所有案件
{THIS_GAME_BUGS}
#14241: "ARENA mode players should be anonymous in team games, until the end of the game."
#14241: "ARENA mode players should be anonymous in team games, until the end of the game."
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建議:依我所見,下列調整將大幅改善此站
發生什麼事? 請從下方選擇
建議:依我所見,下列調整將大幅改善此站
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# | Status | Votes | Game | Type | Title | Last update |
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細節描述
• 如果可以的話,請轉貼螢幕顯示的錯誤訊息。
This suggestion is relevant only for team games (such as 5v5, 2v2v2v2, 1v1v1v1v1 and so on).
In a competitive environment, being temporarily anonymous while playing has various advantages:
- Harder for players to cheat and boost a certain player.
- Makes victory the player's only goal: otherwise some players may just focus on whoever is the highest rank, or on whoever beat them earlier, or on whoever gets a certain color, and so on.
- Makes ELO much more meaningful: because external factors that should be irrelevant are removed (a player's name, a player's country of birth, a player's ELO, a player's age etc), the ELO will become a much better objective representation of the actual skill level of a player.
- Makes players accept losses easier: because they know the only reason someone targeted them is that the other player thought it was the best move, and not because of external factors such as country, name etc etc.
Before the start of the match player identities can be shown, as long as they are not paired with the color they will be in-game.
After the game is over, every player identity should be revealed as well as ELO changes, just like it happens now.• 請說明你當時想做什麼,你做了什麼,然後發生了什麼事
• 你的瀏覽器是什麼?
Irrelevant
• 請轉貼未翻譯的英文字句。 建議將此錯誤的螢幕截圖上傳到 Imgur.com 並轉貼連結。
This suggestion is relevant only for team games (such as 5v5, 2v2v2v2, 1v1v1v1v1 and so on).
In a competitive environment, being temporarily anonymous while playing has various advantages:
- Harder for players to cheat and boost a certain player.
- Makes victory the player's only goal: otherwise some players may just focus on whoever is the highest rank, or on whoever beat them earlier, or on whoever gets a certain color, and so on.
- Makes ELO much more meaningful: because external factors that should be irrelevant are removed (a player's name, a player's country of birth, a player's ELO, a player's age etc), the ELO will become a much better objective representation of the actual skill level of a player.
- Makes players accept losses easier: because they know the only reason someone targeted them is that the other player thought it was the best move, and not because of external factors such as country, name etc etc.
Before the start of the match player identities can be shown, as long as they are not paired with the color they will be in-game.
After the game is over, every player identity should be revealed as well as ELO changes, just like it happens now.• 這些文字存在於 翻譯系統 中嗎?若為真,其是否已被翻譯超過 24 小時?
• 你的瀏覽器是什麼?
Irrelevant
• 請簡明精確地解釋你的建議,以便讓人一目了然。
This suggestion is relevant only for team games (such as 5v5, 2v2v2v2, 1v1v1v1v1 and so on).
In a competitive environment, being temporarily anonymous while playing has various advantages:
- Harder for players to cheat and boost a certain player.
- Makes victory the player's only goal: otherwise some players may just focus on whoever is the highest rank, or on whoever beat them earlier, or on whoever gets a certain color, and so on.
- Makes ELO much more meaningful: because external factors that should be irrelevant are removed (a player's name, a player's country of birth, a player's ELO, a player's age etc), the ELO will become a much better objective representation of the actual skill level of a player.
- Makes players accept losses easier: because they know the only reason someone targeted them is that the other player thought it was the best move, and not because of external factors such as country, name etc etc.
Before the start of the match player identities can be shown, as long as they are not paired with the color they will be in-game.
After the game is over, every player identity should be revealed as well as ELO changes, just like it happens now.• 你的瀏覽器是什麼?
Irrelevant
• 當你不能動作時,螢幕上顯示什麼?(螢幕全黑?部份遊戲介面?錯誤訊息?)
This suggestion is relevant only for team games (such as 5v5, 2v2v2v2, 1v1v1v1v1 and so on).
