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蒸氣工藝 的案件
#21651: "Machine tooltips should say what they do."
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建議:依我所見,有些調整將大幅增進遊戲完成度
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• 請簡明精確地解釋你的建議,以便讓人一目了然。
Currently a completed device has a tooltip telling you who owns the device. While that is also useful information, I have no idea what some of the devices actually do, which I feel is vastly more important.• 你的瀏覽器是什麼?
Google Chrome v84
案件沿革
Cheery Dog • 此建議尚未被開發者分析過:
2020年 7月26日 6:15 • It just feels like unnecessary effort to experiment looking for the the job I actually want to do, I don't directly recognise all the different symbols, so the tooltips not giving me information about what they do is making it hard for me to learn.
shadowphiar • 開發者需要更詳細的建議內容:
2020年 7月26日 17:56 • It's pretty difficult to summarise everything a device will do, especially later in the game when a device may have multiple sources and not every source will necessarily activate all the abilities. Each of the components in the device will still display their own tooltip saying what it does, I don't think it's so unreasonable to look at each of them -- unless they're not showing for you for some reason, is that the problem?
Cheery Dog • 開發者需要更詳細的建議內容:
2020年 8月29日 13:24 • Okay I've worked out what my actual issue is by doing some experimenting on my computer. (I had basically only played on my phone)
It turns out I'd been missing the hitbox for the device and getting the outside border saying who owns it.
So really my suggestion is combining those two tooltips I guess. But I guess that would be more effort.
In the meantime I'm just going to have to work out where I'm actually needing to long press.
It turns out I'd been missing the hitbox for the device and getting the outside border saying who owns it.
So really my suggestion is combining those two tooltips I guess. But I guess that would be more effort.
In the meantime I'm just going to have to work out where I'm actually needing to long press.
MichelleP • 開發者需要更詳細的建議內容:
2021年 1月 6日 18:30 • Especially on the phone, the first long press anywhere on a player board or device will give you the Character "flavor text" (on a player board) or the device owner (on a device). You have to press in a different area to get the information on the particular component or action space.
MichelleP • 開發者需要更詳細的建議內容:
2021年 1月 6日 18:40 • My suggestion would be to only give the "device owned" information or character flavor text/intro when long pressing (or hovering) over space that does not contain a component or action. For instance, for a device, only when hovering/long pressing on the background or device border. And on the character board, only when hovering/long pressing on the character board background or character picture.
shadowphiar • 開發者需要更詳細的建議內容:
2021年 1月 6日 19:59 • Yes, that’s how it’s intended to work; though I agree it doesn’t seem to be entirely reliable. I’ll raise it in the developers forum as it may be an issue in the BGA framework.
FlyingArrow • 開發者需要更詳細的建議內容:
2021年 4月19日 17:42 • If it's feasible, I would recommend completely suppressing the character-flavor text on mobile.
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