#16741: "Implement a correct randomizer for the die rolls"
這是關於哪方面的案件?
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細節描述
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• 如果可以的話,請轉貼螢幕顯示的錯誤訊息。
I've looked at the earlier issues noting the dice rolls are not 'natural'. These issues were closed as 'worksforsome' or 'wontfix', while not providing any explanation or a look at the code generating the numbers.
Meanwhile I've played some more games and it begins to be obvious something is wrong.
Last game was 35 dice rolls of which were 14 doubles.
Normal statistics (agreed, with 1000 rolls) should point toward 1 in 6 rolls being a double.
Is it possible to have a look at the random function used?
Is there an improvement possible?
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• 請說明你當時想做什麼,你做了什麼,然後發生了什麼事
• 你的瀏覽器是什麼?
Google Chrome v81
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• 請轉貼未翻譯的英文字句。 如果您有此錯誤的螢幕截圖(這是個好習慣),您可以使用您選擇的圖片託管服務(例如snipboard.io)上傳它,然後將連結複製/貼上到這裡。 這些文字存在於 翻譯系統 中嗎?若為真,其是否已被翻譯超過 24 小時?
I've looked at the earlier issues noting the dice rolls are not 'natural'. These issues were closed as 'worksforsome' or 'wontfix', while not providing any explanation or a look at the code generating the numbers.
Meanwhile I've played some more games and it begins to be obvious something is wrong.
Last game was 35 dice rolls of which were 14 doubles.
Normal statistics (agreed, with 1000 rolls) should point toward 1 in 6 rolls being a double.
Is it possible to have a look at the random function used?
Is there an improvement possible?
• 你的瀏覽器是什麼?
Google Chrome v81
-
• 請簡明精確地解釋你的建議,以便讓人一目了然。
I've looked at the earlier issues noting the dice rolls are not 'natural'. These issues were closed as 'worksforsome' or 'wontfix', while not providing any explanation or a look at the code generating the numbers.
Meanwhile I've played some more games and it begins to be obvious something is wrong.
Last game was 35 dice rolls of which were 14 doubles.
Normal statistics (agreed, with 1000 rolls) should point toward 1 in 6 rolls being a double.
Is it possible to have a look at the random function used?
Is there an improvement possible?
• 你的瀏覽器是什麼?
Google Chrome v81
-
• 當你不能動作時,螢幕上顯示什麼?(螢幕全黑?部份遊戲介面?錯誤訊息?)
I've looked at the earlier issues noting the dice rolls are not 'natural'. These issues were closed as 'worksforsome' or 'wontfix', while not providing any explanation or a look at the code generating the numbers.
Meanwhile I've played some more games and it begins to be obvious something is wrong.
Last game was 35 dice rolls of which were 14 doubles.
Normal statistics (agreed, with 1000 rolls) should point toward 1 in 6 rolls being a double.
Is it possible to have a look at the random function used?
Is there an improvement possible?
• 你的瀏覽器是什麼?
Google Chrome v81
-
• 遊戲規則的哪部分在 BGA 版本有所錯漏?
I've looked at the earlier issues noting the dice rolls are not 'natural'. These issues were closed as 'worksforsome' or 'wontfix', while not providing any explanation or a look at the code generating the numbers.
Meanwhile I've played some more games and it begins to be obvious something is wrong.
Last game was 35 dice rolls of which were 14 doubles.
Normal statistics (agreed, with 1000 rolls) should point toward 1 in 6 rolls being a double.
Is it possible to have a look at the random function used?
Is there an improvement possible?
-
• 這項違反規則之處可否在遊戲重播中看到?若可以是在哪步?(重播時左上角資訊)
• 你的瀏覽器是什麼?
Google Chrome v81
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• 你當時想採取哪個遊戲行動?
I've looked at the earlier issues noting the dice rolls are not 'natural'. These issues were closed as 'worksforsome' or 'wontfix', while not providing any explanation or a look at the code generating the numbers.
Meanwhile I've played some more games and it begins to be obvious something is wrong.
Last game was 35 dice rolls of which were 14 doubles.
Normal statistics (agreed, with 1000 rolls) should point toward 1 in 6 rolls being a double.
Is it possible to have a look at the random function used?
Is there an improvement possible?
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• 你想觸發這個遊戲行動時做了什麼?
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• 當你試著這麼做時發生了什麼(錯誤訊息、遊戲狀態條訊息...)?
• 你的瀏覽器是什麼?
Google Chrome v81
-
• 問題發生在遊戲的哪一步?(目前遊戲指示是什麼)
I've looked at the earlier issues noting the dice rolls are not 'natural'. These issues were closed as 'worksforsome' or 'wontfix', while not providing any explanation or a look at the code generating the numbers.
Meanwhile I've played some more games and it begins to be obvious something is wrong.
Last game was 35 dice rolls of which were 14 doubles.
Normal statistics (agreed, with 1000 rolls) should point toward 1 in 6 rolls being a double.
Is it possible to have a look at the random function used?
Is there an improvement possible?
-
• 當你試著進行遊戲動作時發生了什麼(錯誤訊息、遊戲狀態條訊息...)?
• 你的瀏覽器是什麼?
Google Chrome v81
-
• 請描述顯示問題。 如果您有此錯誤的螢幕截圖(這是個好習慣),您可以使用您選擇的圖片託管服務(例如snipboard.io)上傳它,然後將連結複製/貼上到這裡。
I've looked at the earlier issues noting the dice rolls are not 'natural'. These issues were closed as 'worksforsome' or 'wontfix', while not providing any explanation or a look at the code generating the numbers.
Meanwhile I've played some more games and it begins to be obvious something is wrong.
Last game was 35 dice rolls of which were 14 doubles.
Normal statistics (agreed, with 1000 rolls) should point toward 1 in 6 rolls being a double.