In a competitive environment, being temporarily anonymous while playing has various advantages:
- Harder for players to cheat and boost a certain player.
- Makes victory the player's only goal: otherwise some players may just focus on whoever is the highest rank, or on whoever beat them earlier, or on whoever gets a certain color, and so on.
- Makes ELO much more meaningful: because external factors that should be irrelevant are removed (a player's name, a player's country of birth, a player's ELO, a player's age etc), the ELO will become a much better objective representation of the actual skill level of a player.
- Makes players accept losses easier: because they know the only reason someone targeted them is that the other player thought it was the best move, and not because of external factors such as country, name etc etc.
Before the start of the match player identities can be shown, as long as they are not paired with the color they will be in-game.
After the game is over, every player identity should be revealed as well as ELO changes, just like it happens now.• 你的瀏覽器是什麼?
Irrelevant
• 遊戲規則的哪部分在 BGA 版本有所錯漏?
This suggestion is relevant only for team games (such as 5v5, 2v2v2v2, 1v1v1v1v1 and so on).
In a competitive environment, being temporarily anonymous while playing has various advantages:
- Harder for players to cheat and boost a certain player.
- Makes victory the player's only goal: otherwise some players may just focus on whoever is the highest rank, or on whoever beat them earlier, or on whoever gets a certain color, and so on.
- Makes ELO much more meaningful: because external factors that should be irrelevant are removed (a player's name, a player's country of birth, a player's ELO, a player's age etc), the ELO will become a much better objective representation of the actual skill level of a player.
- Makes players accept losses easier: because they know the only reason someone targeted them is that the other player thought it was the best move, and not because of external factors such as country, name etc etc.
Before the start of the match player identities can be shown, as long as they are not paired with the color they will be in-game.
After the game is over, every player identity should be revealed as well as ELO changes, just like it happens now.• 這項違反規則之處可否在遊戲重播中看到?若可以是在哪步?(重播時左上角資訊)
• 你的瀏覽器是什麼?
Irrelevant
• 你當時想採取哪個遊戲行動?
This suggestion is relevant only for team games (such as 5v5, 2v2v2v2, 1v1v1v1v1 and so on).
In a competitive environment, being temporarily anonymous while playing has various advantages:
- Harder for players to cheat and boost a certain player.
- Makes victory the player's only goal: otherwise some players may just focus on whoever is the highest rank, or on whoever beat them earlier, or on whoever gets a certain color, and so on.
- Makes ELO much more meaningful: because external factors that should be irrelevant are removed (a player's name, a player's country of birth, a player's ELO, a player's age etc), the ELO will become a much better objective representation of the actual skill level of a player.
- Makes players accept losses easier: because they know the only reason someone targeted them is that the other player thought it was the best move, and not because of external factors such as country, name etc etc.
Before the start of the match player identities can be shown, as long as they are not paired with the color they will be in-game.
After the game is over, every player identity should be revealed as well as ELO changes, just like it happens now.• 你想觸發這個遊戲行動時做了什麼?
• 當你試著這麼做時發生了什麼(錯誤訊息、遊戲狀態條訊息...)?
• 你的瀏覽器是什麼?
Irrelevant
• 問題發生在遊戲的哪一步?(當前遊戲指示是什麼)
This suggestion is relevant only for team games (such as 5v5, 2v2v2v2, 1v1v1v1v1 and so on).
In a competitive environment, being temporarily anonymous while playing has various advantages:
- Harder for players to cheat and boost a certain player.
- Makes victory the player's only goal: otherwise some players may just focus on whoever is the highest rank, or on whoever beat them earlier, or on whoever gets a certain color, and so on.
- Makes ELO much more meaningful: because external factors that should be irrelevant are removed (a player's name, a player's country of birth, a player's ELO, a player's age etc), the ELO will become a much better objective representation of the actual skill level of a player.
- Makes players accept losses easier: because they know the only reason someone targeted them is that the other player thought it was the best move, and not because of external factors such as country, name etc etc.
Before the start of the match player identities can be shown, as long as they are not paired with the color they will be in-game.
