#22405: "2 Modes: Trackable info revealed hidden (the way it is now)"
這是關於哪方面的案件?
發生什麼事? 請從下方選擇
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請檢查是否已有同課題案件
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| # | Status | Votes | Game | Type | Title | Last update |
|---|
細節描述
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• 如果可以的話,請轉貼螢幕顯示的錯誤訊息。
I would like to see two different modes for the game:
1. Just the way it is now (great job btw). Perfect for real-time games.
2. An 'trackable info' version mostly for turn based games so players don't have to write tons of notes and go back in the log to see how the grid shifted and figure out the location of every tile that you have looked at or other players have given info about. It could include:
- Co-ordinates in the lop left corner of the tiles showing where they were at start of game.
Eg 4 2 would always show 4 2 even after being shifted
- In the top right of tiles; a tiny meeple in the color of any player that revealed the color of that tile, and a dot beside that in the color they said the tile is.
-If YOU have looked at an unrevealed tile, show the tile name only to YOU in the bottom left.
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• 請說明你當時想做什麼,你做了什麼,然後發生了什麼事
• 你的瀏覽器是什麼?
Google Chrome v84
-
• 請轉貼未翻譯的英文字句。 建議將此錯誤的螢幕截圖上傳到 Imgur.com 並轉貼連結。
I would like to see two different modes for the game:
1. Just the way it is now (great job btw). Perfect for real-time games.
2. An 'trackable info' version mostly for turn based games so players don't have to write tons of notes and go back in the log to see how the grid shifted and figure out the location of every tile that you have looked at or other players have given info about. It could include:
- Co-ordinates in the lop left corner of the tiles showing where they were at start of game.
Eg 4 2 would always show 4 2 even after being shifted
- In the top right of tiles; a tiny meeple in the color of any player that revealed the color of that tile, and a dot beside that in the color they said the tile is.
-If YOU have looked at an unrevealed tile, show the tile name only to YOU in the bottom left.
-
• 這些文字存在於 翻譯系統 中嗎?若為真,其是否已被翻譯超過 24 小時?
• 你的瀏覽器是什麼?
Google Chrome v84
-
• 請簡明精確地解釋你的建議,以便讓人一目了然。
I would like to see two different modes for the game:
1. Just the way it is now (great job btw). Perfect for real-time games.
2. An 'trackable info' version mostly for turn based games so players don't have to write tons of notes and go back in the log to see how the grid shifted and figure out the location of every tile that you have looked at or other players have given info about. It could include:
- Co-ordinates in the lop left corner of the tiles showing where they were at start of game.
Eg 4 2 would always show 4 2 even after being shifted
- In the top right of tiles; a tiny meeple in the color of any player that revealed the color of that tile, and a dot beside that in the color they said the tile is.
-If YOU have looked at an unrevealed tile, show the tile name only to YOU in the bottom left.
• 你的瀏覽器是什麼?
Google Chrome v84
-
• 當你不能動作時,螢幕上顯示什麼?(螢幕全黑?部份遊戲介面?錯誤訊息?)
I would like to see two different modes for the game:
1. Just the way it is now (great job btw). Perfect for real-time games.
2. An 'trackable info' version mostly for turn based games so players don't have to write tons of notes and go back in the log to see how the grid shifted and figure out the location of every tile that you have looked at or other players have given info about. It could include:
- Co-ordinates in the lop left corner of the tiles showing where they were at start of game.
Eg 4 2 would always show 4 2 even after being shifted
- In the top right of tiles; a tiny meeple in the color of any player that revealed the color of that tile, and a dot beside that in the color they said the tile is.
-If YOU have looked at an unrevealed tile, show the tile name only to YOU in the bottom left.
• 你的瀏覽器是什麼?
Google Chrome v84
-
• 遊戲規則的哪部分在 BGA 版本有所錯漏?
I would like to see two different modes for the game:
1. Just the way it is now (great job btw). Perfect for real-time games.
2. An 'trackable info' version mostly for turn based games so players don't have to write tons of notes and go back in the log to see how the grid shifted and figure out the location of every tile that you have looked at or other players have given info about. It could include:
- Co-ordinates in the lop left corner of the tiles showing where they were at start of game.
Eg 4 2 would always show 4 2 even after being shifted
- In the top right of tiles; a tiny meeple in the color of any player that revealed the color of that tile, and a dot beside that in the color they said the tile is.
-If YOU have looked at an unrevealed tile, show the tile name only to YOU in the bottom left.
-
• 這項違反規則之處可否在遊戲重播中看到?若可以是在哪步?(重播時左上角資訊)
• 你的瀏覽器是什麼?
Google Chrome v84
-
• 你當時想採取哪個遊戲行動?
I would like to see two different modes for the game:
1. Just the way it is now (great job btw). Perfect for real-time games.
2. An 'trackable info' version mostly for turn based games so players don't have to write tons of notes and go back in the log to see how the grid shifted and figure out the location of every tile that you have looked at or other players have given info about. It could include:
- Co-ordinates in the lop left corner of the tiles showing where they were at start of game.
Eg 4 2 would always show 4 2 even after being shifted
- In the top right of tiles; a tiny meeple in the color of any player that revealed the color of that tile, and a dot beside that in the color they said the tile is.
-If YOU have looked at an unrevealed tile, show the tile name only to YOU in the bottom left.
-
• 你想觸發這個遊戲行動時做了什麼?