Is it possible to have a look at the random function used?
Is there an improvement possible?
• 你的瀏覽器是什麼?
Google Chrome v81
-
• 請轉貼未翻譯的英文字句。 如果您有此錯誤的螢幕截圖(這是個好習慣),您可以使用您選擇的圖片託管服務(例如snipboard.io)上傳它,然後將連結複製/貼上到這裡。 這些文字存在於 翻譯系統 中嗎?若為真,其是否已被翻譯超過 24 小時?
I've looked at the earlier issues noting the dice rolls are not 'natural'. These issues were closed as 'worksforsome' or 'wontfix', while not providing any explanation or a look at the code generating the numbers.
Meanwhile I've played some more games and it begins to be obvious something is wrong.
Last game was 35 dice rolls of which were 14 doubles.
Normal statistics (agreed, with 1000 rolls) should point toward 1 in 6 rolls being a double.
Is it possible to have a look at the random function used?
Is there an improvement possible?
• 你的瀏覽器是什麼?
Google Chrome v81
-
• 請簡明精確地解釋你的建議,以便讓人一目了然。
I've looked at the earlier issues noting the dice rolls are not 'natural'. These issues were closed as 'worksforsome' or 'wontfix', while not providing any explanation or a look at the code generating the numbers.
Meanwhile I've played some more games and it begins to be obvious something is wrong.
Last game was 35 dice rolls of which were 14 doubles.
Normal statistics (agreed, with 1000 rolls) should point toward 1 in 6 rolls being a double.
Is it possible to have a look at the random function used?
Is there an improvement possible?
• 你的瀏覽器是什麼?
Google Chrome v81
案件沿革
The fairness of the random number generator has been questioned many times so far on the forum.
You can find better explanations by searching on the forum. Here some threads I have found:
boardgamearena.com/forum/viewtopic.php?f=3&t=13433
boardgamearena.com/forum/viewtopic.php?f=71&t=14562
boardgamearena.com/forum/viewtopic.php?f=3&t=15221
Sorry for the bother, and thanks.
Lluís Piñero Casòliva.
also a partial suggestion, when rolling doubles, would be nice to select more than one checker to move. perhaps that already exists and i just unaware.
if you keep getting reports like this perhaps something is in fact going on that is not readily apparent or just with this small section of code.
i do agree that it would be odd that someone would program a game to make it less random (as it currently feels). there is no point to that clearly. but still the perception is out there and prevalent from my limited number of opponents in such a quantity that i took the effort to put in a vote for the dice generator to be investigated. note i am not complaining of losing or winning as a result of this seeming abnormal dice. it is just that it detracts from my personal enjoyment when i do not think the dice are as random and unbiased for either side as they should be given the issues with computers and randomness.
I've had games with 18 doubles in them. Others have had games with 20+ doubles in them.
Played an opponent yesterday these were her first 11 throws
#112398793
11 throws - 5 doubles
36,16,14,34,55,66,22,33,64,22,61
A string of 5 doubles in 6 consecutive throws.
This was her next game
17 throws - 7 doubles
35,33,33,46,46,35,25,13,22,36,66,13,25,66,46,22,66
There is a need to present dice rolls in a way that suits the game. Computer dice generations which work from seeds just don't seem to do that. They are ok for huge quantities of rolls as it evens out eventually, but along the way they produce many strings of numbers which are simply unacceptable to the game.
You could theoretically say that with infinite rolls you could easily get 20 consecutive doubles thrown.
But Backgammon is not a game of infinite rolls. On average there are 30-50 rolls in a game. It is therefore simply unacceptable to have 20+ doubles in a game, random or not. It breaks the game makes it pointless.
Listen to what people are saying. Please. The dice are BS. It's not just the doubles either. The number of times I see 3 exact same dice rolls occur one after the other is for me too often. Should only happen 1 in 324 rolls. However unless you provide a practical simple way to download ALL history games to say a CSV file then no-one can realistically check and prove it. Scraping dice rolls from your histories one game at a time and cut/pasting is not an acceptable solution. No-one will ever acquire a sufficient sample size that way.
The dice are just laughable end of. If you provide a way for us to download all the histories to a file I'll happily analyse it.
Whatever the complexity of the calculation, the result will always be rigorously identical if the non-random data is always the same, a series of calculations using the previous result as non-random data will always provide the same series of numbers from the same initial data.
Personally, I will not trust a pseudo-random function not validated by a mathematician and associated with comments specifying the limitations of use of the function from a mathematical point of view.
I find it quite plausible that a bias in the pseudo-random function could significantly increase the probability of obtaining two identical results in successive jets.
If this is the case, one way to overcome this defect would be to have several completely independent pseudo-random functions (that is, not sharing any data), and to assign a separate function to each of the dice used simultaneously in any game.
Survivorship bias happens when people change their behavior based on an event. In this case, the 99% of players that saw an "average" number of doubles, continued playing and didn't notice any problems. The 1% of players who got a large number of doubles became convinced that the system is broken.
But in reality, they are just the 1% of players who got lucky (or unlucky) and rolled more doubles than everyone else.
The php random function used is the best function available in this case, and we have no advantage to modify the randomizer, only trouble 😢
If you calculate the probability to have 4 continuous double it is very low. But the probabilty for you to roll another double after a double is still 1 in 6 chance.
It is rare, but 4 continuous double six may happen.
為本案件添加內容
- 其他同樣狀況的桌號/步數
- 按 F5 是否解決了這個問題?
- 問題是否發生了好幾次?每次都發生?時好時壞?
- 如果您有此錯誤的螢幕截圖(這是個好習慣),您可以使用您選擇的圖片託管服務(例如snipboard.io)上傳它,然後將連結複製/貼上到這裡。
