#18470: "calculation of scores to be reviewed"
這是關於哪方面的案件?
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案件沿革
A volte sono inspiegabili i punteggi.
Anche in questa partita ho perso 24 punti ed ero molto vicino all'avversario.
Per recuperarli bisogna spesso poi riuscire a vincere 2 partite.
Bisognerebbe introdurre una penalità anche per chi fa un sacco di partite inizialmente, poi arriva in cima alla classifica e per non scendere non fa più nessuno scontro...
Inserire per esempio minimo 1 match/day oppure si perdono X points
Sometimes the scores are inexplicable.
Also in this game I lost 24 points and I was very close to the opponent.
To retrieve them, you often need to win 2 games.
>>>> TIP valid for all Arena tables
A penalty should also be introduced for those who make a lot of parties initially, then arrive at the top of the ranking and to avoid going down, they no longer fight.
For example, enter at least 1 game / day or player loses X points
For example in Senet, Can't Stop, Backgammon or other similar games where the skill matter less, the probability of meeting a lower level player is VERY high, as well as the possibility of losing.
It is not true that a stronger one is more likely to win than a less strong one, it matters too much what comes out of the roll of the dice.
I think for these type of games that ELO or EAS scoring system is not fair.
FOR EXAMPLE:
- playing against a lower 7 position player (very close), winning I gained 19 points, losing I lost 24 (that's 20%, too much where luck counts so much).
- playing against a lower position (but in the same League, Elite) also makes you lose 30 points in case of defeat while only 6 points in case of victory.
For the same reason even if you play against with one of the same League (therefore at your level), which however is many positions below, you have a strong probability of losing a lot of points by losing and gaining very few in case of victory.
The probability for both players, however, is the same, because the skills counts too little, the luck with the dices counts more.
I already wrote in other post, about other game.
In games where luck matters more than player's skill, losing players should not be penalised, especially if they are close at the end of match (right now if not close in ranking, too many points are taken away).
It should have bonuses instead the winnings with greater distance like the table #162593153
Also particularly frustrating (and again, like BarboRosso said) when the games depends on luck (not all games are chess). For instance playing Yahtzee in the elite (around 1580 points) with another player who is in the elite (around 1450 points) penalised me on 28 points. But a victory on the same levels would give me 14. It is a mostly luck game, so there is kind of pointless to play once you get to the top 10/20 because you'll likely loose all your progress.
Maybe the game's luck factor could be included in the count so in a game like chess where luck has zero factor it can be harsh, on dice games where luck plays an important factor it can be less harsh, and games that are completely random (like connect4 where the winner is decided on who starts playing) it can be lesser harsh
為本案件添加內容
- 其他同樣狀況的桌號/步數
- 按 F5 是否解決了這個問題?
- 問題是否發生了好幾次?每次都發生?時好時壞?
- 建議將此錯誤的螢幕截圖上傳到 Imgur.com 並轉貼連結。