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• 當你試著這麼做時發生了什麼(錯誤訊息、遊戲狀態條訊息...)?
• 你的瀏覽器是什麼?
Google Chrome v84
-
• 問題發生在遊戲的哪一步?(目前遊戲指示是什麼)
I would like to see two different modes for the game:
1. Just the way it is now (great job btw). Perfect for real-time games.
2. An 'trackable info' version mostly for turn based games so players don't have to write tons of notes and go back in the log to see how the grid shifted and figure out the location of every tile that you have looked at or other players have given info about. It could include:
- Co-ordinates in the lop left corner of the tiles showing where they were at start of game.
Eg 4 2 would always show 4 2 even after being shifted
- In the top right of tiles; a tiny meeple in the color of any player that revealed the color of that tile, and a dot beside that in the color they said the tile is.
-If YOU have looked at an unrevealed tile, show the tile name only to YOU in the bottom left.
-
• 當你試著進行遊戲動作時發生了什麼(錯誤訊息、遊戲狀態條訊息...)?
• 你的瀏覽器是什麼?
Google Chrome v84
-
• 請描述顯示問題。 建議將此錯誤的螢幕截圖上傳到 Imgur.com 並轉貼連結。
I would like to see two different modes for the game:
1. Just the way it is now (great job btw). Perfect for real-time games.
2. An 'trackable info' version mostly for turn based games so players don't have to write tons of notes and go back in the log to see how the grid shifted and figure out the location of every tile that you have looked at or other players have given info about. It could include:
- Co-ordinates in the lop left corner of the tiles showing where they were at start of game.
Eg 4 2 would always show 4 2 even after being shifted
- In the top right of tiles; a tiny meeple in the color of any player that revealed the color of that tile, and a dot beside that in the color they said the tile is.
-If YOU have looked at an unrevealed tile, show the tile name only to YOU in the bottom left.
• 你的瀏覽器是什麼?
Google Chrome v84
-
• 請轉貼未翻譯的英文字句。 建議將此錯誤的螢幕截圖上傳到 Imgur.com 並轉貼連結。
I would like to see two different modes for the game:
1. Just the way it is now (great job btw). Perfect for real-time games.
2. An 'trackable info' version mostly for turn based games so players don't have to write tons of notes and go back in the log to see how the grid shifted and figure out the location of every tile that you have looked at or other players have given info about. It could include:
- Co-ordinates in the lop left corner of the tiles showing where they were at start of game.
Eg 4 2 would always show 4 2 even after being shifted
- In the top right of tiles; a tiny meeple in the color of any player that revealed the color of that tile, and a dot beside that in the color they said the tile is.
-If YOU have looked at an unrevealed tile, show the tile name only to YOU in the bottom left.
-
• 這些文字存在於 翻譯系統 中嗎?若為真,其是否已被翻譯超過 24 小時?
• 你的瀏覽器是什麼?
Google Chrome v84
-
• 請簡明精確地解釋你的建議,以便讓人一目了然。
I would like to see two different modes for the game:
1. Just the way it is now (great job btw). Perfect for real-time games.
2. An 'trackable info' version mostly for turn based games so players don't have to write tons of notes and go back in the log to see how the grid shifted and figure out the location of every tile that you have looked at or other players have given info about. It could include:
- Co-ordinates in the lop left corner of the tiles showing where they were at start of game.
Eg 4 2 would always show 4 2 even after being shifted
- In the top right of tiles; a tiny meeple in the color of any player that revealed the color of that tile, and a dot beside that in the color they said the tile is.
-If YOU have looked at an unrevealed tile, show the tile name only to YOU in the bottom left.
• 你的瀏覽器是什麼?
Google Chrome v84
案件沿革
In a realtime game, for myself at least, I usually can't remember 100% of the information from the past, especially when rooms have moved around, doing my best to remember what is where anyway is part of what makes the game fun in my opinion. It might be better for seasoned players to at least have the option to just show partial information - I don't have a particular suggestion on how much / which information yet, it's something worth thinking over.
Even in a realtime game, a mode like that might be useful for people still learning how to play, as long as it is intuitively designed.
About coordinates, I think that would just be confusing, especially to beginners, since the rooms move around. I picture something like giving the rooms letters instead - so if Alice says a hidden room labelled with the letter Q is Red, it would put in the log "Alice: Room Q is a Red room" instead of "Alice: This is a Red room". Or maybe just "Alice: Q is a Red room".
However, first the focus has to be 100% on fixing known bugs and getting out of Beta, and there are currently a lot of known bugs so it will probably be a while. Due to that and not being able to promise to get it done at this point in time, I'm leaving this as awaiting, but it sounds like a good idea.
The no-track version and the full track version as discussed, but maybe also a semi-track version with a sort of "forgetful" mechanic where say, after 3 rounds, on round 4, info on round 1 gets forgotten to help turn based but also keep with the spirit of the memory game that this is
Of course, you can still use the log and replay to see everything, but as far as auto-tracking goes this forgetful mode would still retain some mystery at a glance
Also, a forgetful version of this would help with the guards, otherwise once they've said something it will be displayed on the game board all game so they can no longer change their lie or turn a truth into a lie
為本案件添加內容
- 其他同樣狀況的桌號/步數
- 按 F5 是否解決了這個問題?
- 問題是否發生了好幾次?每次都發生?時好時壞?
- 建議將此錯誤的螢幕截圖上傳到 Imgur.com 並轉貼連結。
