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Railroad Ink 的案件
#38621: "Allow changes if other players are still thinking"
這是關於哪方面的案件?
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建議:依我所見,有些調整將大幅增進遊戲完成度
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• 請簡明精確地解釋你的建議,以便讓人一目了然。
Similar to other implementations where players are making simultaneous choices, it would be nice if changes were permitted as long as other players are still thinking.• 你的瀏覽器是什麼?
Google Chrome v89
案件沿革
2021年 4月11日 15:37 •
joezg • 開發者認同這是個好點子,並計劃實行:
2021年 4月19日 13:27 • I don't see much benefit in this as there is also a confirmation and elaborate undo feature.
It would also need a lot of changes as now a player can see what other players done in this round once they confirm the round.
It would also need a lot of changes as now a player can see what other players done in this round once they confirm the round.
MoonGoyal • 開發者認同這是個好點子,並計劃實行:
2021年 4月29日 0:13 • allow players to undo the "done" feature, if others are still playing,.
MoonGoyal • 開發者認同這是個好點子,並計劃實行:
2021年 4月29日 0:14 • similar to the implementation on Dice Hospital, where you can un-confirm.
Zilverrug • 開發者認同這是個好點子,並計劃實行:
2021年 5月15日 6:24 • Yes, an "Undo the Done" would be nice. For everyone except when all others are Done. In that case your Done cannot be undone.
hvg3akaek • 開發者認同這是個好點子,並計劃實行:
2022年 2月14日 8:15 • This is really needed, especially for the lake one where you think you have something and then it fills things in differently. Or, like I just did...you click your lake tiles, and then OK the round, only to find that one of the lake tiles wasn't confirmed and it messed up by entire round...
Evilpotatoe • 開發者認同這是個好點子,並計劃實行:
2022年 6月18日 15:56 • @Joezg
I understand your point of view, but when playing real time, we often validate moves quite fast, then wait for the other players....... and think during that waiting time (what else to do ?)
When one realizes he played a suboptimal move, the inability to cancel and change their actions can be quite frustrating.
Especially when it's something like having forgotten to place a special tile.
The only thing needing a change in the way it currently work would be to only reveal other player maps after the next round starts, instead of after having confirmed your moves.
Which, anyway, doesn't change anything, since joining a game as spectator already lets you see other player's validated moves (is that even reported ? Guess I might have to create a ticket)
I understand your point of view, but when playing real time, we often validate moves quite fast, then wait for the other players....... and think during that waiting time (what else to do ?)
When one realizes he played a suboptimal move, the inability to cancel and change their actions can be quite frustrating.
Especially when it's something like having forgotten to place a special tile.
The only thing needing a change in the way it currently work would be to only reveal other player maps after the next round starts, instead of after having confirmed your moves.
Which, anyway, doesn't change anything, since joining a game as spectator already lets you see other player's validated moves (is that even reported ? Guess I might have to create a ticket)
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