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Crafting the Cosmos 的案件
#162142: "Improvement suggestions for UI"
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建議:依我所見,有些調整將大幅增進遊戲完成度
細節描述
• 請簡明精確地解釋你的建議,以便讓人一目了然。
I have the following suggestions:
1. The cards on hand are bit difficult to see, unless you hover to them. Suggest to make it solid color.
2. There is no display of the no. of cards for opponents. In rulebook it didn't specify, but I think normally we can know the no. of cards in opponents' hands. For this and the point above, the information can be displayed in the player panel on the right/top, together with the score and first player token.
3. There is no display of the no. of turns. I think in real game, we should be able to count the remaining goal cards to track the no. of turns.
4. When picking energy cards, the player board is covered. Sometimes we will need the player board information to decide which card to pick. Suggest to make the card selection frame minimizable, like in Ark Nova.
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Google Chrome v134
案件沿革
iamnoobabc • 此建議尚未被開發者分析過:
2025年 3月21日 19:32 • Thank you for implementing this game! The game is fun and the implementation is great!
iamnoobabc • 此建議尚未被開發者分析過:
2025年 3月22日 6:03 • 1 more point.
5. The no. of Group 1 advanced life token remaining is not displayed. Though we can check against the no. of players (remaining no. = no. of players x2 - all on player boards), but I think it is a nice to have. Or you can check with publisher to see if they want to add this or not.
Thanks.
5. The no. of Group 1 advanced life token remaining is not displayed. Though we can check against the no. of players (remaining no. = no. of players x2 - all on player boards), but I think it is a nice to have. Or you can check with publisher to see if they want to add this or not.
Thanks.
iamnoobabc • 此建議尚未被開發者分析過:
2025年 4月 2日 9:27 • Some more suggestions:
1a: In addition to point 1, there is a problem with the current hard card design. When I have 7-8 cards and playing in mobile, there is no way I can select the cards on the far right, as it will trigger the history/chat buttons. I have tried in a game and finally opted for picking other cards on the middle instead.
6. When there are 2 advanced life tokens on a nebula, the nebula level is covered. I think you can make the 2nd token just a bit lower than first, making them stack, so that others can check the nebula level for scoring goal cards.
Thanks! The overall implementation is awesome, for such a complex game!
1a: In addition to point 1, there is a problem with the current hard card design. When I have 7-8 cards and playing in mobile, there is no way I can select the cards on the far right, as it will trigger the history/chat buttons. I have tried in a game and finally opted for picking other cards on the middle instead.
6. When there are 2 advanced life tokens on a nebula, the nebula level is covered. I think you can make the 2nd token just a bit lower than first, making them stack, so that others can check the nebula level for scoring goal cards.
Thanks! The overall implementation is awesome, for such a complex game!
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