所有案件
瘋王城堡 的案件
#173212: "The game would let me place a room that partially overlapped with another room"
fixed: 錯誤已修復
10
這是關於哪方面的案件?
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規則:遊戲規則有所錯漏
細節描述
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• 遊戲規則的哪部分在 BGA 版本有所錯漏?
Should not be able to place a room on top of another room
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• 這項違反規則之處可否在遊戲重播中看到?若可以是在哪步?(重播時左上角資訊)
No, changed the placement, but took a screenshot.
imgur.com/a/34ABasr • 你的瀏覽器是什麼?
Google Chrome v137
案件沿革
2025年Jun19日 14:19 • MaxMinus • 開發者尚未重現這項錯誤:
The octagonal room in the screenshot is on topOf the square room in its lower right corner
2025年Jul2日 00:27 • HeirOfIsildur11 • 開發者已確認這項錯誤:
This happened to me as well - I was able to place a Utility Room overlapping my Moat
imgur.com/a/SIGoqOM
Table 691928863
imgur.com/a/SIGoqOM
Table 691928863
2025年Jul6日 20:37 • wolmot • 開發者已確認這項錯誤:
Experienced a pretty bad case in game #696963582, check at move #24
See also imgur.com/a/65MB5KJ
2 sleeping rooms of size 300, and I was allowed to place them almost completely overlapping.
See also imgur.com/a/65MB5KJ
2 sleeping rooms of size 300, and I was allowed to place them almost completely overlapping.
2025年Jul31日 22:29 • BanBan • 開發者已確認這項錯誤:
Partially fixed:
There is still some issue with rooms that are concave (rooms with a size of 300 and moats tiles)
There is still some issue with rooms that are concave (rooms with a size of 300 and moats tiles)
2025年Aug22日 00:43 • Kaladry • 開發者已確認這項錯誤:
I encountered this at table 716353392. My storage room overlaps with another storage room (I am orange).
2025年Aug23日 21:51 • Tamloo • 開發者已確認這項錯誤:
I also had a similar issue with the Kitchen and Sauna imgur.com/a/AIiA5fS
Game 719442747 move 67 I think
Game 719442747 move 67 I think
2025年Sep4日 10:22 • WildPenguin82 • 開發者已確認這項錯誤:
It's not only concave rooms - a small but real consideration that is easy to miss if the foyer. It's doorways are slightly larger than normal rooms (or corridors), i.e. their corners don't quite match on the (imaginary) grid. This also means the slanted corners - the parts with no doorways - are slightly shorter and further away from the center of the piece.
Players are currently able to put large 600 rooms so that the 45° part is against the foyer. This should not be possible since the pieces actually overlap (I've tested this on the real tabletop game). The foyer is larger probably for this exact reason (or, corners "cut" for esthetic reasons), but should be considered a 400 size room for all practical purposes (no room can fit on the cutaway part of the corner, compared to a square room of similar size).
For reference, table 718564545 has such a move, Vestibule is inserted in a position not allowed by the rules at move 57.
Players are currently able to put large 600 rooms so that the 45° part is against the foyer. This should not be possible since the pieces actually overlap (I've tested this on the real tabletop game). The foyer is larger probably for this exact reason (or, corners "cut" for esthetic reasons), but should be considered a 400 size room for all practical purposes (no room can fit on the cutaway part of the corner, compared to a square room of similar size).
For reference, table 718564545 has such a move, Vestibule is inserted in a position not allowed by the rules at move 57.
2025年Sep4日 10:45 • WildPenguin82 • 開發者已確認這項錯誤:
Correction: a *large round room* of size 500 can use the cutaway correctly, so the foyer is not quite practically equal to a size 400 square room.
2025年Sep4日 10:50 • WildPenguin82 • 開發者已確認這項錯誤:
Another correction, since I seem to be hallucinating ;-). I though somehow size 400 is 3x3 while it is actually 4x4. So disregard that part of the comments above. The foyer can only be compared to a regular 90° corner - and in that regard, only piece which could fit is the large round room. No other 45° cutoffs (of size 600 rooms) or small round rooms (size 150).