After the game is over, every player identity should be revealed as well as ELO changes, just like it happens now.• 當你試著進行遊戲動作時發生了什麼(錯誤訊息、遊戲狀態條訊息...)?
• 你的瀏覽器是什麼?
Irrelevant
• 請描述顯示問題。 建議將此錯誤的螢幕截圖上傳到 Imgur.com 並轉貼連結。
This suggestion is relevant only for team games (such as 5v5, 2v2v2v2, 1v1v1v1v1 and so on).
In a competitive environment, being temporarily anonymous while playing has various advantages:
- Harder for players to cheat and boost a certain player.
- Makes victory the player's only goal: otherwise some players may just focus on whoever is the highest rank, or on whoever beat them earlier, or on whoever gets a certain color, and so on.
- Makes ELO much more meaningful: because external factors that should be irrelevant are removed (a player's name, a player's country of birth, a player's ELO, a player's age etc), the ELO will become a much better objective representation of the actual skill level of a player.
- Makes players accept losses easier: because they know the only reason someone targeted them is that the other player thought it was the best move, and not because of external factors such as country, name etc etc.
Before the start of the match player identities can be shown, as long as they are not paired with the color they will be in-game.
After the game is over, every player identity should be revealed as well as ELO changes, just like it happens now.• 你的瀏覽器是什麼?
Irrelevant
• 請轉貼未翻譯的英文字句。 建議將此錯誤的螢幕截圖上傳到 Imgur.com 並轉貼連結。
This suggestion is relevant only for team games (such as 5v5, 2v2v2v2, 1v1v1v1v1 and so on).
In a competitive environment, being temporarily anonymous while playing has various advantages:
- Harder for players to cheat and boost a certain player.
- Makes victory the player's only goal: otherwise some players may just focus on whoever is the highest rank, or on whoever beat them earlier, or on whoever gets a certain color, and so on.
- Makes ELO much more meaningful: because external factors that should be irrelevant are removed (a player's name, a player's country of birth, a player's ELO, a player's age etc), the ELO will become a much better objective representation of the actual skill level of a player.
- Makes players accept losses easier: because they know the only reason someone targeted them is that the other player thought it was the best move, and not because of external factors such as country, name etc etc.
Before the start of the match player identities can be shown, as long as they are not paired with the color they will be in-game.
After the game is over, every player identity should be revealed as well as ELO changes, just like it happens now.• 這些文字存在於 翻譯系統 中嗎?若為真,其是否已被翻譯超過 24 小時?
• 你的瀏覽器是什麼?
Irrelevant
• 請簡明精確地解釋你的建議,以便讓人一目了然。
This suggestion is relevant only for team games (such as 5v5, 2v2v2v2, 1v1v1v1v1 and so on).
In a competitive environment, being temporarily anonymous while playing has various advantages:
- Harder for players to cheat and boost a certain player.
- Makes victory the player's only goal: otherwise some players may just focus on whoever is the highest rank, or on whoever beat them earlier, or on whoever gets a certain color, and so on.
- Makes ELO much more meaningful: because external factors that should be irrelevant are removed (a player's name, a player's country of birth, a player's ELO, a player's age etc), the ELO will become a much better objective representation of the actual skill level of a player.
- Makes players accept losses easier: because they know the only reason someone targeted them is that the other player thought it was the best move, and not because of external factors such as country, name etc etc.
Before the start of the match player identities can be shown, as long as they are not paired with the color they will be in-game.
After the game is over, every player identity should be revealed as well as ELO changes, just like it happens now.• 你的瀏覽器是什麼?
Irrelevant
案件沿革
2020年 1月15日 21:57 • DreamwalkerDota • 此建議尚未被開發者分析過:
Hopefully everything has already been said above
2020年 6月 4日 20:12 • R o d n e y • 此建議尚未被開發者分析過:
I selected several games to play in "Arena Mode". The games are not very popular games, so it tends to take quite a few minutes, or even hours, before the games begin. While I was waiting for my "Arena Mode" games to begin, I received a notice that I had a turn based game that was available. When leaving the "Play Now" page with automatic real time games pending, you are normally prompted that the games will be cancelled. However, when you leave the page to play in a "Turn Based" game there is no prompt, and the pending games are not cancelled.
