#162655: "Variable Goals not being selected properly"
這是關於哪方面的案件?
發生什麼事? 請從下方選擇
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請檢查是否已有同課題案件
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| # | Status | Votes | Game | Type | Title | Last update |
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細節描述
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• 如果可以的話,請轉貼螢幕顯示的錯誤訊息。
The physical game has 5 discs, double sided, to use for selecting which 4 goals will be in play. When using these, the rule book says:
Variable Goals: Instead of using the 4 basic goals (that are printed on the game board), shuffle the goal tokens, take 4 at random, and place them on top of the basic goals in any order."
But, the BGA implementation seems to have grouped these 10 goals AND the original 4 printed goals into a large pool of 14 total goals, and chooses 4 from those 14.
This can result in a game that is pretty much a joke, since those 4 printed goals are absurdly easy and will almost always occur in the course of typical game actions, requiring no extra effort or planning or sacrificing other plays that might otherwise be better plays. Those printed goals are meant to be beginner goals.
In this particular game, 2 of the goals were from among the 4 original printed goals: Have 2 or more wild Mantas, and, have 3 or more scoring locations in your scoring pile.
In this game, I triggered end game in NINE turns without even playing my Matrona once. I had three total cards in the scoring pile. This is not how the game was intended with variable goals. (And, as noted, not how the rule book is written).
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• 請說明你當時想做什麼,你做了什麼,然後發生了什麼事
This is visible at any point in the game replay by looking at the main game board where the goals are displayed.
• 你的瀏覽器是什麼?
Microsoft Edge
-
• 請轉貼未翻譯的英文字句。 建議將此錯誤的螢幕截圖上傳到 Imgur.com 並轉貼連結。
The physical game has 5 discs, double sided, to use for selecting which 4 goals will be in play. When using these, the rule book says:
Variable Goals: Instead of using the 4 basic goals (that are printed on the game board), shuffle the goal tokens, take 4 at random, and place them on top of the basic goals in any order."
But, the BGA implementation seems to have grouped these 10 goals AND the original 4 printed goals into a large pool of 14 total goals, and chooses 4 from those 14.
This can result in a game that is pretty much a joke, since those 4 printed goals are absurdly easy and will almost always occur in the course of typical game actions, requiring no extra effort or planning or sacrificing other plays that might otherwise be better plays. Those printed goals are meant to be beginner goals.
In this particular game, 2 of the goals were from among the 4 original printed goals: Have 2 or more wild Mantas, and, have 3 or more scoring locations in your scoring pile.
In this game, I triggered end game in NINE turns without even playing my Matrona once. I had three total cards in the scoring pile. This is not how the game was intended with variable goals. (And, as noted, not how the rule book is written).
-
• 這些文字存在於 翻譯系統 中嗎?若為真,其是否已被翻譯超過 24 小時?
This is visible at any point in the game replay by looking at the main game board where the goals are displayed.
• 你的瀏覽器是什麼?
Microsoft Edge
-
• 請簡明精確地解釋你的建議,以便讓人一目了然。
The physical game has 5 discs, double sided, to use for selecting which 4 goals will be in play. When using these, the rule book says:
Variable Goals: Instead of using the 4 basic goals (that are printed on the game board), shuffle the goal tokens, take 4 at random, and place them on top of the basic goals in any order."
But, the BGA implementation seems to have grouped these 10 goals AND the original 4 printed goals into a large pool of 14 total goals, and chooses 4 from those 14.
This can result in a game that is pretty much a joke, since those 4 printed goals are absurdly easy and will almost always occur in the course of typical game actions, requiring no extra effort or planning or sacrificing other plays that might otherwise be better plays. Those printed goals are meant to be beginner goals.
In this particular game, 2 of the goals were from among the 4 original printed goals: Have 2 or more wild Mantas, and, have 3 or more scoring locations in your scoring pile.
In this game, I triggered end game in NINE turns without even playing my Matrona once. I had three total cards in the scoring pile. This is not how the game was intended with variable goals. (And, as noted, not how the rule book is written).
• 你的瀏覽器是什麼?
Microsoft Edge
-
• 當你不能動作時,螢幕上顯示什麼?(螢幕全黑?部份遊戲介面?錯誤訊息?)
The physical game has 5 discs, double sided, to use for selecting which 4 goals will be in play. When using these, the rule book says:
Variable Goals: Instead of using the 4 basic goals (that are printed on the game board), shuffle the goal tokens, take 4 at random, and place them on top of the basic goals in any order."
