#149245: "Movement Token moves the Rat but it does not seem to have actually moved"
這是關於哪方面的案件?
發生什麼事? 請從下方選擇
發生什麼事? 請從下方選擇
請檢查是否已有同課題案件
若肯定,請「投票」給這樁案件。最高票的案件將「優先」處理!
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細節描述
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• 如果可以的話,請轉貼螢幕顯示的錯誤訊息。
I used a Movement Token to move a Rat from the Farm to the Lair.
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• 請說明你當時想做什麼,你做了什麼,然後發生了什麼事
I used the actions from the action bar.
• 你的瀏覽器是什麼?
Google Chrome v131
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• 請簡明精確地解釋你的建議,以便讓人一目了然。
I used a Movement Token to move a Rat from the Farm to the Lair.
• 你的瀏覽器是什麼?
Google Chrome v131
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• 當你不能動作時,螢幕上顯示什麼?(螢幕全黑?部份遊戲介面?錯誤訊息?)
I used a Movement Token to move a Rat from the Farm to the Lair.
• 你的瀏覽器是什麼?
Google Chrome v131
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• 遊戲規則的哪部分在 BGA 版本有所錯漏?
I used a Movement Token to move a Rat from the Farm to the Lair.
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• 這項違反規則之處可否在遊戲重播中看到?若可以是在哪步?(重播時左上角資訊)
I used the actions from the action bar.
• 你的瀏覽器是什麼?
Google Chrome v131
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• 你當時想採取哪個遊戲行動?
I used a Movement Token to move a Rat from the Farm to the Lair.
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• 你想觸發這個遊戲行動時做了什麼?
I used the actions from the action bar.
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• 當你試著這麼做時發生了什麼(錯誤訊息、遊戲狀態條訊息...)?
My Rat was moved but I got 0 Metal. When I refresh the page the Rat is back at the Farm.
• 你的瀏覽器是什麼?
Google Chrome v131
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• 問題發生在遊戲的哪一步?(目前遊戲指示是什麼)
I used a Movement Token to move a Rat from the Farm to the Lair.
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• 當你試著進行遊戲動作時發生了什麼(錯誤訊息、遊戲狀態條訊息...)?
I used the actions from the action bar.
• 你的瀏覽器是什麼?
Google Chrome v131
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• 請描述顯示問題。 建議將此錯誤的螢幕截圖上傳到 Imgur.com 並轉貼連結。
I used a Movement Token to move a Rat from the Farm to the Lair.
• 你的瀏覽器是什麼?
Google Chrome v131
-
• 請簡明精確地解釋你的建議,以便讓人一目了然。
I used a Movement Token to move a Rat from the Farm to the Lair.
• 你的瀏覽器是什麼?
Google Chrome v131
案件沿革
streamable.com/qlgpqu
Don't think so though I am not sure what would be considered a variable here.
> Do you have any browser extension that could block the website from saving data?
No, I don't have any extensions that block ads or deal with JavaScript in any way.
I just tried it and it doesn't work so I guess there must be some browser caching or oddity at play. I guess we'll see if someone else ends up opening a similar bug in the future perhaps...?
TheInquisitor started an action: Use Movement Token.
TheInquisitor paid 1 Movement Token
TheInquisitor spent a Movement Token to move one of their workers.
TheInquisitor started an action: Use Movement Token.
TheInquisitor paid 1 Movement Token
TheInquisitor spent a Movement Token to move one of their workers.
I used two movement tokens to do nothing. Since I didn't realize this I got to a point where I could no longer undo to reclaim my tokens.
Could you add a check on the movement so that the Confirm button is disabled unless a Rat was actually moved?
Or alternatively if no Rats were moved provide a confirmation question that a token will be used without actually moved any Rat?
Thank you for considering this suggestion.
I don't remember.
> TheInquisitor spent a Movement Token to move one of their workers.
How is this generated? The UI/server should not allow a move that doesn't actually move anything. Usually you'd get a "moved from Farm to Lair" or something but there's nothing here at all.
Not sure about the 599686605 case. But I rewatched my recording and I did click on the Confirm button.
It's because it's a two step action. You'll notice you can spend a movement token, change your mind, you get back a "move worker" action, that doesn't get used if you cancel it for some reason. The notification you see is from that action starting, but you don't get the notification from that action completing. Somehow this gets interrupted halfway.
I wonder why this is so rare though.
streamable.com/63cu74
Yeah, I don't know why it seems to only be happening to me. It's pretty annoying and will really screw up your Main Action. :(
The only issue is I'm probably taking a break from development during the Christmas holidays, so I hope nothing too big pops up at the same time right now.
moveWorker.html?lock=7414fd68-7272-4d12-8bdc-17bb6f60898d&forest=0&farm=2&lair=0&table=610249447&noerrortracking=true&dojo.preventCache=1736006618195
Moved:
moveWorker.html?lock=72165723-0254-472b-81df-3283d015e9c7&forest=0&farm=0&lair=2&table=610249447&noerrortracking=true&dojo.preventCache=1736006670497
We can see from the network requests when nothing happens vs when stuff gets moved. It feels to me like if we send a request back to the server that does not suggest any state was changed then the server should reject the call. I'm not sure if there's a practical reason for someone to want to purposely burn movement tokens.
As for where it breaks for you, it was my guess as well that the issue is client-side, I just never was able to replicate it to actually see what may be wrong in my js code which feels fine to me.
Was that a new error dialog you are/were trying to implement to help with this weird bug?
Table #615099472
Move #195
Use move token > click the worker space u want to move > click the destination > confirm > and then refresh the game
Suddenly worker move to destination space 😵💫
為本案件添加內容
- 其他同樣狀況的桌號/步數
- 按 F5 是否解決了這個問題?
- 問題是否發生了好幾次?每次都發生?時好時壞?
- 建議將此錯誤的螢幕截圖上傳到 Imgur.com 並轉貼連結。
