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拉格蘭哈莊園 的案件
#16148: "Automatic anytime action"
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建議:依我所見,有些調整將大幅增進遊戲完成度
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• 請簡明精確地解釋你的建議,以便讓人一目了然。
We can do anytime action when we want and the game remember that at each phase.
I suggest to add an "auto" button like on "Dice Forge", to pass this request until our next action phase.• 你的瀏覽器是什麼?
Mozilla v5
案件沿革
2020年 4月24日 10:50 •
Oracle de Delphes • 此建議尚未被開發者分析過:
2020年 4月26日 16:18 • impossible de faire les actions toujours disponibles, avec Firefox
j'ai perdu du karma à cause de ce bug
j'ai perdu du karma à cause de ce bug
hersh • 此建議尚未被開發者分析過:
2020年 4月27日 19:26 • copying suggestion from item #16370
It's annoying seeing how the game stops in every single step, even if you can't do a thing (for example, you don't have fields neither pigs to offspring and you need to click Pass 4 times to get out from there) and at the end of the game, right after the extra deliveries, the game doesn't ask you to do Anything else, just right where you can scratch some points!!! Add it please!
It's annoying seeing how the game stops in every single step, even if you can't do a thing (for example, you don't have fields neither pigs to offspring and you need to click Pass 4 times to get out from there) and at the end of the game, right after the extra deliveries, the game doesn't ask you to do Anything else, just right where you can scratch some points!!! Add it please!
HandEyeProtege • 此建議尚未被開發者分析過:
2020年 5月14日 0:58 • There's a lot that can be streamlined here. As far as I can tell, an anytime action only matters immediately *before* something happens. (With some exceptions that I'll address below.) If this is true, then you can omit the "Use anytime action or pass" prompts altogether -- because you'll have a chance at the anytime action again before the next phase.
The exception is certain farm helpers who can be applied after some particular action. In those cases I think it would be better to have an explicit prompt: e.g. "Do you want to use the Peon?" This will make for a smoother experience, anyway, rather than prompting players to use their worker after they try to pass.
The exception is certain farm helpers who can be applied after some particular action. In those cases I think it would be better to have an explicit prompt: e.g. "Do you want to use the Peon?" This will make for a smoother experience, anyway, rather than prompting players to use their worker after they try to pass.
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