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Lucky Numbers 的案件
#25405: "When a player has no choice, their move should be made automatically"
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建議:依我所見,有些調整將大幅增進遊戲完成度
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• 請簡明精確地解釋你的建議,以便讓人一目了然。
There are two situations that I frequently encounter where a player has no choice to make, but the game waits until they make the only valid choice that they have.
In Lucky Numbers, there are two situations which frequently arise where I would like to see this automatic move implemented:
1) When using Michael's setup option, the 4th number drawn has only one space that it can possibly be placed. Thus, the game should automatically place the 4th number for all players when using Michael's setup.
2) When a player chooses to draw a number that cannot be legally played, then they have no choice but to discard it to the table. There is no need for the player to make this selection manually. This is kind of like in For Sale when the bid comes around to you and you don't have enough money to bid on it -- the game automatically has the player pass, rather than waiting for them to manually decide to do that.
If #2 is implemented, it would be nice if it also included the case where the player can legally place the number, but only by replacing the same number (e.g. replacing a 7 on their board with another 7). In that case, they essentially have no choice, since the color of the numbers does not matter. So in that case, I'd also like to see the number automatically discarded.• 你的瀏覽器是什麼?
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案件沿革
mitcharf • 此建議尚未被開發者分析過:
2020年 9月27日 19:21 • In realtime games this isn't a big deal, but it adds nontrivial delays to asynchronous games. There are other games on BGA where moves are made automatically when players have no choice. In addition to the For Sale example I mentioned earlier, 6 nimmt also comes to mind -- when players have only a single card left in their hands, it is automatically played without waiting for everyone to choose their sole remaining card.
There isn't a worry about players not knowing what happened, since all of the information would be in the game log. There could even be a special message added like "Card automatically placed in only available space" or "Card automatically discarded because there is no valid place to play it", to make it fully clear what took place.
There isn't a worry about players not knowing what happened, since all of the information would be in the game log. There could even be a special message added like "Card automatically placed in only available space" or "Card automatically discarded because there is no valid place to play it", to make it fully clear what took place.
frogstar_A • 此建議尚未被開發者分析過:
2020年 9月29日 13:17 • This is OK as an idea but just be careful that there really is absolutely NO legal play - not just no empty space it can be played in but no clover to replace either.
In practice it is very rare that there is NO legal play and usually only when 1,2,19,20 is drawn and it’s already on a fairly full board.
In practice it is very rare that there is NO legal play and usually only when 1,2,19,20 is drawn and it’s already on a fairly full board.
Fingolfin_uk • 此建議尚未被開發者分析過:
2020年11月 7日 22:08 • I agree that there is rarely no legal play when the clover MUST be discarded. Often there are no *reasonable* legal plays, but in this case the AI should not make the player's move for them.
XCID • 開發者認同這是個好點子,並計劃實行:
2020年12月10日 21:59 • Hi, I agree with Fingolfin_uk, it barely happens that there is no legal play at all.
As for suggestion #1, I guess I can implement the automatic placement of the 4th clover, might take some time though as I'm currently occupied with other games :)
As for suggestion #1, I guess I can implement the automatic placement of the 4th clover, might take some time though as I'm currently occupied with other games :)
mitcharf • 開發者認同這是個好點子,並計劃實行:
2020年12月11日 18:28 • I run into the situation usually once a game where the only two legal plays for me would be to replace an identical number or to discard to the table. But thinking about it now, at least half of the time that happens it is when I've chosen to draw a tile rather than having one automatically drawn for me (because the table is empty). In the case that I chose to draw, then of course it's not a big deal to then choose to discard, since it's still my turn. The automatic discard only saves time in turn-based games when the tile was also automatically drawn. I agree that is less frequent, but I wouldn't say it hardly ever happens.
Still, I'll be happy to just have the 4th clover automatically placed in Michael's setup, since that happens every round.
Still, I'll be happy to just have the 4th clover automatically placed in Michael's setup, since that happens every round.
Usay Dress A H • 開發者認同這是個好點子,並計劃實行:
2021年 4月 7日 5:03 • By the way, if a player quits the game, the computer should continually place tiles on the table instead of doing nothing, as if the player was still there
Grandma Pam • 開發者認同這是個好點子,並計劃實行:
2021年 4月17日 22:09 • I have a question regarding this issue as well.
On my last game, and several others, if a player is losing then sometimes they concede. Here's my question:
If a player concedes during a game rather than play through, how does the player's conceding effect my elite points? Are they reduced?
If so, can the player concede to the artificial intelligence robot and/or game program so that I can finish the game and maximize my points to improve my standing in arena competitive play?
That's more than one question. To make a point, it is rather anti-climatic to apply strategics to a game just to have the other player give up when I have a good run. I feel robbed when they quit.
On my last game, and several others, if a player is losing then sometimes they concede. Here's my question:
If a player concedes during a game rather than play through, how does the player's conceding effect my elite points? Are they reduced?
If so, can the player concede to the artificial intelligence robot and/or game program so that I can finish the game and maximize my points to improve my standing in arena competitive play?
That's more than one question. To make a point, it is rather anti-climatic to apply strategics to a game just to have the other player give up when I have a good run. I feel robbed when they quit.
XCID • 開發者認同這是個好點子,並計劃實行:
2021年 4月18日 2:51 • @Grandma Pam: the total score at the end doesn't matter. You could win with 1, 10 or 1000 points, the ELO points would always be the same. It only matters if you win, tie or lose. That's for all of the games here.
xsedlacp • 開發者認同這是個好點子,並計劃實行:
2022年 9月15日 14:08 • I think option 1) is easy to implement.
I am not sure about #2, It can be maybe useful for number 1 and 20 which have only one position to place. If it is already occupied by 1 or 20 then there is no other option.
I am not sure about #2, It can be maybe useful for number 1 and 20 which have only one position to place. If it is already occupied by 1 or 20 then there is no other option.
rebel librarian K • 開發者認同這是個好點子,並計劃實行:
2023年 2月 7日 2:21 • With bruno's variant, it is sometimes helpful to replace the same number on your board, and I've seen very good plays that look terrible out of context, so I think option 2 is likely to have problems if it isn't incredibly conservative
Purt Dirty • 開發者認同這是個好點子,並計劃實行:
2024年11月24日 19:55 • I would like to vote up suggestion #1 :-)
I have a hard time keeping up with the europeans in tournament play as it is ;-)
Suggestion 2 - not so much
I love this game!
I have a hard time keeping up with the europeans in tournament play as it is ;-)
Suggestion 2 - not so much
I love this game!
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