#576: "You can't draw completed Panda objectives in advanced variant"
這是關於哪方面的案件?
發生什麼事? 請從下方選擇
發生什麼事? 請從下方選擇
請檢查是否已有同課題案件
若肯定,請「投票」給這樁案件。最高票的案件將「優先」處理!
| # | Status | Votes | Game | Type | Title | Last update |
|---|
細節描述
-
• 如果可以的話,請轉貼螢幕顯示的錯誤訊息。
You can't draw completed Panda objectives in advanced variant as stated in the game FAQ: us.asmodee.com/ressources/articles/takenoko-faq.php
"When a player draws an objective card that is already fulfilled by the current game state, it is discarded (that includes Panda objectives)" -
• 請說明你當時想做什麼,你做了什麼,然後發生了什麼事
Yes. Every time anyone stockpile bamboos in Panda belly.
• 你的瀏覽器是什麼?
Google Chrome v35
-
• 請轉貼未翻譯的英文字句。 建議將此錯誤的螢幕截圖上傳到 Imgur.com 並轉貼連結。
You can't draw completed Panda objectives in advanced variant as stated in the game FAQ: us.asmodee.com/ressources/articles/takenoko-faq.php
"When a player draws an objective card that is already fulfilled by the current game state, it is discarded (that includes Panda objectives)" -
• 這些文字存在於 翻譯系統 中嗎?若為真,其是否已被翻譯超過 24 小時?
Yes. Every time anyone stockpile bamboos in Panda belly.
• 你的瀏覽器是什麼?
Google Chrome v35
-
• 請簡明精確地解釋你的建議,以便讓人一目了然。
You can't draw completed Panda objectives in advanced variant as stated in the game FAQ: us.asmodee.com/ressources/articles/takenoko-faq.php
"When a player draws an objective card that is already fulfilled by the current game state, it is discarded (that includes Panda objectives)" • 你的瀏覽器是什麼?
Google Chrome v35
-
• 當你不能動作時,螢幕上顯示什麼?(螢幕全黑?部份遊戲介面?錯誤訊息?)
You can't draw completed Panda objectives in advanced variant as stated in the game FAQ: us.asmodee.com/ressources/articles/takenoko-faq.php
"When a player draws an objective card that is already fulfilled by the current game state, it is discarded (that includes Panda objectives)" • 你的瀏覽器是什麼?
Google Chrome v35
-
• 遊戲規則的哪部分在 BGA 版本有所錯漏?
You can't draw completed Panda objectives in advanced variant as stated in the game FAQ: us.asmodee.com/ressources/articles/takenoko-faq.php
"When a player draws an objective card that is already fulfilled by the current game state, it is discarded (that includes Panda objectives)" -
• 這項違反規則之處可否在遊戲重播中看到?若可以是在哪步?(重播時左上角資訊)
Yes. Every time anyone stockpile bamboos in Panda belly.
• 你的瀏覽器是什麼?
Google Chrome v35
-
• 你當時想採取哪個遊戲行動?
You can't draw completed Panda objectives in advanced variant as stated in the game FAQ: us.asmodee.com/ressources/articles/takenoko-faq.php
"When a player draws an objective card that is already fulfilled by the current game state, it is discarded (that includes Panda objectives)" -
• 你想觸發這個遊戲行動時做了什麼?
Yes. Every time anyone stockpile bamboos in Panda belly.
-
• 當你試著這麼做時發生了什麼(錯誤訊息、遊戲狀態條訊息...)?
• 你的瀏覽器是什麼?
Google Chrome v35
-
• 問題發生在遊戲的哪一步?(目前遊戲指示是什麼)
You can't draw completed Panda objectives in advanced variant as stated in the game FAQ: us.asmodee.com/ressources/articles/takenoko-faq.php
"When a player draws an objective card that is already fulfilled by the current game state, it is discarded (that includes Panda objectives)" -
• 當你試著進行遊戲動作時發生了什麼(錯誤訊息、遊戲狀態條訊息...)?
