#22794: "Distress Signal Direction Chocie"
這是關於哪方面的案件?
發生什麼事? 請從下方選擇
發生什麼事? 請從下方選擇
請檢查是否已有同課題案件
若肯定,請「投票」給這樁案件。最高票的案件將「優先」處理!
| # | Status | Votes | Game | Type | Title | Last update |
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細節描述
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• 如果可以的話,請轉貼螢幕顯示的錯誤訊息。
The team is supposed to collectively decide the direction of pass. By having the commander make this choice, possibly while some people are offline or with players who don't speak the same language, this takes away from the cooperative intention of this choice. Give all players a "prefer to pass left" and "prefer to pass right" button so the commander gets the preference information from all other players then makes the ultimate choice (even overriding the majority would be okay) after all players have responded in the game interface.
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• 請說明你當時想做什麼,你做了什麼,然後發生了什麼事
Not important.
• 你的瀏覽器是什麼?
Google Chrome v84
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• 請轉貼未翻譯的英文字句。 建議將此錯誤的螢幕截圖上傳到 Imgur.com 並轉貼連結。
The team is supposed to collectively decide the direction of pass. By having the commander make this choice, possibly while some people are offline or with players who don't speak the same language, this takes away from the cooperative intention of this choice. Give all players a "prefer to pass left" and "prefer to pass right" button so the commander gets the preference information from all other players then makes the ultimate choice (even overriding the majority would be okay) after all players have responded in the game interface.
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• 這些文字存在於 翻譯系統 中嗎?若為真,其是否已被翻譯超過 24 小時?
Not important.
• 你的瀏覽器是什麼?
Google Chrome v84
-
• 請簡明精確地解釋你的建議,以便讓人一目了然。
The team is supposed to collectively decide the direction of pass. By having the commander make this choice, possibly while some people are offline or with players who don't speak the same language, this takes away from the cooperative intention of this choice. Give all players a "prefer to pass left" and "prefer to pass right" button so the commander gets the preference information from all other players then makes the ultimate choice (even overriding the majority would be okay) after all players have responded in the game interface.
• 你的瀏覽器是什麼?
Google Chrome v84
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• 當你不能動作時,螢幕上顯示什麼?(螢幕全黑?部份遊戲介面?錯誤訊息?)
The team is supposed to collectively decide the direction of pass. By having the commander make this choice, possibly while some people are offline or with players who don't speak the same language, this takes away from the cooperative intention of this choice. Give all players a "prefer to pass left" and "prefer to pass right" button so the commander gets the preference information from all other players then makes the ultimate choice (even overriding the majority would be okay) after all players have responded in the game interface.
• 你的瀏覽器是什麼?
Google Chrome v84
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• 遊戲規則的哪部分在 BGA 版本有所錯漏?
The team is supposed to collectively decide the direction of pass. By having the commander make this choice, possibly while some people are offline or with players who don't speak the same language, this takes away from the cooperative intention of this choice. Give all players a "prefer to pass left" and "prefer to pass right" button so the commander gets the preference information from all other players then makes the ultimate choice (even overriding the majority would be okay) after all players have responded in the game interface.
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• 這項違反規則之處可否在遊戲重播中看到?若可以是在哪步?(重播時左上角資訊)
Not important.
• 你的瀏覽器是什麼?
Google Chrome v84
-
• 你當時想採取哪個遊戲行動?
The team is supposed to collectively decide the direction of pass. By having the commander make this choice, possibly while some people are offline or with players who don't speak the same language, this takes away from the cooperative intention of this choice. Give all players a "prefer to pass left" and "prefer to pass right" button so the commander gets the preference information from all other players then makes the ultimate choice (even overriding the majority would be okay) after all players have responded in the game interface.
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• 你想觸發這個遊戲行動時做了什麼?
Not important.
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• 當你試著這麼做時發生了什麼(錯誤訊息、遊戲狀態條訊息...)?
• 你的瀏覽器是什麼?
Google Chrome v84
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• 問題發生在遊戲的哪一步?(目前遊戲指示是什麼)
The team is supposed to collectively decide the direction of pass. By having the commander make this choice, possibly while some people are offline or with players who don't speak the same language, this takes away from the cooperative intention of this choice. Give all players a "prefer to pass left" and "prefer to pass right" button so the commander gets the preference information from all other players then makes the ultimate choice (even overriding the majority would be okay) after all players have responded in the game interface.
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• 當你試著進行遊戲動作時發生了什麼(錯誤訊息、遊戲狀態條訊息...)?
Not important.
• 你的瀏覽器是什麼?
Google Chrome v84
-
• 請描述顯示問題。 建議將此錯誤的螢幕截圖上傳到 Imgur.com 並轉貼連結。
The team is supposed to collectively decide the direction of pass. By having the commander make this choice, possibly while some people are offline or with players who don't speak the same language, this takes away from the cooperative intention of this choice. Give all players a "prefer to pass left" and "prefer to pass right" button so the commander gets the preference information from all other players then makes the ultimate choice (even overriding the majority would be okay) after all players have responded in the game interface.
• 你的瀏覽器是什麼?
Google Chrome v84
-
• 請轉貼未翻譯的英文字句。 建議將此錯誤的螢幕截圖上傳到 Imgur.com 並轉貼連結。
The team is supposed to collectively decide the direction of pass. By having the commander make this choice, possibly while some people are offline or with players who don't speak the same language, this takes away from the cooperative intention of this choice. Give all players a "prefer to pass left" and "prefer to pass right" button so the commander gets the preference information from all other players then makes the ultimate choice (even overriding the majority would be okay) after all players have responded in the game interface.
-
• 這些文字存在於 翻譯系統 中嗎?若為真,其是否已被翻譯超過 24 小時?
Not important.
• 你的瀏覽器是什麼?
Google Chrome v84
-
• 請簡明精確地解釋你的建議,以便讓人一目了然。
The team is supposed to collectively decide the direction of pass. By having the commander make this choice, possibly while some people are offline or with players who don't speak the same language, this takes away from the cooperative intention of this choice. Give all players a "prefer to pass left" and "prefer to pass right" button so the commander gets the preference information from all other players then makes the ultimate choice (even overriding the majority would be okay) after all players have responded in the game interface.
• 你的瀏覽器是什麼?
Google Chrome v84
案件沿革
And the suggestion does not seem correct since most of time turn is obvious depending on the mission.
Asking other players will delay a lot, specially in turn base game, for a not that great improvement.
There are two very important pieces of information missing from the distress signal.
1. Who asked for it?
- this is supposed to be a vote, its something the group gets to decide to use - as a group.
It should be something where you can suggest to request for Distress signal, but not automatically use it.
2. Direction should be discussed.
- this is also supposed to be a vote, per the way it works at the table. The group is supposed to decide as a group which way to pass.
There should be a way to indicate direction preference, before the captain decides.
If the concern is that this will delay the game too much. This could be set as a game option on the setup page. Since some groups may prefer discussion delay times more than others.
為本案件添加內容
- 其他同樣狀況的桌號/步數
- 按 F5 是否解決了這個問題?
- 問題是否發生了好幾次?每次都發生?時好時壞?
- 建議將此錯誤的螢幕截圖上傳到 Imgur.com 並轉貼連結。
