), so those players should now become active.
- I could make it similar to the Planning phase, where you can draw out of turn, except that would not really help turn-based tables as you won't get notified you can start drawing.
- I need to find a way to make draws private until all players have finished their followers phase (either automated or manual drawing)
A new table option is now available: "Simultaneous Followers phase (experimental)"
"The Followers phase is played simultaneous. Players can draw followers from their bag simultaneous, once all players are done the Planning Phase begins. This speeds up turn-based tables, but you sacrifice some strategy aspects."
Due to technical difficulties, hiding draws wasn't possible until all have finished confirmed. So only use this setting for casual games. Highly competitive, tournament and arena should probably keep this setting disabled.
Currently marked as experimental, when this is stable enough I'll remove the label. Currently, it is disabled by default. Do you think this should be the default setting or not?
I suspect most players will prefer to play that way just for speed reasons.
I'm still very open to the publisher just ruling that it's how it works digitally--that everyone draws simultaneously. You lose very little strategy aspect, and speed up the game a bunch compared to the true rules based way of doing it.
I help GM the Orleans tournament at a gaming convention, and almost always players are drawing at the same time. We've had very few instances where players call for and enforce drawing in turn order, because those number of scenarios where it matters are very limited (basically laid out to the thing I lay out above with needing to know who can win a race to a deeds board thing)
為本案件添加內容
- 其他同樣狀況的桌號/步數
- 按 F5 是否解決了這個問題?
- 問題是否發生了好幾次?每次都發生?時好時壞?
- 建議將此錯誤的螢幕截圖上傳到 Imgur.com 並轉貼連結。
