#54265: "UX appraoch is confusing"
這是關於哪方面的案件?
發生什麼事? 請從下方選擇
發生什麼事? 請從下方選擇
請檢查是否已有同課題案件
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| # | Status | Votes | Game | Type | Title | Last update |
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細節描述
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• 如果可以的話,請轉貼螢幕顯示的錯誤訊息。
I think the current approach of "select ship, then SACRIFICE or select a ship/system to use its power" seems the worst of both worlds, confusing for new players and clunky for returning ones.
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• 請說明你當時想做什麼,你做了什麼,然後發生了什麼事
• 你的瀏覽器是什麼?
Google Chrome v95
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• 請轉貼未翻譯的英文字句。 建議將此錯誤的螢幕截圖上傳到 Imgur.com 並轉貼連結。
I think the current approach of "select ship, then SACRIFICE or select a ship/system to use its power" seems the worst of both worlds, confusing for new players and clunky for returning ones.
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• 這些文字存在於 翻譯系統 中嗎?若為真,其是否已被翻譯超過 24 小時?
• 你的瀏覽器是什麼?
Google Chrome v95
-
• 請簡明精確地解釋你的建議,以便讓人一目了然。
I think the current approach of "select ship, then SACRIFICE or select a ship/system to use its power" seems the worst of both worlds, confusing for new players and clunky for returning ones.
• 你的瀏覽器是什麼?
Google Chrome v95
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• 當你不能動作時,螢幕上顯示什麼?(螢幕全黑?部份遊戲介面?錯誤訊息?)
I think the current approach of "select ship, then SACRIFICE or select a ship/system to use its power" seems the worst of both worlds, confusing for new players and clunky for returning ones.
• 你的瀏覽器是什麼?
Google Chrome v95
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• 遊戲規則的哪部分在 BGA 版本有所錯漏?
I think the current approach of "select ship, then SACRIFICE or select a ship/system to use its power" seems the worst of both worlds, confusing for new players and clunky for returning ones.
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• 這項違反規則之處可否在遊戲重播中看到?若可以是在哪步?(重播時左上角資訊)
• 你的瀏覽器是什麼?
Google Chrome v95
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• 你當時想採取哪個遊戲行動?
I think the current approach of "select ship, then SACRIFICE or select a ship/system to use its power" seems the worst of both worlds, confusing for new players and clunky for returning ones.
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• 你想觸發這個遊戲行動時做了什麼?
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• 當你試著這麼做時發生了什麼(錯誤訊息、遊戲狀態條訊息...)?
• 你的瀏覽器是什麼?
Google Chrome v95
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• 問題發生在遊戲的哪一步?(目前遊戲指示是什麼)
I think the current approach of "select ship, then SACRIFICE or select a ship/system to use its power" seems the worst of both worlds, confusing for new players and clunky for returning ones.
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• 當你試著進行遊戲動作時發生了什麼(錯誤訊息、遊戲狀態條訊息...)?
• 你的瀏覽器是什麼?
Google Chrome v95
-
• 請描述顯示問題。 建議將此錯誤的螢幕截圖上傳到 Imgur.com 並轉貼連結。
I think the current approach of "select ship, then SACRIFICE or select a ship/system to use its power" seems the worst of both worlds, confusing for new players and clunky for returning ones.
• 你的瀏覽器是什麼?
Google Chrome v95
-
• 請轉貼未翻譯的英文字句。 建議將此錯誤的螢幕截圖上傳到 Imgur.com 並轉貼連結。
I think the current approach of "select ship, then SACRIFICE or select a ship/system to use its power" seems the worst of both worlds, confusing for new players and clunky for returning ones.
-
• 這些文字存在於 翻譯系統 中嗎?若為真,其是否已被翻譯超過 24 小時?
• 你的瀏覽器是什麼?
Google Chrome v95
-
• 請簡明精確地解釋你的建議,以便讓人一目了然。
I think the current approach of "select ship, then SACRIFICE or select a ship/system to use its power" seems the worst of both worlds, confusing for new players and clunky for returning ones.
• 你的瀏覽器是什麼?
Google Chrome v95
案件沿革
However, the current module is basically the worst:
New players don't get a menu of what they can do, so it's really easy for them to miss options or just select the wrong one.
Existing players can't just select the action the ywant; they have to make the non-decision of deciding -how- to do it and choosing between the ship itself and oher ships/systems when it doesn't matter.
For experienced players it would also be nice to be able to initiate a grow/swap by clicking on a piece in the stash first (and then get prrompted for whether you want to grow that piece or trade for it if both options are on the table, and then click on the system you want to grow in or the ship you want to swap it for), and initiate an attack by clicking on the enemy you want to attack. But obviously that wouldn't help novice players much while a clearer flow really would.
"You may choose a ship or star to use its power."
"You may choose a ship in the same system to activate it with ${color} power."
One nice thing about power-first would be that the UI could limit your choices rather than force a ship selection -- you'd select "Grow" and it would then show you which ships you could grow across your empire (without a sacrifice). Or you'd choose "sacrifice" and could then sacrifice any ship.
I haven't tried; does the system warn you if you're trying to end your side (like by sacrificing your only ship)?
I haven't understood your suggestion very well, but I was proposing "power first" as a solution. In particular, I apparently haven't at all grasped what you meant by
"they have to make the non-decision of deciding -how- to do it and choosing between the ship itself and oher ships/systems when it doesn't matter."
Can you clarify?
It sounds like you might be saying you want more buttons with text on them (like a "grow" button). I want to avoid text-based interface elements where possible because clicking pieces is both cleaner and easier to write. The presence or absence of a color in a system automatically limits what kind of action a player can take, which I expect to be instructive for new players.
* When using red power, you could infer you are using your biggest ship in system to do it, meaning you could directly go to take any possible ship in the system
* When using green power, you could also directly highlight in the bank the options, depending on ship colors in the system
A)
1. Select action: Build, Change, Move, Capture, Sacrifice
2. Select ship. Ships that can perform the action are highlighted (or other ships are greyed out). In the capture case, you'd directly select an enemy ship.
B)
1. Select own ship.
2. Select action: Build, Change, Move, Capture, Sacrifice. Actions that this ship cannot perform because the color is not available in the system are greyed out.
It will probably take a while to get this done because of life things, but I'll get there!
為本案件添加內容
- 其他同樣狀況的桌號/步數
- 按 F5 是否解決了這個問題?
- 問題是否發生了好幾次?每次都發生?時好時壞?
- 建議將此錯誤的螢幕截圖上傳到 Imgur.com 並轉貼連結。
