#25842: "Distress-Signal is a group choice "
這是關於哪方面的案件?
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請檢查是否已有同課題案件
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細節描述
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• 如果可以的話,請轉貼螢幕顯示的錯誤訊息。
Pg 12 - 13 English Print Rules:
Distress-Signals for an easier game: "...DECIDE TOGETHER whether you want to make the use of this assistance then turn the distress signal token to its active side..."
"DECIDE TOGETHER if you will pass the cards to the left or right..."
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• 請說明你當時想做什麼,你做了什麼,然後發生了什麼事
Per the rules in the book the distress signal should a group choice. However, per the BGA implementation any person can press the distress signal without anyone else having a say in this.
Then once activated, the Captain is given the choice on direction, without input from the group.
This clearly violates the concept of "decide together" which indicates a group choice.
Instead, a better method would be to have a button which players could use to indicate their desire to use the distress signal, that would then be codified by a majority rule, with captain being tie-breaker.
The same concept would be used for deciding the direction, by allowing each player a single vote for Right or Left, or no pass or no preference option, with ties being decided by the Captain.
Alternatively allowing an undo if the group decides they do not want to use to distress signal. • 你的瀏覽器是什麼?
Google Chrome v84
-
• 請轉貼未翻譯的英文字句。 建議將此錯誤的螢幕截圖上傳到 Imgur.com 並轉貼連結。
Pg 12 - 13 English Print Rules:
Distress-Signals for an easier game: "...DECIDE TOGETHER whether you want to make the use of this assistance then turn the distress signal token to its active side..."
"DECIDE TOGETHER if you will pass the cards to the left or right..."
-
• 這些文字存在於 翻譯系統 中嗎?若為真,其是否已被翻譯超過 24 小時?
Per the rules in the book the distress signal should a group choice. However, per the BGA implementation any person can press the distress signal without anyone else having a say in this.
Then once activated, the Captain is given the choice on direction, without input from the group.
This clearly violates the concept of "decide together" which indicates a group choice.
Instead, a better method would be to have a button which players could use to indicate their desire to use the distress signal, that would then be codified by a majority rule, with captain being tie-breaker.
The same concept would be used for deciding the direction, by allowing each player a single vote for Right or Left, or no pass or no preference option, with ties being decided by the Captain.
Alternatively allowing an undo if the group decides they do not want to use to distress signal. • 你的瀏覽器是什麼?
Google Chrome v84
-
• 請簡明精確地解釋你的建議,以便讓人一目了然。
Pg 12 - 13 English Print Rules:
Distress-Signals for an easier game: "...DECIDE TOGETHER whether you want to make the use of this assistance then turn the distress signal token to its active side..."
"DECIDE TOGETHER if you will pass the cards to the left or right..."
• 你的瀏覽器是什麼?
Google Chrome v84
-
• 當你不能動作時,螢幕上顯示什麼?(螢幕全黑?部份遊戲介面?錯誤訊息?)
Pg 12 - 13 English Print Rules:
Distress-Signals for an easier game: "...DECIDE TOGETHER whether you want to make the use of this assistance then turn the distress signal token to its active side..."
"DECIDE TOGETHER if you will pass the cards to the left or right..."
• 你的瀏覽器是什麼?
Google Chrome v84
-
• 遊戲規則的哪部分在 BGA 版本有所錯漏?
Pg 12 - 13 English Print Rules:
Distress-Signals for an easier game: "...DECIDE TOGETHER whether you want to make the use of this assistance then turn the distress signal token to its active side..."
"DECIDE TOGETHER if you will pass the cards to the left or right..."
-
• 這項違反規則之處可否在遊戲重播中看到?若可以是在哪步?(重播時左上角資訊)
Per the rules in the book the distress signal should a group choice. However, per the BGA implementation any person can press the distress signal without anyone else having a say in this.
Then once activated, the Captain is given the choice on direction, without input from the group.
This clearly violates the concept of "decide together" which indicates a group choice.
Instead, a better method would be to have a button which players could use to indicate their desire to use the distress signal, that would then be codified by a majority rule, with captain being tie-breaker.
The same concept would be used for deciding the direction, by allowing each player a single vote for Right or Left, or no pass or no preference option, with ties being decided by the Captain.
Alternatively allowing an undo if the group decides they do not want to use to distress signal. • 你的瀏覽器是什麼?
Google Chrome v84
-
• 你當時想採取哪個遊戲行動?
Pg 12 - 13 English Print Rules:
Distress-Signals for an easier game: "...DECIDE TOGETHER whether you want to make the use of this assistance then turn the distress signal token to its active side..."
"DECIDE TOGETHER if you will pass the cards to the left or right..."
-
• 你想觸發這個遊戲行動時做了什麼?
