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Flaming Pyramids 的案件
#24670: "After Mayhem, multiple bricks should be eligible to fall"
fixed: 錯誤已修復
1
這是關於哪方面的案件?
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規則:遊戲規則有所錯漏
細節描述
• 遊戲規則的哪部分在 BGA 版本有所錯漏?
After incendiary mayhem, you can easily have a situation where multiple bricks lack any bricks underneath. Since the rules offer no guidance as to which one should be the first to fall, if I was playing this in the real world, I'd say the player can pick which brick falls first. But in the bga implementation, the app picks which one falls.
I think you need to add a lot of new rules to cover this, or (much better) simply allow the player to decide. I propose this: if, after mayhem, there are multiple candidates to fall, limn all potential falling bricks and let the player pick which one falls.• 這項違反規則之處可否在遊戲重播中看到?若可以是在哪步?(重播時左上角資訊)
72, maybe -- I can never remember how to do a replay days later and don't see it in the bga faq.• 你的瀏覽器是什麼?
Google Chrome v85
案件沿革
57erniepyle • 開發者尚未重現這項錯誤:
2020年 9月11日 15:43 • This example shows how you could have two candidates to fall, the two Wood 10 bricks in the second row from the top.
Example:
BEFORE ADDING COALS TO SPOT ***:
Stn20
W10 W10
*** Str5 Str5 Str5
W20 W20 W20 W20 W20
i'd need a much more complex example to show why it would matter, but if the top 10 stones were falling four levels or so, you'd have a large range of places for things to end up, which could be useful in managing building regulations and triggering a curse at the end of the turn.
Example:
BEFORE ADDING COALS TO SPOT ***:
Stn20
W10 W10
*** Str5 Str5 Str5
W20 W20 W20 W20 W20
i'd need a much more complex example to show why it would matter, but if the top 10 stones were falling four levels or so, you'd have a large range of places for things to end up, which could be useful in managing building regulations and triggering a curse at the end of the turn.
DrNob • 本案件已由工作室的獎勵獵人宣告解決,需要進一步檢測及實裝:
2020年 9月12日 23:52 •
2020年 9月13日 0:12 • Thank you very much for the feedback.
In the case you describe, the written rules are the actual problem - they are not clear enough on this point.
The idea is that you always check the pyramid from top to bottom, and in each row from left to right. The written rules state this explicitly for mayhem, but do not state it explicitly for the empty fall situation. In fact, they kinda miss the whole empty fall situation (where no bricks are under another one). Those situations are resolved first, but also from top to bottom, left to right - just like the BGA program does.
I will look at the rules and try to make it clearer.
Anyways, if you do not like this rule for you and your friends, you can always house rule your physical copy as much as you like. :-) To be honest: I hardly own any board game that I have not house ruled in some way.
In the case you describe, the written rules are the actual problem - they are not clear enough on this point.
The idea is that you always check the pyramid from top to bottom, and in each row from left to right. The written rules state this explicitly for mayhem, but do not state it explicitly for the empty fall situation. In fact, they kinda miss the whole empty fall situation (where no bricks are under another one). Those situations are resolved first, but also from top to bottom, left to right - just like the BGA program does.
I will look at the rules and try to make it clearer.
Anyways, if you do not like this rule for you and your friends, you can always house rule your physical copy as much as you like. :-) To be honest: I hardly own any board game that I have not house ruled in some way.
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