#149959: "Collect and discard should be more intuitive"
這是關於哪方面的案件?
發生什麼事? 請從下方選擇
發生什麼事? 請從下方選擇
請檢查是否已有同課題案件
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| # | Status | Votes | Game | Type | Title | Last update |
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細節描述
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• 如果可以的話,請轉貼螢幕顯示的錯誤訊息。
It seems like a lot of people here are having trouble understanding how discarding excess resources and taking those of your opponent work in this game. This isn't surprising, as it took me several plays to understand. I think, rather than the highlighted resources on the respective fields, have the icons for the resources on the banner at the top of the screen and have the players click those. BGA's rendition of Tapestry could be a good model for this.
While you're at it, maybe also add a "skip discard" button, if applicable, and maybe a confirmation button after making a selection (e.g. "Discarding [barley] and [hops]"), just so things are clear. There was one point in my latest table where I couldn't tell whether I was clicking the resources I wanted or the ones I didn't want, so this could help with that. -
• 請說明你當時想做什麼,你做了什麼,然後發生了什麼事
• 你的瀏覽器是什麼?
Google Chrome v131
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• 請轉貼未翻譯的英文字句。 如果您有此錯誤的螢幕截圖(這是個好習慣),您可以使用您選擇的圖片託管服務(例如snipboard.io)上傳它,然後將連結複製/貼上到這裡。 這些文字存在於 翻譯系統 中嗎?若為真,其是否已被翻譯超過 24 小時?
It seems like a lot of people here are having trouble understanding how discarding excess resources and taking those of your opponent work in this game. This isn't surprising, as it took me several plays to understand. I think, rather than the highlighted resources on the respective fields, have the icons for the resources on the banner at the top of the screen and have the players click those. BGA's rendition of Tapestry could be a good model for this.
While you're at it, maybe also add a "skip discard" button, if applicable, and maybe a confirmation button after making a selection (e.g. "Discarding [barley] and [hops]"), just so things are clear. There was one point in my latest table where I couldn't tell whether I was clicking the resources I wanted or the ones I didn't want, so this could help with that. • 你的瀏覽器是什麼?
Google Chrome v131
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• 請簡明精確地解釋你的建議,以便讓人一目了然。
It seems like a lot of people here are having trouble understanding how discarding excess resources and taking those of your opponent work in this game. This isn't surprising, as it took me several plays to understand. I think, rather than the highlighted resources on the respective fields, have the icons for the resources on the banner at the top of the screen and have the players click those. BGA's rendition of Tapestry could be a good model for this.
While you're at it, maybe also add a "skip discard" button, if applicable, and maybe a confirmation button after making a selection (e.g. "Discarding [barley] and [hops]"), just so things are clear. There was one point in my latest table where I couldn't tell whether I was clicking the resources I wanted or the ones I didn't want, so this could help with that. • 你的瀏覽器是什麼?
Google Chrome v131
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• 當你不能動作時,螢幕上顯示什麼?(螢幕全黑?部份遊戲介面?錯誤訊息?)
It seems like a lot of people here are having trouble understanding how discarding excess resources and taking those of your opponent work in this game. This isn't surprising, as it took me several plays to understand. I think, rather than the highlighted resources on the respective fields, have the icons for the resources on the banner at the top of the screen and have the players click those. BGA's rendition of Tapestry could be a good model for this.
While you're at it, maybe also add a "skip discard" button, if applicable, and maybe a confirmation button after making a selection (e.g. "Discarding [barley] and [hops]"), just so things are clear. There was one point in my latest table where I couldn't tell whether I was clicking the resources I wanted or the ones I didn't want, so this could help with that. • 你的瀏覽器是什麼?
Google Chrome v131
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• 遊戲規則的哪部分在 BGA 版本有所錯漏?
It seems like a lot of people here are having trouble understanding how discarding excess resources and taking those of your opponent work in this game. This isn't surprising, as it took me several plays to understand. I think, rather than the highlighted resources on the respective fields, have the icons for the resources on the banner at the top of the screen and have the players click those. BGA's rendition of Tapestry could be a good model for this.
While you're at it, maybe also add a "skip discard" button, if applicable, and maybe a confirmation button after making a selection (e.g. "Discarding [barley] and [hops]"), just so things are clear. There was one point in my latest table where I couldn't tell whether I was clicking the resources I wanted or the ones I didn't want, so this could help with that. -
• 這項違反規則之處可否在遊戲重播中看到?若可以是在哪步?(重播時左上角資訊)
• 你的瀏覽器是什麼?
Google Chrome v131
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• 你當時想採取哪個遊戲行動?
It seems like a lot of people here are having trouble understanding how discarding excess resources and taking those of your opponent work in this game. This isn't surprising, as it took me several plays to understand. I think, rather than the highlighted resources on the respective fields, have the icons for the resources on the banner at the top of the screen and have the players click those. BGA's rendition of Tapestry could be a good model for this.
While you're at it, maybe also add a "skip discard" button, if applicable, and maybe a confirmation button after making a selection (e.g. "Discarding [barley] and [hops]"), just so things are clear. There was one point in my latest table where I couldn't tell whether I was clicking the resources I wanted or the ones I didn't want, so this could help with that. -
• 你想觸發這個遊戲行動時做了什麼?
