所有案件
魔戒:遠征隊的宿命 的案件
#161845: "Choosing which friendly troop is removed is unnecessary when all are the same"
這是關於哪方面的案件?
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建議:依我所見,有些調整將大幅增進遊戲完成度
細節描述
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• 請簡明精確地解釋你的建議,以便讓人一目了然。
A battle occurred in which one friendly troop was removed. The only troops available were 2 Gondor troops, but the active player was asked to choose which troop to remove, even though they were identical.
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Google Chrome v134
案件沿革
2025年Jun6日 09:09 • smci • 此建議尚未被開發者分析過:
Could you please just implement this already, it's simple to code and slows the game down a lot, esp. in Rohan/Gondor/Ithilien. If the active player has only one type of troop after a battle, no need to ask them which type to remove.
2025年Oct13日 06:12 • btrieve • 此建議尚未被開發者分析過:
This matters when playing turn-based games because it would pause the game while waiting for a player to choose which type of troop to remove (though they are all the same). This slows down the turn based game and makes players wait longer. Imagine this happened during someone's end of turn drawing shadow cards, while all the other players are offline (sleeping) and combat triggered, needing to choose which troop would be removed (but that player is offline/sleeping and won't log-in until a day or two after).
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