#20170: "Pyramid outline limits placement options"
這是關於哪方面的案件?
發生什麼事? 請從下方選擇
發生什麼事? 請從下方選擇
請檢查是否已有同課題案件
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| # | Status | Votes | Game | Type | Title | Last update |
|---|
細節描述
-
• 如果可以的話,請轉貼螢幕顯示的錯誤訊息。
Hi, this game is a riot, thank you for bringing it to BGA! It plays well and the animations are fun.
We noticed that the physical games comes with tiles only, and no playing board. Thus, when a player cannot place a tile anywhere on top of the pyramid, they always have a choice between two spots (one at the very left, and one at the very right side of the pyramid base).
In the current BGA version, the pyramid outline that forms the "board" can force a player to place the new tile on one of the two sides, if there's no room left on the other. This can change the game outcome, for example if a coal/blowtorch tile was previously placed adjacent to this spot.
I suggest making the board bigger, or perhaps making it dynamic so it grows once it's filled up on one side. -
• 請說明你當時想做什麼,你做了什麼,然後發生了什麼事
147
• 你的瀏覽器是什麼?
Safari v12.1
-
• 請轉貼未翻譯的英文字句。 建議將此錯誤的螢幕截圖上傳到 Imgur.com 並轉貼連結。
Hi, this game is a riot, thank you for bringing it to BGA! It plays well and the animations are fun.
We noticed that the physical games comes with tiles only, and no playing board. Thus, when a player cannot place a tile anywhere on top of the pyramid, they always have a choice between two spots (one at the very left, and one at the very right side of the pyramid base).
In the current BGA version, the pyramid outline that forms the "board" can force a player to place the new tile on one of the two sides, if there's no room left on the other. This can change the game outcome, for example if a coal/blowtorch tile was previously placed adjacent to this spot.
I suggest making the board bigger, or perhaps making it dynamic so it grows once it's filled up on one side. -
• 這些文字存在於 翻譯系統 中嗎?若為真,其是否已被翻譯超過 24 小時?
147
• 你的瀏覽器是什麼?
Safari v12.1
-
• 請簡明精確地解釋你的建議,以便讓人一目了然。
Hi, this game is a riot, thank you for bringing it to BGA! It plays well and the animations are fun.
We noticed that the physical games comes with tiles only, and no playing board. Thus, when a player cannot place a tile anywhere on top of the pyramid, they always have a choice between two spots (one at the very left, and one at the very right side of the pyramid base).
In the current BGA version, the pyramid outline that forms the "board" can force a player to place the new tile on one of the two sides, if there's no room left on the other. This can change the game outcome, for example if a coal/blowtorch tile was previously placed adjacent to this spot.
I suggest making the board bigger, or perhaps making it dynamic so it grows once it's filled up on one side. • 你的瀏覽器是什麼?
Safari v12.1
-
• 當你不能動作時,螢幕上顯示什麼?(螢幕全黑?部份遊戲介面?錯誤訊息?)
Hi, this game is a riot, thank you for bringing it to BGA! It plays well and the animations are fun.
We noticed that the physical games comes with tiles only, and no playing board. Thus, when a player cannot place a tile anywhere on top of the pyramid, they always have a choice between two spots (one at the very left, and one at the very right side of the pyramid base).
In the current BGA version, the pyramid outline that forms the "board" can force a player to place the new tile on one of the two sides, if there's no room left on the other. This can change the game outcome, for example if a coal/blowtorch tile was previously placed adjacent to this spot.
I suggest making the board bigger, or perhaps making it dynamic so it grows once it's filled up on one side. • 你的瀏覽器是什麼?
Safari v12.1
-
• 遊戲規則的哪部分在 BGA 版本有所錯漏?
Hi, this game is a riot, thank you for bringing it to BGA! It plays well and the animations are fun.
We noticed that the physical games comes with tiles only, and no playing board. Thus, when a player cannot place a tile anywhere on top of the pyramid, they always have a choice between two spots (one at the very left, and one at the very right side of the pyramid base).
In the current BGA version, the pyramid outline that forms the "board" can force a player to place the new tile on one of the two sides, if there's no room left on the other. This can change the game outcome, for example if a coal/blowtorch tile was previously placed adjacent to this spot.
I suggest making the board bigger, or perhaps making it dynamic so it grows once it's filled up on one side. -
• 這項違反規則之處可否在遊戲重播中看到?若可以是在哪步?(重播時左上角資訊)
147
• 你的瀏覽器是什麼?
Safari v12.1
-
• 你當時想採取哪個遊戲行動?
Hi, this game is a riot, thank you for bringing it to BGA! It plays well and the animations are fun.
We noticed that the physical games comes with tiles only, and no playing board. Thus, when a player cannot place a tile anywhere on top of the pyramid, they always have a choice between two spots (one at the very left, and one at the very right side of the pyramid base).