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• 當你試著這麼做時發生了什麼(錯誤訊息、遊戲狀態條訊息...)?
• 你的瀏覽器是什麼?
Google Chrome v131
-
• 問題發生在遊戲的哪一步?(目前遊戲指示是什麼)
It seems like a lot of people here are having trouble understanding how discarding excess resources and taking those of your opponent work in this game. This isn't surprising, as it took me several plays to understand. I think, rather than the highlighted resources on the respective fields, have the icons for the resources on the banner at the top of the screen and have the players click those. BGA's rendition of Tapestry could be a good model for this.
While you're at it, maybe also add a "skip discard" button, if applicable, and maybe a confirmation button after making a selection (e.g. "Discarding [barley] and [hops]"), just so things are clear. There was one point in my latest table where I couldn't tell whether I was clicking the resources I wanted or the ones I didn't want, so this could help with that. -
• 當你試著進行遊戲動作時發生了什麼(錯誤訊息、遊戲狀態條訊息...)?
• 你的瀏覽器是什麼?
Google Chrome v131
-
• 請描述顯示問題。 如果您有此錯誤的螢幕截圖(這是個好習慣),您可以使用您選擇的圖片託管服務(例如snipboard.io)上傳它,然後將連結複製/貼上到這裡。
It seems like a lot of people here are having trouble understanding how discarding excess resources and taking those of your opponent work in this game. This isn't surprising, as it took me several plays to understand. I think, rather than the highlighted resources on the respective fields, have the icons for the resources on the banner at the top of the screen and have the players click those. BGA's rendition of Tapestry could be a good model for this.
While you're at it, maybe also add a "skip discard" button, if applicable, and maybe a confirmation button after making a selection (e.g. "Discarding [barley] and [hops]"), just so things are clear. There was one point in my latest table where I couldn't tell whether I was clicking the resources I wanted or the ones I didn't want, so this could help with that. • 你的瀏覽器是什麼?
Google Chrome v131
-
• 請轉貼未翻譯的英文字句。 如果您有此錯誤的螢幕截圖(這是個好習慣),您可以使用您選擇的圖片託管服務(例如snipboard.io)上傳它,然後將連結複製/貼上到這裡。 這些文字存在於 翻譯系統 中嗎?若為真,其是否已被翻譯超過 24 小時?
It seems like a lot of people here are having trouble understanding how discarding excess resources and taking those of your opponent work in this game. This isn't surprising, as it took me several plays to understand. I think, rather than the highlighted resources on the respective fields, have the icons for the resources on the banner at the top of the screen and have the players click those. BGA's rendition of Tapestry could be a good model for this.
While you're at it, maybe also add a "skip discard" button, if applicable, and maybe a confirmation button after making a selection (e.g. "Discarding [barley] and [hops]"), just so things are clear. There was one point in my latest table where I couldn't tell whether I was clicking the resources I wanted or the ones I didn't want, so this could help with that. • 你的瀏覽器是什麼?
Google Chrome v131
-
• 請簡明精確地解釋你的建議,以便讓人一目了然。
It seems like a lot of people here are having trouble understanding how discarding excess resources and taking those of your opponent work in this game. This isn't surprising, as it took me several plays to understand. I think, rather than the highlighted resources on the respective fields, have the icons for the resources on the banner at the top of the screen and have the players click those. BGA's rendition of Tapestry could be a good model for this.
While you're at it, maybe also add a "skip discard" button, if applicable, and maybe a confirmation button after making a selection (e.g. "Discarding [barley] and [hops]"), just so things are clear. There was one point in my latest table where I couldn't tell whether I was clicking the resources I wanted or the ones I didn't want, so this could help with that. • 你的瀏覽器是什麼?
Google Chrome v131
案件沿革
I hope the forthcoming tutorial is gonna help.
I can't display so much resources (up to 15+) on the banner as you're also including the ones in your stores.
I don't know what to write instead of "you must choose 3 resources to give" if it's not clear enough...
same for the "discard" part...
What about the following:
There are only 5 different type of resource (water, wheat, barley, rye, hops). Let the player collect all resource they get. If there is not enough place to store all of them, display the following message:
"You own 11 resource, but you have only 9 storage units. Please discard/give a resource: [discard water] [discard wheat] [discard barley] [discard hops]".
(note: a button to discard a resource type (e.g. rye) is not displayed, when the player does not own that resource type)
The player can then click a button to discard or give one resource. Then update the message:
"You own 10 resource, but you have only 9 storage units. Please discard/give a resource: [discard water] [discard wheat] [discard barley] [discard hops]".
more over, where are the resources once you've chosen them ?
為本案件添加內容
- 其他同樣狀況的桌號/步數
- 按 F5 是否解決了這個問題?
- 問題是否發生了好幾次?每次都發生?時好時壞?
- 如果您有此錯誤的螢幕截圖(這是個好習慣),您可以使用您選擇的圖片託管服務(例如snipboard.io)上傳它,然後將連結複製/貼上到這裡。
