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Room 25 的案件
#22412: "Playing Solo - Remove the color clue feature"
這是關於哪方面的案件?
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建議:依我所見,有些調整將大幅增進遊戲完成度
細節描述
• 請簡明精確地解釋你的建議,以便讓人一目了然。
Color clues are irrelevant when playing alone. Its just a waste of time to have to give a color clue every turns. Also, I think there should have a clear button to use the marker. A lot of new players ask me how to use the marker. Its not obvious you have to click on the tile before giving a color clue• 你的瀏覽器是什麼?
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案件沿革
BronzeKnight • 此建議尚未被開發者分析過:
2020年 8月10日 3:41 • Color clues are irrelevant when playing alone. Its just a waste of time to have to give a color clue every turns. Also, I think there should have a clear button to use the marker. A lot of new players ask me how to use the marker. Its not obvious you have to click on the tile before giving a color clue
codehearted • 開發者認同這是個好點子,並計劃實行:
2021年 5月22日 0:58 • You have a point in that it's not as useful to have the color clues alone, however they aren't necessarily entirely useless. If the board is stable, there may be more color-room associations than everyone can memorize, and the log can help look up what colors of rooms have been seen before, even in a one player game.
When time permits, it does seem worth experimenting with either removing them for 1 player as you suggest, or making them a per player option (similar to the auto-tool-use options in Stone Age) with the default being either to show them or not show them. If you have input on those options it would be welcome.
In the meantime, there are other bugs to be tackled first, and the look / room color selection experience is at least consistent with multi-player scenarios as it is now.
Thank you for your suggestion.
When time permits, it does seem worth experimenting with either removing them for 1 player as you suggest, or making them a per player option (similar to the auto-tool-use options in Stone Age) with the default being either to show them or not show them. If you have input on those options it would be welcome.
In the meantime, there are other bugs to be tackled first, and the look / room color selection experience is at least consistent with multi-player scenarios as it is now.
Thank you for your suggestion.
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