But, the BGA implementation seems to have grouped these 10 goals AND the original 4 printed goals into a large pool of 14 total goals, and chooses 4 from those 14.
This can result in a game that is pretty much a joke, since those 4 printed goals are absurdly easy and will almost always occur in the course of typical game actions, requiring no extra effort or planning or sacrificing other plays that might otherwise be better plays. Those printed goals are meant to be beginner goals.
In this particular game, 2 of the goals were from among the 4 original printed goals: Have 2 or more wild Mantas, and, have 3 or more scoring locations in your scoring pile.
In this game, I triggered end game in NINE turns without even playing my Matrona once. I had three total cards in the scoring pile. This is not how the game was intended with variable goals. (And, as noted, not how the rule book is written).
• 你的瀏覽器是什麼?
Microsoft Edge
-
• 遊戲規則的哪部分在 BGA 版本有所錯漏?
The physical game has 5 discs, double sided, to use for selecting which 4 goals will be in play. When using these, the rule book says:
Variable Goals: Instead of using the 4 basic goals (that are printed on the game board), shuffle the goal tokens, take 4 at random, and place them on top of the basic goals in any order."
But, the BGA implementation seems to have grouped these 10 goals AND the original 4 printed goals into a large pool of 14 total goals, and chooses 4 from those 14.
This can result in a game that is pretty much a joke, since those 4 printed goals are absurdly easy and will almost always occur in the course of typical game actions, requiring no extra effort or planning or sacrificing other plays that might otherwise be better plays. Those printed goals are meant to be beginner goals.
In this particular game, 2 of the goals were from among the 4 original printed goals: Have 2 or more wild Mantas, and, have 3 or more scoring locations in your scoring pile.
In this game, I triggered end game in NINE turns without even playing my Matrona once. I had three total cards in the scoring pile. This is not how the game was intended with variable goals. (And, as noted, not how the rule book is written).
-
• 這項違反規則之處可否在遊戲重播中看到?若可以是在哪步?(重播時左上角資訊)
This is visible at any point in the game replay by looking at the main game board where the goals are displayed.
• 你的瀏覽器是什麼?
Microsoft Edge
-
• 你當時想採取哪個遊戲行動?
The physical game has 5 discs, double sided, to use for selecting which 4 goals will be in play. When using these, the rule book says:
Variable Goals: Instead of using the 4 basic goals (that are printed on the game board), shuffle the goal tokens, take 4 at random, and place them on top of the basic goals in any order."
But, the BGA implementation seems to have grouped these 10 goals AND the original 4 printed goals into a large pool of 14 total goals, and chooses 4 from those 14.
This can result in a game that is pretty much a joke, since those 4 printed goals are absurdly easy and will almost always occur in the course of typical game actions, requiring no extra effort or planning or sacrificing other plays that might otherwise be better plays. Those printed goals are meant to be beginner goals.
In this particular game, 2 of the goals were from among the 4 original printed goals: Have 2 or more wild Mantas, and, have 3 or more scoring locations in your scoring pile.
In this game, I triggered end game in NINE turns without even playing my Matrona once. I had three total cards in the scoring pile. This is not how the game was intended with variable goals. (And, as noted, not how the rule book is written).
-
• 你想觸發這個遊戲行動時做了什麼?
This is visible at any point in the game replay by looking at the main game board where the goals are displayed.
-
• 當你試著這麼做時發生了什麼(錯誤訊息、遊戲狀態條訊息...)?
• 你的瀏覽器是什麼?
Microsoft Edge
-
• 問題發生在遊戲的哪一步?(目前遊戲指示是什麼)
The physical game has 5 discs, double sided, to use for selecting which 4 goals will be in play. When using these, the rule book says:
Variable Goals: Instead of using the 4 basic goals (that are printed on the game board), shuffle the goal tokens, take 4 at random, and place them on top of the basic goals in any order."
But, the BGA implementation seems to have grouped these 10 goals AND the original 4 printed goals into a large pool of 14 total goals, and chooses 4 from those 14.
This can result in a game that is pretty much a joke, since those 4 printed goals are absurdly easy and will almost always occur in the course of typical game actions, requiring no extra effort or planning or sacrificing other plays that might otherwise be better plays. Those printed goals are meant to be beginner goals.
In this particular game, 2 of the goals were from among the 4 original printed goals: Have 2 or more wild Mantas, and, have 3 or more scoring locations in your scoring pile.
In this game, I triggered end game in NINE turns without even playing my Matrona once. I had three total cards in the scoring pile. This is not how the game was intended with variable goals. (And, as noted, not how the rule book is written).