Now, it is also not normally a problem to make a move on a "Turn Based" game and to go back to the start page, but in this instance, the person whom I was playing was online, and we began to play the game in real time. The next problem that occurred is that there is no prompt that an automatic "Real Time" game, whether "Arena Mode" or not, has started when you are currently playing another "Turn Based" game. If it is a "Simple Mode" game, then the game just won't start. However, if it is an "Arena Mode" game, it starts automatically, you are removed from the game, and receive penalties for abandoning the game.
I am including a screenshot of the notice that I received of my loss in Battle Sheep as soon as I finished my game of Nine Men's Morris.
imgur.com/a/rlUF4xm
There was no way for me to know that the game began, until I had already lost.
One of the primary goals of "Arena Mode" play is to foster an environment where people play games more freely. I assume that is the reason that players are not allowed to leave "Arena Mode" games. To prevent players from being able to screen their opponents.
There is, however, an alternative. If the names of players were not displayed until the game actually begins, then players would not be able to screen their opponents. This would allow the standard "Real-Time" game features to be implemented in "Arena Mode."
Currently for "Real-Time" games, if a player does not start the game, there is no penalty, because the game does not start. The same could be done in "Arena Mode." If a player does not choose to start their game within a short time period, they could be replaced with the next available player. If there are no other available players, then the table could just wait for the player to return.
Now, the other players also should not be penalized, if this turns out to be an extended period of time, so all players should be prompted to start the game again, if it takes more than a minute for the game to begin.
That is how I feel the problem should be resolved, but in the mean time, if you allow a player to go to a "Turn Based" game from the "Play Now" page with pending "Real Time" games, you would either prompt to cancel the games, or open the "Turn Based" game in a new tab.
Now, it is also not normally a problem to make a move on a "Turn Based" game and to go back to the start page, but in this instance, the person whom I was playing was online, and we began to play the game in real time. The next problem that occurred is that there is no prompt that an automatic "Real Time" game, whether "Arena Mode" or not, has started when you are currently playing another "Turn Based" game. If it is a "Simple Mode" game, then the game just won't start. However, if it is an "Arena Mode" game, it starts automatically, you are removed from the game, and receive penalties for abandoning the game.
I am including a screenshot of the notice that I received of my loss in Battle Sheep as soon as I finished my game of Nine Men's Morris.
imgur.com/a/rlUF4xm
There was no way for me to know that the game began, until I had already lost.
One of the primary goals of "Arena Mode" play is to foster an environment where people play games more freely. I assume that is the reason that players are not allowed to leave "Arena Mode" games. To prevent players from being able to screen their opponents.
There is, however, an alternative. If the names of players were not displayed until the game actually begins, then players would not be able to screen their opponents. This would allow the standard "Real-Time" game features to be implemented in "Arena Mode."
Currently for "Real-Time" games, if a player does not start the game, there is no penalty, because the game does not start. The same could be done in "Arena Mode." If a player does not choose to start their game within a short time period, they could be replaced with the next available player. If there are no other available players, then the table could just wait for the player to return.
Now, the other players also should not be penalized, if this turns out to be an extended period of time, so all players should be prompted to start the game again, if it takes more than a minute for the game to begin.
That is how I feel the problem should be resolved, but in the mean time, if you allow a player to go to a "Turn Based" game from the "Play Now" page with pending "Real Time" games, you would either prompt to cancel the games, or open the "Turn Based" game in a new tab.
為本案件添加內容
任何可能重現這項錯誤或了解你的建議之相關資訊,都請在此填寫:
- 其他同樣狀況的桌號/步數
- 按 F5 是否解決了這個問題?
- 問題是否發生了好幾次?每次都發生?時好時壞?
- 建議將此錯誤的螢幕截圖上傳到 Imgur.com 並轉貼連結。
更改案件狀態為:
bug?id=14241