Yes. Every time anyone stockpile bamboos in Panda belly.
• 你的瀏覽器是什麼?
Google Chrome v35
-
• 請描述顯示問題。 建議將此錯誤的螢幕截圖上傳到 Imgur.com 並轉貼連結。
You can't draw completed Panda objectives in advanced variant as stated in the game FAQ: us.asmodee.com/ressources/articles/takenoko-faq.php
"When a player draws an objective card that is already fulfilled by the current game state, it is discarded (that includes Panda objectives)" • 你的瀏覽器是什麼?
Google Chrome v35
-
• 請轉貼未翻譯的英文字句。 建議將此錯誤的螢幕截圖上傳到 Imgur.com 並轉貼連結。
You can't draw completed Panda objectives in advanced variant as stated in the game FAQ: us.asmodee.com/ressources/articles/takenoko-faq.php
"When a player draws an objective card that is already fulfilled by the current game state, it is discarded (that includes Panda objectives)" -
• 這些文字存在於 翻譯系統 中嗎?若為真,其是否已被翻譯超過 24 小時?
Yes. Every time anyone stockpile bamboos in Panda belly.
• 你的瀏覽器是什麼?
Google Chrome v35
-
• 請簡明精確地解釋你的建議,以便讓人一目了然。
You can't draw completed Panda objectives in advanced variant as stated in the game FAQ: us.asmodee.com/ressources/articles/takenoko-faq.php
"When a player draws an objective card that is already fulfilled by the current game state, it is discarded (that includes Panda objectives)" • 你的瀏覽器是什麼?
Google Chrome v35
案件沿革
On the last turn, e1q3z9c7 has to gamble and eat a yellow bamboo for a chance to win, and then draws the panda card he needs, which should be disallowed by the rules. This rule not being enforced leads to panda objectives being more powerful as you can hoard bamboo all day with no penalty.
en.boardgamearena.com/#!gamereview?table=17989488
Russian Red does it twice in this game:
en.boardgamearena.com/#!gamereview?table=18409976
Please fix this and the improvement placement rules bug so panda objectives aren't so overpowered as they are now. It is very frustrating to play when something I would consider egregious cheating around a table has become a popular strategy.
But the original rules state:
"Advanced Players Variant: If a player picks an objective card already completed in the bamboo garden, he must discard it and picks a new objective card of the category of their choosing."
As "bamboo garden" is referred to the area in the middle of the table while eaten bamboo is kept at the players' individual board. So Panda objectives are not completed in the bamboo garden and therefore should be allowed to be met when drawn.
The rules on BGA state:
"Objective - Take another objective card from one of the 3 decks. There is a hand limit of 5 cards. If the selected plot or gardener objective is already reflected in the current state of the garden, the objective is placed at the bottom of the deck and a subsequent objective may be selected. This is the only situation where an action can be cancelled, and a different action can be taken."
Again only referring to plot or gardener objectives.
I also think it makes sense to make a difference of panda on the one and plot/gardener on the other hand because when playing a panda objective card you're losing your eaten bamboo and therefore don't just get it for free.
Since original rules/ BGA rules are implemented correctly I suggest updating this to "not a bug".
(I don't know what it was about but your Link to FAQ doesn't work.)
www.matagot.com/IMG/pdf/takenoko_faq_eng-2.pdf
As you can see panda objectives are specifically mentioned. And for good reason, as bamboo hoarding makes bamboo objectives way too powerful, in my opinion.
I'm not sure where you are getting your definition of the 'bamboo garden' from either, as I do not see it clearly defined in the original rules. It could just as easily refer to the entire game-space. And besides, the Chibis expansion adds new panda objectives which require the panda to be on a particular plot. It wouldn't make much sense to have to return only new completed panda objectives while being able to keep the old completed ones, I don't think.
