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#137725: "Add designer variant for fixed disasters"
implemented: 此建議已獲實施
1
這是關於哪方面的案件?
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建議:依我所見,有些調整將大幅增進遊戲完成度
細節描述
• 請簡明精確地解釋你的建議,以便讓人一目了然。
Add designer variant for fixed timed disasters
"If your group would like to continue using the disasters but doesn't enjoy the "take that" nature of how they're played, try following only the disaster tile swaps step above. Then, at the start of each Generation, roll a d6 and place it on the appropriate disaster tile in the center of the table. After each turn, reduce the die's value by one, and when it reaches zero that disaster immediately occurs in all cities. Much thanks to rahdo for the idea!"
reference: boardgamegeek.com/thread/2204382/designer-variant-for-removing-disasters• 你的瀏覽器是什麼?
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案件沿革
2024年 9月10日 5:31 •
Blccdy • 此建議已獲實施:
2024年 9月11日 19:25 • Hello Jadlak
Please select the game varaint "Random disasters" when starting the game.
This is exactly the variant I implemented based on this BGG suggestion.
Please select the game varaint "Random disasters" when starting the game.
This is exactly the variant I implemented based on this BGG suggestion.
Jadlak • 此建議已獲實施:
2024年 9月11日 22:34 • Oh, okay. I'll give it a try. I suppose the "random" word threw me. Because if anything the only random part about this feature is rolling a dice to know when it will occur. The knowledge of the disaster and the timing is then fixed.
Blccdy • 此建議已獲實施:
2024年 9月12日 19:48 • Unfortunately both Designer variants on BGG do not have specific name suggestions.
I totally understand your confusion about random disaters. For example that they might occure randomly without early warning any time during a generation.
Fixed disasters could be disasters always at the end of each generation. So this is also not 100% clear.
Both our namings (fixed and random) can be confusiong.
I totally understand your confusion about random disaters. For example that they might occure randomly without early warning any time during a generation.
Fixed disasters could be disasters always at the end of each generation. So this is also not 100% clear.
Both our namings (fixed and random) can be confusiong.
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