#5425: "paying for development and worlds should happen after revealing"
這是關於哪方面的案件?
發生什麼事? 請從下方選擇
發生什麼事? 請從下方選擇
請檢查是否已有同課題案件
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| # | Status | Votes | Game | Type | Title | Last update |
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細節描述
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• 如果可以的話,請轉貼螢幕顯示的錯誤訊息。
Once all players have chosen which card to develop or settle, all cards are revealed and only then they are paid for. You should see the cards your opponents have played before chosing which ones to discard.
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• 請說明你當時想做什麼,你做了什麼,然後發生了什麼事
any game
• 你的瀏覽器是什麼?
Mozilla v5
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• 請轉貼未翻譯的英文字句。 建議將此錯誤的螢幕截圖上傳到 Imgur.com 並轉貼連結。
Once all players have chosen which card to develop or settle, all cards are revealed and only then they are paid for. You should see the cards your opponents have played before chosing which ones to discard.
-
• 這些文字存在於 翻譯系統 中嗎?若為真,其是否已被翻譯超過 24 小時?
any game
• 你的瀏覽器是什麼?
Mozilla v5
-
• 請簡明精確地解釋你的建議,以便讓人一目了然。
Once all players have chosen which card to develop or settle, all cards are revealed and only then they are paid for. You should see the cards your opponents have played before chosing which ones to discard.
• 你的瀏覽器是什麼?
Mozilla v5
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• 當你不能動作時,螢幕上顯示什麼?(螢幕全黑?部份遊戲介面?錯誤訊息?)
Once all players have chosen which card to develop or settle, all cards are revealed and only then they are paid for. You should see the cards your opponents have played before chosing which ones to discard.
• 你的瀏覽器是什麼?
Mozilla v5
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• 遊戲規則的哪部分在 BGA 版本有所錯漏?
Once all players have chosen which card to develop or settle, all cards are revealed and only then they are paid for. You should see the cards your opponents have played before chosing which ones to discard.
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• 這項違反規則之處可否在遊戲重播中看到?若可以是在哪步?(重播時左上角資訊)
any game
• 你的瀏覽器是什麼?
Mozilla v5
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• 你當時想採取哪個遊戲行動?
Once all players have chosen which card to develop or settle, all cards are revealed and only then they are paid for. You should see the cards your opponents have played before chosing which ones to discard.
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• 你想觸發這個遊戲行動時做了什麼?
any game
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• 當你試著這麼做時發生了什麼(錯誤訊息、遊戲狀態條訊息...)?
• 你的瀏覽器是什麼?
Mozilla v5
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• 問題發生在遊戲的哪一步?(目前遊戲指示是什麼)
Once all players have chosen which card to develop or settle, all cards are revealed and only then they are paid for. You should see the cards your opponents have played before chosing which ones to discard.
-
• 當你試著進行遊戲動作時發生了什麼(錯誤訊息、遊戲狀態條訊息...)?
any game
• 你的瀏覽器是什麼?
Mozilla v5
-
• 請描述顯示問題。 建議將此錯誤的螢幕截圖上傳到 Imgur.com 並轉貼連結。
Once all players have chosen which card to develop or settle, all cards are revealed and only then they are paid for. You should see the cards your opponents have played before chosing which ones to discard.
• 你的瀏覽器是什麼?
Mozilla v5
-
• 請轉貼未翻譯的英文字句。 建議將此錯誤的螢幕截圖上傳到 Imgur.com 並轉貼連結。
Once all players have chosen which card to develop or settle, all cards are revealed and only then they are paid for. You should see the cards your opponents have played before chosing which ones to discard.
-
• 這些文字存在於 翻譯系統 中嗎?若為真,其是否已被翻譯超過 24 小時?
any game
• 你的瀏覽器是什麼?
Mozilla v5
-
• 請簡明精確地解釋你的建議,以便讓人一目了然。
Once all players have chosen which card to develop or settle, all cards are revealed and only then they are paid for. You should see the cards your opponents have played before chosing which ones to discard.