2025年Sep4日 11:05 • WildPenguin82 • 開發者已確認這項錯誤:
For sake of completing the discussion about the foyer (and getting it right once if any fixes are made), a tower (325) piece corner is also probably also meant to fit at the foyer corner. I don't have the real expansion pieces so I can not check, but the curve has probably not started, and if there is any, it is so minuscule that it is probably next to noticeable. The intention in that case is their corners could occupy the same grid square. If someone has the expansion or better knowledge, please comment ;-).
(I haven't checked if the digital version here allows that placement, as I haven't had a chance. But please don't make a check "allow everything but small round and 600 rooms", as that would be incorrect).
(I haven't checked if the digital version here allows that placement, as I haven't had a chance. But please don't make a check "allow everything but small round and 600 rooms", as that would be incorrect).
2025年Sep4日 11:08 • BanBan • 開發者已確認這項錯誤:
@WildPenguin82, could you please add a screenshot for each of your different cases ?
It will be really helpful for fixing it, thanks a lot!
It will be really helpful for fixing it, thanks a lot!
2025年Sep5日 04:27 • drape • 開發者已確認這項錯誤:
Here's another game where this happened: boardgamearena.com/archive/replay/250903-0908/?table=725254856&player=84554620&comments=84554620;
imgur.com/a/b9JSQe7
imgur.com/a/b9JSQe7
2025年Sep6日 13:31 • WildPenguin82 • 開發者已確認這項錯誤:
For the size 600 + Foyer:
imgur.com/a/sn8z1J5
boardgamearena.com/archive/replay/250819-1100/?table=718564545&player=86283401&comments=93649312;
For the other cases, I haven't seen them in-game since as such situations are rare, but possible. It is possible the game already handles them correctly, but I just decided to mention them since there already seem to be some oversights in the code that I would make sense to check these cases when making the fix. It is also possible to make a fix in-code and introduce new ones.
It's just FYI; in case I encounter these situations I will surely test and add a screenshot.
imgur.com/a/sn8z1J5
boardgamearena.com/archive/replay/250819-1100/?table=718564545&player=86283401&comments=93649312;
For the other cases, I haven't seen them in-game since as such situations are rare, but possible. It is possible the game already handles them correctly, but I just decided to mention them since there already seem to be some oversights in the code that I would make sense to check these cases when making the fix. It is also possible to make a fix in-code and introduce new ones.
It's just FYI; in case I encounter these situations I will surely test and add a screenshot.
2025年Sep6日 13:41 • WildPenguin82 • 開發者已確認這項錯誤:
I've added an image highlighting the differences of the Foyer geometry which is also the reason 600 corners don't fit against Foyer. It is curious why they made the foyer this way. Probably to make it "slightly easier" than a 3x3 square to work with but not too much.
imgur.com/a/comkl-overlapping-foyer-size-600-room-sn8z1J5
imgur.com/a/comkl-overlapping-foyer-size-600-room-sn8z1J5
2025年Sep28日 23:04 • Mister_Seven • 錯誤已修復:
I could place the yellow tower over an underground chamber (secret lair) in table 736322331
2025年Oct9日 00:42 • WildPenguin82 • 錯誤已修復:
This is not fixed, please reopen.
I would have been able to place Game Room illegally against the Foyer as outlined in my previous comment with screenshots (but didn't since it would have been a bad move).
I would have been able to place Game Room illegally against the Foyer as outlined in my previous comment with screenshots (but didn't since it would have been a bad move).
2025年Oct9日 07:52 • BanBan • 錯誤已修復:
Could you please resend a screenshot? I do not see the issue here...
2025年Oct9日 14:29 • BanBan • 錯誤已修復:
Ok, I get it, you are right, I just tested with the physical game, it's only one millimeter but you are right.
I just opened a new bug here:
boardgamearena.com/bug?id=187814
I just opened a new bug here:
boardgamearena.com/bug?id=187814
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