所有案件
日本麻將 的案件
#46537: "Cannot know whether discarded tile is just drawn tile or a tile from hand"
implemented: 此建議已獲實施
5
這是關於哪方面的案件?
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建議:依我所見,有些調整將大幅增進遊戲完成度
細節描述
• 請簡明精確地解釋你的建議,以便讓人一目了然。
Popular real-time mahjong games use animations to distinguish these, but I do not expect such a feature to be implemented to BGA version. At least there should be a notification.• 你的瀏覽器是什麼?
Google Chrome v92
案件沿革
2021年 8月13日 23:04 •
GTSchemer • 開發者尚未重現這項錯誤:
2021年 8月16日 19:02 • As a point of comparison, FFXIV implements dark grey to indicate a drawn tile was immediately discarded: i.ytimg.com/vi/qEOJ6rP08gA/maxresdefault.jpg
Normal white tiles indicate a discard from the hand that was NOT the newly drawn tile.
Also, FFXIV uses a red coloring to indicate a discarded tile was called by another player.
Normal white tiles indicate a discard from the hand that was NOT the newly drawn tile.
Also, FFXIV uses a red coloring to indicate a discarded tile was called by another player.
gilthe • 此建議尚未被開發者分析過:
2021年 8月17日 0:40 •
2021年 8月17日 0:40 •
2021年 8月17日 0:40 • Thanks for the info! In physical play, you can see of course which actual tile was discarded irrespective of discard or not. At the same time, nothing enforces hand-sorting in physical play, but it would be really inconvenient to not have it online. I think Tenhou shows discard identity but does not enforce shuffling, does anybody know for suret?
I don't have a complete overview, but it seems to me that clients are not homogeneous in this regard. Iirc the Yakuza 0 implementation obscures it completely. For me it was fine to obscure completely, but a second option could be added as suggested (distinguish discard of draw from all other cases), either graphically or by notification.I don't think this is a bug, though.
I don't have a complete overview, but it seems to me that clients are not homogeneous in this regard. Iirc the Yakuza 0 implementation obscures it completely. For me it was fine to obscure completely, but a second option could be added as suggested (distinguish discard of draw from all other cases), either graphically or by notification.I don't think this is a bug, though.
GTSchemer • 開發者認同這是個好點子,並計劃實行:
2021年 8月17日 0:47 • I agree it is a suggestion. I do not know about Tenhou, but in general I think having a grey coloring to indicate drawn tiles being discarded would be fair and not cause problems.
It is useful because if you see several grey discards in a row, you suspect someone is mostly happy with their hand, and is looking for something in particular.
It is useful because if you see several grey discards in a row, you suspect someone is mostly happy with their hand, and is looking for something in particular.
ufm • 開發者認同這是個好點子,並計劃實行:
2021年 8月17日 3:44 • Yakuza 0 (the one developer mentioned), tenhou, and majsoul does not shade tiles discarded just after being drawn, however they indicate it by animation.
When a player draws a tile, the tile is placed on the rightmost side. If the tile is discarded it does not shuffled in. If kept, it gets shuffled in hand and another tile is discarded from hand.
Tenhou and majsoul display the information only during the replay though. I think that's why the developer thought it shows the identity during the game (found the screenshot or video but didn't know it being a replay).
FFXIV (the one GTSchemer brought) and SEGA MJ applies shading during the game.
To sum up, it is quite inconsistent but all clients/implementations notify the information in a manner.
When a player draws a tile, the tile is placed on the rightmost side. If the tile is discarded it does not shuffled in. If kept, it gets shuffled in hand and another tile is discarded from hand.
Tenhou and majsoul display the information only during the replay though. I think that's why the developer thought it shows the identity during the game (found the screenshot or video but didn't know it being a replay).
FFXIV (the one GTSchemer brought) and SEGA MJ applies shading during the game.
To sum up, it is quite inconsistent but all clients/implementations notify the information in a manner.
gilthe • 開發者認同這是個好點子,並計劃實行:
2021年 8月17日 17:23 • Thanks @ufm, that's helpful.
I had indeed seen both live play and replay on tenhou in video before but confused the two last night (was late ;-)
I had indeed seen both live play and replay on tenhou in video before but confused the two last night (was late ;-)
GTSchemer • 開發者認同這是個好點子,並計劃實行:
2021年 8月17日 17:27 •
2021年 8月31日 2:08 • Nice summary ufm! Of those options, the shading is the most async-friendly, but I'm not against animation as well if it's not overdone. I would just be afraid I'd miss it when I load up an async game.
gilthe • 此建議已獲實施:
2021年 9月25日 1:12 • I implemented both source-of-tile highlighting (fresh draw or already in hand) and highlighting of the current active discard. Note that if automatic pass options are set, you might not see the current active discard highlighting because the tile is no longer claimable. The source of the tile is also reported in the notifications.
ufm • 此建議已獲實施:
2021年 9月25日 4:10 • The log works well, but source-of-tile highlighting is somehow not applied even without autopass.
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