• 你的瀏覽器是什麼?
Mozilla v5
案件沿革
I can't believe i'm the first person to give it a thumb. Clearly this bug report system is not ideal, especially since the developers only pay attention to multi-thumbed reports.
Not a true bug i think.
The gameplay impact is quite minor, and if implemented poorly, the fix could really hurt the gameflow by adding another synchronisation point rarely useful.
So, it's tricky to implement properly, but certainly not impossible (like they did with the mobile app).
I do agree that the rules say that it should be done like this, but I'm not sure it will improve the digital version of the game.
Because it would slow down things and because it would bring a whole new lot of potential timing issues like we already have with takeovers. (For instance, you shouldn't be allowed to use "Golden age of Terraforming" power to pay for itself. Nor play a green halo world and use its card on "Golden age of Terraforming" to pay for it. Or should you ? )
I have a potential solution for this for your consideration galehar -- it involves giving people the option to force a check, with the default option being as it is right now.
Taking inspiration from both Res Arcana's "Wait for previous player's collect" option and Welcome To's "Confirm (x)" prompts I think the following could be a workable middle-ground.
Firstly, before I say anything else the intent is that none of the existing logic gets thrown out.
What I'm thinking is the player selects what they want to make which invokes a call to server and the next phase regardless. They're then asked to say how they want to pay for it, this gets sent to server and validated... up until now this is how it's working right now.
So at this point the server knows what card is being played and can reveal to others AND knows the player can afford to buy it because they already submitted valid payment 'plan'.
The player then gets a prompt similar to Welcome To's countdown where no response in 10s is automatically finishing their turn/accepting what they've done as to not stall the game.
In this case it's however asking "Would you like to see what opponents have played, before using these cards to pay" with the options "[Commit to this payment (x)] [Wait to see] [Cancel]" -- the "(x)" in the option is a 10 second countdown, and if the other options is not clicked they commit to using their payment 'plan' to pay for their item. Giving them a clear "Cancel" option means the first time they see this or in a situation it may matter they're not required to decide in 10s when it could take longer to work out the implications.
If they DO click the other option that's where additional gamestate logic is needed to reveal all played cards to all players; and those that chose "Commit to this payment" go through as normal; those that chose "Wait to see" have to then select either the same, or a new combination of valid payment for the card they just played.
Perhaps the game remembers their planned payment and asks "How would you like to pay for %item%? [Pay using the cards previously selected] [Select alternative payment]" (The previously selected cards are rendered below similar to explore result, or have the big 'X' over them)
From a design POV and notwithstanding bugs we know they can't be in a state where a card was revealed and they can't pay for it because they were required to submit a valid payment for it, and that went through the existing logic to validate that works to pay. The game doesn't get slowed down where people don't opt to take additional turns; and it could possibly be controlled by a user-level preference if they even want to be asked this.
I can imagine other opportunities for bugs however, such as when the payment isn't just cards -- e.g. using New Military Tactics -- in the case where it was used in the first case that needs to be rolled back until they commit to it.
In the case of Arena and Tournament those that use this a lot will have more turns come up, thus more waiting time, and a higher likelihood of default loss on timeout in the event they overuse it.
Hopefully this helps as a potential solution to this, or at least inspiration for a way to make this happen!
So, unplayable cards will be greyed out and unselectable. Once the card has been chosen and played, a but "wait for reveal" will appear. At this point, you either directly select payment (including cards in tableau to activate or discard), or click the button to postpone the payment after all played cards are revealed.
So this won't slow the game down.
為本案件添加內容
- 其他同樣狀況的桌號/步數
- 按 F5 是否解決了這個問題?
- 問題是否發生了好幾次?每次都發生?時好時壞?
- 建議將此錯誤的螢幕截圖上傳到 Imgur.com 並轉貼連結。
