所有案件
特魯瓦 的案件
#14661: "Add confirm and undo capabilities"
implemented: 此建議已獲實施
188
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建議:依我所見,有些調整將大幅增進遊戲完成度
細節描述
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• 請簡明精確地解釋你的建議,以便讓人一目了然。
Certain actions, such as multi step turns such as using other dice and especially using cubes for other actions would benefit from an ability to "undo" and rewind to the beginning of the turn before committing.
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案件沿革
2020年Mar19日 01:46 • tloomis • 此建議尚未被開發者分析過:
Certain actions, such as multi step turns such as using other dice and especially using cubes for other actions would benefit from an ability to "undo" and rewind to the beginning of the turn before committing.
2020年Mar19日 14:06 • Locutis • 此建議尚未被開發者分析過:
This is a very good suggestion. This game has too many instances where selecting dice and a card to perform an action results in lost dice without any results.
2020年Apr24日 17:46 • quibily • 此建議尚未被開發者分析過:
Yes! We need an undo option! Currently, I have chosen a die and have chosen to place my meeple with the die. And then when I choose where my meeple will come from, it tells me I can’t actually do the action because the neutral player’s meeple can’t be ousted twice, and I’ve been stuck with nothing to do for two days!
2020年Jun16日 21:21 • covetousJ • 此建議尚未被開發者分析過:
Also, if you need to add a worker to a location but don't have enough influence to purchase a new one, you are forced to redeploy an existing worker, you do not have the option to back out of the action. I've seen this issue cause unwanted redeployment by new and experienced players. A confirmation or undo dialog for this case would be nice.
2020年Aug3日 03:30 • kaylanimis • 此建議尚未被開發者分析過:
We played this game earlier today and everyone agreed that the lack of undo/confirmation before altering game state made it a frustrating experience. We won't be playing it again, too many of the cards have ways to accidentally invoke them when trying to activate cubes and a single misclick will alter people's end score significantly.
2021年Feb11日 16:00 • heidenthal • 此建議尚未被開發者分析過:
Since gameplay is different from game to game, having undo for just usability mistakes would be great
2021年Apr25日 17:37 • Kazdit • 此建議尚未被開發者分析過:
table=162016238 #70-71
I wanna turn 3 dice up side down, but I clicked the button twice.
Then, I just only lose 8 influence points... :(
I wanna turn 3 dice up side down, but I clicked the button twice.
Then, I just only lose 8 influence points... :(
2021年Jul20日 08:47 • AbdulHakim • 此建議尚未被開發者分析過:
When attempting to place a meeple in a building (but not allowed), it only gives you the option to remove one of your own meeples.
2021年Aug31日 10:10 • scarytom • 此建議尚未被開發者分析過:
I have been playing Troyes with a group of friends for a few months now, and in that time every one of us has had at least one accidental mis-click. The current UI is brutally punishing, and using it on mobile/tablet is especially risky -- one misplaced finger can irrevocably destroy your turn.
I recently played the beta of Castles of Burgundy, and every move there requires a "commit" to confirm, and offers an "undo" option, which is perfect. Please can the same be added to Troyes.
I recently played the beta of Castles of Burgundy, and every move there requires a "commit" to confirm, and offers an "undo" option, which is perfect. Please can the same be added to Troyes.
2021年Oct6日 04:16 • bananasplay • 此建議尚未被開發者分析過:
Yet another tournament game lost due to the refusal to implement this feature—I /thought/ I was being careful to click the cube to modify my dice, but instead it just activated the damned activity card again.
2021年Nov29日 12:03 • Kezl • 此建議尚未被開發者分析過:
Please add confirm button for dice rerolls and other actions. It's very easy to accidentally click on these and with no undo it's very frustrating.
2022年May31日 03:29 • Tangram11 • 此建議尚未被開發者分析過:
At least once every game I think I am making a correct move then accidentally misclick a building or card after selecting dice, and then have to waste the move completely.
Really need a "commit" button to confirm a move and an "undo" button to reset state to as it was at the start of your turn. No unfair advantage would be gained.
It would have the added benefit of allowing players (especially new players) to explore the outcomes of potential moves.
Please add this to Troyes.
Really need a "commit" button to confirm a move and an "undo" button to reset state to as it was at the start of your turn. No unfair advantage would be gained.
It would have the added benefit of allowing players (especially new players) to explore the outcomes of potential moves.
Please add this to Troyes.
2023年Feb6日 23:55 • mrdoctor • 此建議尚未被開發者分析過:
Please add an undo option. There are some instances where in a turn-based game it's really easy to forget certain things which then cause a mess - or even to just click the wrong area and do the complete wrong action by mistake. These examples spring to mind as things that've led me to losing games through errors that I wouldn't have made either in real-life, or with an undo-button on BGA:
* Clicked to add a worker into a building/card when either out of workers or out of influence - this means I've then had to take another worker from elsewhere when I wouldn't have made such a move if I'd realised.... . In an IRL game I'd have the meeples obviously sat in front of me and would know, and not have to check where they're shown on a screen....
* I once pressed the wrong bit of my screen on my phone. What should have been a great move of 3 yellow-dice to score a load of points led to my finger grazing the bit of the board to convert yellow dice into money, and I totally wasted my chance to win by a physical mistake...
* Clicked to add a worker into a building/card when either out of workers or out of influence - this means I've then had to take another worker from elsewhere when I wouldn't have made such a move if I'd realised.... . In an IRL game I'd have the meeples obviously sat in front of me and would know, and not have to check where they're shown on a screen....
* I once pressed the wrong bit of my screen on my phone. What should have been a great move of 3 yellow-dice to score a load of points led to my finger grazing the bit of the board to convert yellow dice into money, and I totally wasted my chance to win by a physical mistake...
2023年Mar6日 11:32 • fiomtec • 此建議尚未被開發者分析過:
Lack of undo and the weird interface is killing it. Totally hating my first play.
2023年Sep7日 14:20 • Daksha • 此建議尚未被開發者分析過:
I agree with all these reports. The lack of an undo button forces one to take one's worker from elsewhere when one could just choose a different option. This is the third unforgiving game I've played. In real life you would just realise oh yes can't do that and choose another action.
2023年Oct4日 13:25 • gwaedin • 此建議尚未被開發者分析過:
Indeed, even just a Cancel button that lets you go back one step before applying the action would be enough. I guess that's simpler than having a fully implemented confirm/undo button at the end of your turn.
2024年Jan8日 19:20 • Arx Vices • 此建議尚未被開發者分析過:
Troyes is so far behind everything now on BGA, it really needs an interface update. At the very least, undo buttons would make it far more fun to play.
2025年Jan21日 22:11 • saluk • 此建議尚未被開發者分析過:
Please add an undo. Check the troyes forum - someone had already implemented a fix. All you have to do is push that fix.
If metrics show that troyes doesn't have a lot of players to be supported... maybe they all quit because of no undo.
If metrics show that troyes doesn't have a lot of players to be supported... maybe they all quit because of no undo.
2025年Apr19日 09:45 • kingdomyyt • 此建議尚未被開發者分析過:
Please fix the following issue: Players cannot use the undo function to roll the dice again after rerolling the dice.
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