-
• 當你試著進行遊戲動作時發生了什麼(錯誤訊息、遊戲狀態條訊息...)?
This is visible at any point in the game replay by looking at the main game board where the goals are displayed.
• 你的瀏覽器是什麼?
Microsoft Edge
-
• 請描述顯示問題。 建議將此錯誤的螢幕截圖上傳到 Imgur.com 並轉貼連結。
The physical game has 5 discs, double sided, to use for selecting which 4 goals will be in play. When using these, the rule book says:
Variable Goals: Instead of using the 4 basic goals (that are printed on the game board), shuffle the goal tokens, take 4 at random, and place them on top of the basic goals in any order."
But, the BGA implementation seems to have grouped these 10 goals AND the original 4 printed goals into a large pool of 14 total goals, and chooses 4 from those 14.
This can result in a game that is pretty much a joke, since those 4 printed goals are absurdly easy and will almost always occur in the course of typical game actions, requiring no extra effort or planning or sacrificing other plays that might otherwise be better plays. Those printed goals are meant to be beginner goals.
In this particular game, 2 of the goals were from among the 4 original printed goals: Have 2 or more wild Mantas, and, have 3 or more scoring locations in your scoring pile.
In this game, I triggered end game in NINE turns without even playing my Matrona once. I had three total cards in the scoring pile. This is not how the game was intended with variable goals. (And, as noted, not how the rule book is written).
• 你的瀏覽器是什麼?
Microsoft Edge
-
• 請轉貼未翻譯的英文字句。 建議將此錯誤的螢幕截圖上傳到 Imgur.com 並轉貼連結。
The physical game has 5 discs, double sided, to use for selecting which 4 goals will be in play. When using these, the rule book says:
Variable Goals: Instead of using the 4 basic goals (that are printed on the game board), shuffle the goal tokens, take 4 at random, and place them on top of the basic goals in any order."
But, the BGA implementation seems to have grouped these 10 goals AND the original 4 printed goals into a large pool of 14 total goals, and chooses 4 from those 14.
This can result in a game that is pretty much a joke, since those 4 printed goals are absurdly easy and will almost always occur in the course of typical game actions, requiring no extra effort or planning or sacrificing other plays that might otherwise be better plays. Those printed goals are meant to be beginner goals.
In this particular game, 2 of the goals were from among the 4 original printed goals: Have 2 or more wild Mantas, and, have 3 or more scoring locations in your scoring pile.
In this game, I triggered end game in NINE turns without even playing my Matrona once. I had three total cards in the scoring pile. This is not how the game was intended with variable goals. (And, as noted, not how the rule book is written).
-
• 這些文字存在於 翻譯系統 中嗎?若為真,其是否已被翻譯超過 24 小時?
This is visible at any point in the game replay by looking at the main game board where the goals are displayed.
• 你的瀏覽器是什麼?
Microsoft Edge
-
• 請簡明精確地解釋你的建議,以便讓人一目了然。
The physical game has 5 discs, double sided, to use for selecting which 4 goals will be in play. When using these, the rule book says:
Variable Goals: Instead of using the 4 basic goals (that are printed on the game board), shuffle the goal tokens, take 4 at random, and place them on top of the basic goals in any order."
But, the BGA implementation seems to have grouped these 10 goals AND the original 4 printed goals into a large pool of 14 total goals, and chooses 4 from those 14.
This can result in a game that is pretty much a joke, since those 4 printed goals are absurdly easy and will almost always occur in the course of typical game actions, requiring no extra effort or planning or sacrificing other plays that might otherwise be better plays. Those printed goals are meant to be beginner goals.
In this particular game, 2 of the goals were from among the 4 original printed goals: Have 2 or more wild Mantas, and, have 3 or more scoring locations in your scoring pile.
In this game, I triggered end game in NINE turns without even playing my Matrona once. I had three total cards in the scoring pile. This is not how the game was intended with variable goals. (And, as noted, not how the rule book is written).
• 你的瀏覽器是什麼?
Microsoft Edge
案件沿革
I'll make the fix soon
Table #653612169
Move #2
Progression 0%
We have two of the original goals and 2 of the variable ones.
為本案件添加內容
- 其他同樣狀況的桌號/步數
- 按 F5 是否解決了這個問題?
- 問題是否發生了好幾次?每次都發生?時好時壞?
- 建議將此錯誤的螢幕截圖上傳到 Imgur.com 並轉貼連結。