BGA doesn't use the set of rules that you do in your RL games. This doesn't make it a bug and no way is it cheating using strategies that are allowed in the rules implemented here. All players have access to the same strategies. I think many players like it this way (me included).
[And for your bamboo garden question: The original rules state "Each player owns the elements stored on his individual board, but all elements of the bamboo garden (plots, irrigation channels, improvements and bamboo sections) are common to all players.]
I am curious what people like about this change anyway, I feel it makes the game so panda heavy and it is already a little panda heavy... I would love to hear an explanation about what people like better about the game this way, either here or in a PM, if anyone would be so kind. It would bother me less if I didn't think it was so bad for the game.
<for veme about what i like about the rules implemented here>
What i like about panda-heaviness is that it gives Takenoko some tactical depth that it is lacking without. If you use it wisely you're able to outsmart your opponents because you can make moves in the beginning of the game that help you and not your opponent (which plot-building is often not - or only by chance...). If your version was implemented, bamboo eating might lead to a problem. As soon as you have 2 of each you can no longer draw any panda-objective-goals. As soon as you have 2 of one kind you have to wait to draw the 1-of-every-kind objective to ever use them which gets a lot more luck involved. Or on the other hand you should just avoid collecting as much as 2 of a kind which means you sometimes can't even make a smart move on stormy weather.
Also I don't understand why a game that is about a panda shouldn't be panda-heavy ;-).
And I don't understand how always being able to eat bamboo 'adds tactical depth'. The fact that you can just eat bamboo with impunity to fulfill future panda objectives instead of focusing on the objectives that you ACTUALLY HAVE is what makes this so bad for the game. You can basically play as though you have all the panda objectives in your hand all the time, and completely ignore your other objectives. How does it add depth to the game to be able to always benefit by eating bamboo, instead of having to plan ahead? It just gives you a default move that always helps you without potentially helping an opponent. That is not depth, and it is not 'outsmart'ing anyone, it is doing the obvious optimal move in a broken game. The point of making bamboo hoarding illegal is that you actually have to think about whether or not you should eat bamboo, instead of like it is now where your best move is almost always to just eat bamboo.
And yes, I understand that if you eat two of a type, or one of each, before having any panda objectives in hand, you can't draw some panda objectives - this is just a restatement of the rule, not an argument against it. This effect is the whole point, and it is a GOOD thing - you should draw the objective first and then try to complete it. Why are you eating pink bamboo if you don't have a pink bamboo objective? Because you are assuming that you can eventually mine the deck and draw one - i.e., you are completing objectives that are not in your hand. Just don't do that. Simple.
You make a great point about the stormy weather, I agree that it will be less useful - but this is also good since as it is now storm is almost always the best possible weather condition to roll and thus could use a nerfing. Right now it is better than sun in my opinion, as it basically does the same thing except you can panda twice if you want (and the first panda move can be anywhere, allowing you to set up the second). Storm is still arguably the best weather on average even if the official rules are implemented, and it definitely remains stronger than wind, rain, and late game clouds.
Also, trust me, panda objectives are still very strong with the correct rules in place. If you want to go heavy panda (which remains a great strategy), just draw the objectives first like you are supposed to.
So... I remain unconvinced that this is a good change. The only actual argument you offered in its favor is that it gives you slightly more moves early in the game that don't potentially help your opponent and this somehow 'adds tactical depth' in a way that you did not explain. To me it still seems like it just let's one be lazy and unthinkingly eat bamboo every turn instead of actually doing some planning and trying to complete one's objectives.
www.matagot.com/IMG/pdf/takenoko_faq_eng-2.pdf
boardgamegeek.com/wiki/page/Takenoko_FAQ
I've sticked to the v1 and v2 rules.
It's more than enough
為本案件添加內容
- 其他同樣狀況的桌號/步數
- 按 F5 是否解決了這個問題?
- 問題是否發生了好幾次?每次都發生?時好時壞?
- 建議將此錯誤的螢幕截圖上傳到 Imgur.com 並轉貼連結。
