所有案件
Deliverance 的案件
#134124: "prayer cards that allow you to interrupt should pause until angel gives feedback"
implemented: 此建議已獲實施
3
這是關於哪方面的案件?
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建議:依我所見,有些調整將大幅增進遊戲完成度
細節描述
• 請簡明精確地解釋你的建議,以便讓人一目了然。
In turn based play, different prayer cards that allow you to interrupt (add to roll, reduce an angel's damage) should trigger a pause until the prayer card's owner signs off that they don't want to use it. (or they should have a UI drop table to tell how often they want to be able to pause).
For example, It should be possible for me to add a shield to my fellow angel with the prayer card "Bladed Shield" whether they pass or fail their prayer test. Similarly my friend was unable to trigger a prayer card when I took damage when I didn't take the full amount (I think) basically edge cases where you want part of the use of the prayer card even though you are losing part of the benefit.• 你的瀏覽器是什麼?
Google Chrome v127
案件沿革
2024年 8月16日 2:17 •
Kogogarog • 開發者認同這是個好點子,並計劃實行:
2024年 8月23日 17:48 • This "pause triggering" is in development before going to beta. Too many pauses would slow the game too much (especially turn-based) so it's a balancing act to get right.
PTyall • 開發者認同這是個好點子,並計劃實行:
2024年 8月26日 13:15 • Upvoting because I just encountered this with Michael’s Intervene. However, it did work in part, so nice work getting it functional for now!
I basically got a free move to attack demons that I wouldn’t have typically gotten.
Table 553764915
In-game log 7:02-7:03am ET on 8/26
I basically got a free move to attack demons that I wouldn’t have typically gotten.
Table 553764915
In-game log 7:02-7:03am ET on 8/26
PTyall • 開發者認同這是個好點子,並計劃實行:
2024年 8月26日 13:51 •
2024年 9月 6日 6:04 • This is indeed a very tricky balance, but you’ve nailed some other design pickles, so you got this!
Here’s some feedback from my gameplay situation above. I’m sure you’ve already thought of this, but sharing for the sake of data points. If I could’ve “primed” the card, and it would auto-trigger the next time an angel was attacked, then initiative would pass to me, and I’d resolve the card, or have the option to keep it primed.
Here’s some feedback from my gameplay situation above. I’m sure you’ve already thought of this, but sharing for the sake of data points. If I could’ve “primed” the card, and it would auto-trigger the next time an angel was attacked, then initiative would pass to me, and I’d resolve the card, or have the option to keep it primed.
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