In the current BGA version, the pyramid outline that forms the "board" can force a player to place the new tile on one of the two sides, if there's no room left on the other. This can change the game outcome, for example if a coal/blowtorch tile was previously placed adjacent to this spot.
I suggest making the board bigger, or perhaps making it dynamic so it grows once it's filled up on one side. -
• 你想觸發這個遊戲行動時做了什麼?
147
-
• 當你試著這麼做時發生了什麼(錯誤訊息、遊戲狀態條訊息...)?
• 你的瀏覽器是什麼?
Safari v12.1
-
• 問題發生在遊戲的哪一步?(目前遊戲指示是什麼)
Hi, this game is a riot, thank you for bringing it to BGA! It plays well and the animations are fun.
We noticed that the physical games comes with tiles only, and no playing board. Thus, when a player cannot place a tile anywhere on top of the pyramid, they always have a choice between two spots (one at the very left, and one at the very right side of the pyramid base).
In the current BGA version, the pyramid outline that forms the "board" can force a player to place the new tile on one of the two sides, if there's no room left on the other. This can change the game outcome, for example if a coal/blowtorch tile was previously placed adjacent to this spot.
I suggest making the board bigger, or perhaps making it dynamic so it grows once it's filled up on one side. -
• 當你試著進行遊戲動作時發生了什麼(錯誤訊息、遊戲狀態條訊息...)?
147
• 你的瀏覽器是什麼?
Safari v12.1
-
• 請描述顯示問題。 建議將此錯誤的螢幕截圖上傳到 Imgur.com 並轉貼連結。
Hi, this game is a riot, thank you for bringing it to BGA! It plays well and the animations are fun.
We noticed that the physical games comes with tiles only, and no playing board. Thus, when a player cannot place a tile anywhere on top of the pyramid, they always have a choice between two spots (one at the very left, and one at the very right side of the pyramid base).
In the current BGA version, the pyramid outline that forms the "board" can force a player to place the new tile on one of the two sides, if there's no room left on the other. This can change the game outcome, for example if a coal/blowtorch tile was previously placed adjacent to this spot.
I suggest making the board bigger, or perhaps making it dynamic so it grows once it's filled up on one side. • 你的瀏覽器是什麼?
Safari v12.1
-
• 請轉貼未翻譯的英文字句。 建議將此錯誤的螢幕截圖上傳到 Imgur.com 並轉貼連結。
Hi, this game is a riot, thank you for bringing it to BGA! It plays well and the animations are fun.
We noticed that the physical games comes with tiles only, and no playing board. Thus, when a player cannot place a tile anywhere on top of the pyramid, they always have a choice between two spots (one at the very left, and one at the very right side of the pyramid base).
In the current BGA version, the pyramid outline that forms the "board" can force a player to place the new tile on one of the two sides, if there's no room left on the other. This can change the game outcome, for example if a coal/blowtorch tile was previously placed adjacent to this spot.
I suggest making the board bigger, or perhaps making it dynamic so it grows once it's filled up on one side. -
• 這些文字存在於 翻譯系統 中嗎?若為真,其是否已被翻譯超過 24 小時?
147
• 你的瀏覽器是什麼?
Safari v12.1
-
• 請簡明精確地解釋你的建議,以便讓人一目了然。
Hi, this game is a riot, thank you for bringing it to BGA! It plays well and the animations are fun.
We noticed that the physical games comes with tiles only, and no playing board. Thus, when a player cannot place a tile anywhere on top of the pyramid, they always have a choice between two spots (one at the very left, and one at the very right side of the pyramid base).
In the current BGA version, the pyramid outline that forms the "board" can force a player to place the new tile on one of the two sides, if there's no room left on the other. This can change the game outcome, for example if a coal/blowtorch tile was previously placed adjacent to this spot.
I suggest making the board bigger, or perhaps making it dynamic so it grows once it's filled up on one side. • 你的瀏覽器是什麼?
Safari v12.1
案件沿革
Move #86
When building this, I was well aware that this is an additional limitation. However, the problem is that the finished pyramid can never become wider or higher than the given background scheme (i.e. playing board ). Any additional field would therefore be space that cannot really be used and just limits visibility on smaller devices, e.g. Smart Phones.
However, I have been reflecting on this and I think I have come to a solution:
I could add a single field in the bottom row to the left and to the right of the current palying board.
If the pyramid extends far enough and the active player gets to choose to which side to extend the pyramid, they can use that field, too. If they do, the whole pyramid is moved to the left or to the right respectively. That way no other additional fields are needed, but you are always free to choose to extend the pyramid to the left and to the right.
Would that make sense?
為本案件添加內容
- 其他同樣狀況的桌號/步數
- 按 F5 是否解決了這個問題?
- 問題是否發生了好幾次?每次都發生?時好時壞?
- 建議將此錯誤的螢幕截圖上傳到 Imgur.com 並轉貼連結。
