#164874: "Both players couldn't make an action"
這是關於哪方面的案件?
發生什麼事? 請從下方選擇
發生什麼事? 請從下方選擇
請檢查是否已有同課題案件
若肯定,請「投票」給這樁案件。最高票的案件將「優先」處理!
| # | Status | Votes | Game | Type | Title | Last update |
|---|
細節描述
-
• 如果可以的話,請轉貼螢幕顯示的錯誤訊息。
The playing time did not change, and neither I nor my opponent had the opportunity to walk. It looked like the game had given the starting hand, but couldn't get to the "first move" step
-
• 請說明你當時想做什麼,你做了什麼,然後發生了什麼事
• 你的瀏覽器是什麼?
opera
-
• 請簡明精確地解釋你的建議,以便讓人一目了然。
The playing time did not change, and neither I nor my opponent had the opportunity to walk. It looked like the game had given the starting hand, but couldn't get to the "first move" step
• 你的瀏覽器是什麼?
opera
-
• 當你不能動作時,螢幕上顯示什麼?(螢幕全黑?部份遊戲介面?錯誤訊息?)
The playing time did not change, and neither I nor my opponent had the opportunity to walk. It looked like the game had given the starting hand, but couldn't get to the "first move" step
• 你的瀏覽器是什麼?
opera
-
• 遊戲規則的哪部分在 BGA 版本有所錯漏?
The playing time did not change, and neither I nor my opponent had the opportunity to walk. It looked like the game had given the starting hand, but couldn't get to the "first move" step
-
• 這項違反規則之處可否在遊戲重播中看到?若可以是在哪步?(重播時左上角資訊)
• 你的瀏覽器是什麼?
opera
-
• 你當時想採取哪個遊戲行動?
The playing time did not change, and neither I nor my opponent had the opportunity to walk. It looked like the game had given the starting hand, but couldn't get to the "first move" step
-
• 你想觸發這個遊戲行動時做了什麼?
-
• 當你試著這麼做時發生了什麼(錯誤訊息、遊戲狀態條訊息...)?
• 你的瀏覽器是什麼?
opera
-
• 問題發生在遊戲的哪一步?(目前遊戲指示是什麼)
The playing time did not change, and neither I nor my opponent had the opportunity to walk. It looked like the game had given the starting hand, but couldn't get to the "first move" step
-
• 當你試著進行遊戲動作時發生了什麼(錯誤訊息、遊戲狀態條訊息...)?
• 你的瀏覽器是什麼?
opera
-
• 請描述顯示問題。 建議將此錯誤的螢幕截圖上傳到 Imgur.com 並轉貼連結。
The playing time did not change, and neither I nor my opponent had the opportunity to walk. It looked like the game had given the starting hand, but couldn't get to the "first move" step
• 你的瀏覽器是什麼?
opera
-
• 請簡明精確地解釋你的建議,以便讓人一目了然。
The playing time did not change, and neither I nor my opponent had the opportunity to walk. It looked like the game had given the starting hand, but couldn't get to the "first move" step
• 你的瀏覽器是什麼?
opera
案件沿革
#657444093
#657444326
#657442996
The game is stacked at "stRoundSetup", type "game", from the observation in the client.
Client state is "roundSetup".
I cannot see DB.
Either
1. stacked in `stRoundSetup`.
2. not correctly handling the transition of the state in client.
The most suspicious code is here, as it does not transits the state:
github.com/giantroach/sunrisesunset/blob/v0.11/bga_src/backend/sunrisesunset.game.php#L1616
But this cannot explain why not all the game but some games this issue happens.
We cannot transit the state / cannot omit activeNextPlayer.
- I couldn't reproduce the bug.
- I don't see any system maintenance notification in developer forum.
I have no idea..
#658195969
#656991239
#658886702
#658887883
The last 2 games are not over yet by agreement. maybe it will help in some way
It also occurred to me that it might be related to a "couple of players." The thing is, if I couldn't play like that with someone, then no matter how much we tried to do it differently or at another time, we wouldn't be able to play with them.
At the same time, there are no such problems with other players.
To tell the truth, this is the first time I've encountered such a problem in my 2000 games, and I also have no idea why this might happen.
> might be related to a "couple of players." The thing is, if I couldn't play like that with someone, then no matter how much we tried to do it differently or at another time, we wouldn't be able to play with them.
This is great information. Thanks for sharing with me.
One question, this always happens before starting of the game right (before asked to discard a card)?
imgur.com/a/svuWQ7c
Here's what I found so far from the game data:
1. `active_player` is set. This means the logic passed this line of code:
github.com/giantroach/sunrisesunset/blob/v0.11/bga_src/backend/sunrisesunset.game.php#L1616
2. `gamestate.id` is `2`. This means the logic is not transited to `mulliganTurn` (id: 11). But there is no explicit code that is running in between to the line above.
3. `getGameProgression()` is called in `roundSetup` since `updateGameProgression' => true`. Though, BGA doc says it is called at the beginning of the state. (and mulliganTurn does not have updateGameProgression: true).
github.com/giantroach/sunrisesunset/blob/v0.11/bga_src/backend/states.inc.php#L68
en.doc.boardgamearena.com/Your_game_state_machine:_states.inc.php#updateGameProgression
```js
{
// abbr.
"gamestate": {
"id": 2,
"active_player": "86471067",
"args": null,
"reflexion": {
"total": {
"86471067": "86400",
"95586103": "86400"
}
},
"updateGameProgression": 0,
"name": "roundSetup",
"type": "game",
"action": "stRoundSetup",
"transitions": {
"mulliganTurn": 11
}
},
// abbr
}
```
This implies that there is a condition that `$this->activeNextPlayer();` does not transit the state.
No I haven't change any backend code (only client code but a week ago or so).
This possibly means something related to BGA flatform issue rather than this game's code.
Such as, there could have been an on-going maintenance without a downtime and somehow it caused it.
Though I there wasn't any announcement in developer forum, if it does not have a down time, they may not make an announcement.
Well, it is just a guess.
It's turn based and the turn timer is stuck at 3 days for both of us and it's been over a week or two since the game started
github.com/giantroach/sunrisesunset/issues/27
This project is based on an old BGA code, that contains deprecated code / structure.
This deprecated might be the cause of the issue.
Though it cannot explain why it happens only time to time..
It may take time, but I'll try to migrate the project with the latest one.
為本案件添加內容
- 其他同樣狀況的桌號/步數
- 按 F5 是否解決了這個問題?
- 問題是否發生了好幾次?每次都發生?時好時壞?
- 建議將此錯誤的螢幕截圖上傳到 Imgur.com 並轉貼連結。