Per the rules in the book the distress signal should a group choice. However, per the BGA implementation any person can press the distress signal without anyone else having a say in this.
Then once activated, the Captain is given the choice on direction, without input from the group.
This clearly violates the concept of "decide together" which indicates a group choice.
Instead, a better method would be to have a button which players could use to indicate their desire to use the distress signal, that would then be codified by a majority rule, with captain being tie-breaker.
The same concept would be used for deciding the direction, by allowing each player a single vote for Right or Left, or no pass or no preference option, with ties being decided by the Captain.
Alternatively allowing an undo if the group decides they do not want to use to distress signal. -
• 當你試著這麼做時發生了什麼(錯誤訊息、遊戲狀態條訊息...)?
• 你的瀏覽器是什麼?
Google Chrome v84
-
• 問題發生在遊戲的哪一步?(目前遊戲指示是什麼)
Pg 12 - 13 English Print Rules:
Distress-Signals for an easier game: "...DECIDE TOGETHER whether you want to make the use of this assistance then turn the distress signal token to its active side..."
"DECIDE TOGETHER if you will pass the cards to the left or right..."
-
• 當你試著進行遊戲動作時發生了什麼(錯誤訊息、遊戲狀態條訊息...)?
Per the rules in the book the distress signal should a group choice. However, per the BGA implementation any person can press the distress signal without anyone else having a say in this.
Then once activated, the Captain is given the choice on direction, without input from the group.
This clearly violates the concept of "decide together" which indicates a group choice.
Instead, a better method would be to have a button which players could use to indicate their desire to use the distress signal, that would then be codified by a majority rule, with captain being tie-breaker.
The same concept would be used for deciding the direction, by allowing each player a single vote for Right or Left, or no pass or no preference option, with ties being decided by the Captain.
Alternatively allowing an undo if the group decides they do not want to use to distress signal. • 你的瀏覽器是什麼?
Google Chrome v84
-
• 請描述顯示問題。 建議將此錯誤的螢幕截圖上傳到 Imgur.com 並轉貼連結。
Pg 12 - 13 English Print Rules:
Distress-Signals for an easier game: "...DECIDE TOGETHER whether you want to make the use of this assistance then turn the distress signal token to its active side..."
"DECIDE TOGETHER if you will pass the cards to the left or right..."
• 你的瀏覽器是什麼?
Google Chrome v84
-
• 請轉貼未翻譯的英文字句。 建議將此錯誤的螢幕截圖上傳到 Imgur.com 並轉貼連結。
Pg 12 - 13 English Print Rules:
Distress-Signals for an easier game: "...DECIDE TOGETHER whether you want to make the use of this assistance then turn the distress signal token to its active side..."
"DECIDE TOGETHER if you will pass the cards to the left or right..."
-
• 這些文字存在於 翻譯系統 中嗎?若為真,其是否已被翻譯超過 24 小時?
Per the rules in the book the distress signal should a group choice. However, per the BGA implementation any person can press the distress signal without anyone else having a say in this.
Then once activated, the Captain is given the choice on direction, without input from the group.
This clearly violates the concept of "decide together" which indicates a group choice.
Instead, a better method would be to have a button which players could use to indicate their desire to use the distress signal, that would then be codified by a majority rule, with captain being tie-breaker.
The same concept would be used for deciding the direction, by allowing each player a single vote for Right or Left, or no pass or no preference option, with ties being decided by the Captain.
Alternatively allowing an undo if the group decides they do not want to use to distress signal. • 你的瀏覽器是什麼?
Google Chrome v84
-
• 請簡明精確地解釋你的建議,以便讓人一目了然。
Pg 12 - 13 English Print Rules:
Distress-Signals for an easier game: "...DECIDE TOGETHER whether you want to make the use of this assistance then turn the distress signal token to its active side..."
"DECIDE TOGETHER if you will pass the cards to the left or right..."
• 你的瀏覽器是什麼?
Google Chrome v84
案件沿革
There is a related bug report boardgamearena.com/bug?id=22794 - Distress Signal Direction Chocie - which is listed as "not a bug" however, as you can see per the images attached here, this is incorrect. The choice to use the Distress Signal and to Choose the direction, is a choice made by the group, NOT by the Captain.
See the rules pages here:
drive.google.com/file/d/13sKbblkPjKFlcqPERUVNe-_DnfSFhcMs/view?usp=sharing
Please open a new bug report if something similar happens again.
為本案件添加內容
- 其他同樣狀況的桌號/步數
- 按 F5 是否解決了這個問題?
- 問題是否發生了好幾次?每次都發生?時好時壞?
- 建議將此錯誤的螢幕截圖上傳到 Imgur.com 並轉貼連結。
